Re: [mkgmap-dev] Multiple Relations and Admin levels

2010-08-11 Thread Du Plessis, Bennie
From: Markus [mailto:marku...@bigpond.com] Sent: 10 August 2010 10:40 To: 'Development list for mkgmap' Subject: Re: [mkgmap-dev] Multiple Relations and Admin levels I wonder if there is a link somewhere to explain how to apply patches. Markus, I don't claim to be an expert. In fact I wished

Re: [mkgmap-dev] Multiple Relations and Admin levels

2010-08-11 Thread Chris Miller
A good IDE (Integrated Development Environment) will make life a lot easier for you. It will automatically sync your local source code with the subversion repository so you can periodically pick up any code updates. You should also be able to apply patches just by pointing the IDE at the patch

Re: [mkgmap-dev] Basic Subversion commands and applying patches

2010-08-11 Thread Marko Mäkelä
On Wed, Aug 11, 2010 at 08:48:26AM +, Chris Miller wrote: A good IDE (Integrated Development Environment) will make life a lot easier for you. It will automatically sync your local source code with the subversion repository so you can periodically pick up any code updates. I haven't needed

[mkgmap-dev] bicycle=no on highway=trunk

2010-08-11 Thread Marko Mäkelä
On Tue, Aug 10, 2010 at 09:02:11PM +0100, Dave F. wrote: I think that it has to be done on a case-by-case basis. If there is a lesser road nearby, then the default (bicycle=no) is OK. If there is no other practical choice or there is only light traffic on the road Sorry Marko, but I think

Re: [mkgmap-dev] suggest a polygon hexcode for place of worship

2010-08-11 Thread Marko Mäkelä
On Tue, Aug 10, 2010 at 12:21:42PM +0800, maning sambale wrote: Any suggested hex others recylce for place_of_worship polygons? resources/garmin_feature_list.csv does not list 0x0f..0x13. Did you try any of them? Of the documented ones, you might want to choose 0x1a (cemetery) in order to

Re: [mkgmap-dev] Multiple Relations and Admin levels

2010-08-11 Thread Markus
Thankyou WanMil, I have tried the patch and it seems to fix a number of problems. It's great that I now can see complete rivers that have been very patchy in the past due to ways being used in multiple, multipolygons. Also some of the borders have improved. I have though found some problems

Re: [mkgmap-dev] Overview map

2010-08-11 Thread Steve Ratcliffe
On 10/08/10 23:08, Nakor wrote: On 8/10/2010 6:03 PM, Steve Ratcliffe wrote: On 10/08/10 21:11, Nakor wrote: I have always wondered what was the osmmap.img for. BTW I do not think it is packaged if you use the --nsis option. It is, it wouldn't work otherwise. you call it baseFilename and

Re: [mkgmap-dev] Multiple Relations and Admin levels

2010-08-11 Thread WanMil
Hi Markus, I have analyzed the New South Wales/Queensland problem. First of all it is a splitter problem. Some ways of these two borders have nodes that are many kilometers off (the borders are straight so they don't need many nodes). This means that the splitter often removes nodes that

Re: [mkgmap-dev] Multiple Relations and Admin levels

2010-08-11 Thread Markus
Hi WanMil, Thankyou for looking into this one. I really appreciate it. I will try adding extra points for now and see what happens. Regards Markus_g -Original Message- From: mkgmap-dev-boun...@lists.mkgmap.org.uk [mailto:mkgmap-dev-boun...@lists.mkgmap.org.uk] On Behalf Of WanMil