Hi WanMil,
> The patch closes all ways having both endpoints on the same side
> outside the bounding box. In this case it is not necessary to check
> if closing the way intersects the way itself.
>
> This fixes most (but not all) of the outstanding tile splitter
> problems.
I still see som
On 03.03.2010 23:59, Mark Burton wrote:
> Felix,
>
>
>> Mapsource 6.13.x never
>> routes above more than 1 border however
>>
> Sadly, that's true for our maps.
>
> But it will happily route over multiple tiles that have been created
> with cgpsmapper. I can take the tiles from the N
Felix,
> Mapsource 6.13.x never
> routes above more than 1 border however
Sadly, that's true for our maps.
But it will happily route over multiple tiles that have been created
with cgpsmapper. I can take the tiles from the NZ opengps map set and
generate an overview map with mkgmap and giv
Hi Felix,
> it sounds like Murphy, isn't it?!? :-)
>
> I am very surprised if this patch fixes routing problems. It only closes
> some incomplete polygons outside the bounding box. Not more and not less.
>
> WanMil
> ___
>
>
Well it didn't really. I j
>
>
> On 03.03.2010 00:24, Mark Burton wrote:
>> Felix,
>>
>>
>>> Well at some other points it did not want to route over 2 tile borders,
>>> seems not to be perfect yet - but the greatest step into the right
>>> direction so far when it comes to inter tile routing.
>>>
>>>
>> Hmm, I'm sure that Wa
On 03.03.2010 00:24, Mark Burton wrote:
> Felix,
>
>
>> Well at some other points it did not want to route over 2 tile borders,
>> seems not to be perfect yet - but the greatest step into the right
>> direction so far when it comes to inter tile routing.
>>
>>
> Hmm, I'm sure that WanMi
Felix,
> Well at some other points it did not want to route over 2 tile borders,
> seems not to be perfect yet - but the greatest step into the right
> direction so far when it comes to inter tile routing.
>
Hmm, I'm sure that WanMil's patch does something good but I can't see
how it can affe
On 03.03.2010 00:13, Felix Hartmann wrote:
Well still is not perfect, but never before Crapsource routed through
4 tiles. (though see the yellow shortcut of a "short route" which was
not chosen. This is using "shorter distance" so routing inside one
single tile I suppose would have still wo
Wow, this patch seems to have solved all problems when routing from one
tile into another and back into it.
Similary routing through 3 tiles (meaning crossing two tileboarders
works now).
This patch finally makes routing long distances in Mapsource possible
(well not with my maps as mapsource
The patch closes all ways having both endpoints on the same side outside
the bounding box. In this case it is not necessary to check if closing
the way intersects the way itself.
This fixes most (but not all) of the outstanding tile splitter problems.
WanMil
Index: src/uk/me/parabola/mkgmap/re
10 matches
Mail list logo