Re: [mkgmap-dev] Problem with generating sea

2010-01-15 Thread Mark Burton
I forgot to say, that for a quick test you could use an existing polygon type for the land polygons. The map would look weird but at least you could quickly tell if the land/sea interface is good. Cheers, Mark ___ mkgmap-dev mailing list mkgmap-dev@lis

Re: [mkgmap-dev] Problem with generating sea

2010-01-15 Thread Mark Burton
> Is there a workaround to make that look better? Perhaps another > generate-sea option? You could try generate-sea=polygons but note that you then need a rule in your polygons file to generate a land polygon. e.g. natural=land [0x010100 resolution 12] and a corresponding polygon defined in yo