It is good to have a more accurate mechanism for determining the
optimal tile size but, imho, it is better to have a splitter that can
handle the planet dump on more moderate machines. The advantages of
more people providing Garmin maps outweigh the little extra handwork
to get all the tiles
On 21/07/09 00:35, Clinton Gladstone wrote:
I found that highway names with spaces in them, such as A 1 would be
displayed in the shield as just A.
Thanks, looks like a bug to me. I will commit your fix
and a test for it.
..Steve
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Version 1092 was commited by steve on 2009-07-21 14:25:23 +0100 (Tue, 21 Jul
2009)
A space was not being stripped out of the highway reference.
- Clinton Gladstone
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On Tue, Jul 21, 2009 at 5:04 PM, Mark Burtonma...@ordern.com wrote:
Maning - I can't see why your example is failing, if you still have the
data, please try with this version although I don't really think it
will behave any differently. Also, does it just fail to route and give
a straight line
Hi Maning,
I am happy to report that it is working now either in patch v4 or v5. Thanks!
Are you sure that the boundary is still in the same place?
If so, that's great.
Cheers,
Mark
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On 19/07/09 23:58, Chris Miller wrote:
Good news - with my changes the areas.list file was generated fine, peaking
at maybe a 3GB heap.
Cool.
It is also worth noting something that osmcut (an other map splitter)
does. It has two modes; one where a map is used for when the input file
is
Version 1094 was commited by markb on 2009-07-21 15:37:44 +0100 (Tue, 21 Jul
2009)
Introduce new method to check if all points are (really) inside the area.
Added new method insideBoundary() to check whether a given Coord lies
inside the Area and doesn't touch the boundary.
Renamed
Version 1095 was commited by markb on 2009-07-21 15:37:48 +0100 (Tue, 21 Jul
2009)
Fix issues with routing nodes that are located on a tile's boundary.
Previously, if a routing node was positioned exactly on a tile's
boundary, the routing through that node was broken. Should now be fixed.
Hello list,
A small wish list for splitter:
- honour action='deleted' in the input file. Rather trivial to write,
but I don't send a patch because you would be horrified by my code.
- make it possible to use hex data in areas.list (trivial patch, see below).
Best regards,
Valentijn
Index:
Felix Hartmann schrieb:
so my only fear is that going for continue/stop makes mkgmap
slower.
I did some performance tests today, comparing mkgmap version 1087 with
my modified version on the area (46.0;3.0) to (56.0;19.0) cut into 89 tiles.
With the default style both the original version and
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