Hi Mark,
> > > Can you please check to see whether this location is situated very
> > > close to the corner of a tile? I am guessing that the coastline cuts
> > > the corner of a tile and so you end up with nodes on each of the tile's
> > > edges at the corner.
> >
> > Like I wrote in the message
Hi Marko,
> > Please try the attached patch and see if it gets rid of the "can't be
> > merged" error you are getting when generating sea.
>
> Sorry, no dice. I still see several of the warnings, including the one
> that I reported last night:
>
> 2010/01/27 23:40:12 WARNING (Osm5XmlHandler):
Hi Mark,
On Tue, Jan 26, 2010 at 10:53:48PM +, Mark Burton wrote:
>
> Hi Marko,
>
> Please try the attached patch and see if it gets rid of the "can't be
> merged" error you are getting when generating sea.
Sorry, no dice. I still see several of the warnings, including the one
that I repor
Hi Marko,
Please try the attached patch and see if it gets rid of the "can't be
merged" error you are getting when generating sea.
Mark
diff --git a/src/uk/me/parabola/mkgmap/reader/osm/xml/Osm5XmlHandler.java b/src/uk/me/parabola/mkgmap/reader/osm/xml/Osm5XmlHandler.java
index b90fda1..d6cacab
Marko,
> > 2010/01/26 23:26:58 WARNING (Osm5XmlHandler): Way null
> > (http://www.openstreetmap.org/browse/way/4611686018427418078) has
> > consecutive nodes with the same coordinates
> > (http://www.openstreetmap.org/?mlat=62.22656&mlon=25.82736&zoom=17) but
> > they can't be merged becaus
Marko,
> Yes, it goes away if I don't generate sea. I reran --generate-sea=polygons
> without your anti-island patch:
>
> 2010/01/26 23:26:58 WARNING (Osm5XmlHandler): Way null
> (http://www.openstreetmap.org/browse/way/4611686018427418078) has consecutive
> nodes with the same coordinates
Hi Mark,
> > I tested both without and with --generate-sea=polygons. Sorry,
> > I did not run --generate-sea=polygons without your patch. With
> > generate-sea, I found some anti-treasure like the following.
> >
> > 2010/01/26 22:41:52 WARNING (Osm5XmlHandler): Way null
> > (http://www.opens
Hello Marko,
> I tested with the FI map, but did not get any anti-island warnings.
> I tested both without and with --generate-sea=polygons. Sorry,
> I did not run --generate-sea=polygons without your patch. With
> generate-sea, I found some anti-treasure like the following.
>
> 2010/01/26 22:
Hi Mark,
On Tue, Jan 26, 2010 at 05:51:07PM +, Mark Burton wrote:
>
> v2 - now checks to see if an anti-island is surrounded by water or land.
>
> If surrounded by water, it is converted back into an island (tagged
> with the land tag) and a warning message is issued.
>
> Tested with the GB
v2 - now checks to see if an anti-island is surrounded by water or land.
If surrounded by water, it is converted back into an island (tagged
with the land tag) and a warning message is issued.
Tested with the GB map, it detected a handful of anti-islands that
should have been islands but their p
10 matches
Mail list logo