Re: [Mixxx-devel] OSX compilation problems

2014-03-20 Thread Andrew Martin
OK, I missed a step from the link you sent me before. The trick is to build Mixxx using scons stdlib=libc++ verbose=1 I'll make note of that on the forum post. Best, Andy S. Martin www.guitarrpg.com M.S. Computer Science Game Development University of Southern Cali

Re: [Mixxx-devel] OSX compilation problems

2014-03-20 Thread S.Brandt
I`m not on 10.9, but scons should auto detect the correct Mac OS X SDK and proceed. There was a fix lately that fixed compilation issues on 10.9, see https://github.com/mixxxdj/mixxx/pull/184. Assuming you use homebrew, i`d try the following: * Update homebrew `brew update` *updating installe

Re: [Mixxx-devel] OSX compilation problems

2014-03-20 Thread S.Brandt
Hm, i had on similar error back then, and ended up deleting all the scon temp files, after that it worked. /osx64_build /.sconf_temp /.sconsign.branch /.sconsign.dblite Compiling with `scons` will take some time after that, but maybe this does the trick for you too. S.Brandt Mixx

Re: [Mixxx-devel] OSX compilation problems

2014-03-20 Thread Andrew Martin
I followed those steps, updating brew and upgrading its libs and ended up with the same errorr, after running scons -p, it generated this scons: done reading SConscript files. scons: Building targets ... [LD] osx64_build/Mixxx Undefined symbols for architecture x86_64: "TagLib::String::String(