:-)
Gerd
Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von NopMap
<ekkeh...@gmx.de>
Gesendet: Donnerstag, 23. Februar 2017 21:32:40
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea
I have tried m
I have tried mkgmap-r3819 now. I can confirm that it works properly with
multiple rules for the same garmin type and mixed skipFilter values.
I also switched to using --precomp-sea alone. The docs are pretty misleading
in this point. :-(
Maps look nice now. Thanks for the support.
bye, Nop
Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von NopMap
<ekkeh...@gmx.de>
Gesendet: Mittwoch, 22. Februar 2017 07:58:00
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --pr
I definitely did not have a regular rule for natural=sea in my style. I need
to check whether there was a rule added by code in my tooling. (or in mkgmap
code)
Is the observation correct, that the SeaGenerator creates many simple
polygons, individually tagged as natural=sea, but not connected by
mkgmap.org.uk> im Auftrag von NopMap
<ekkeh...@gmx.de>
Gesendet: Sonntag, 19. Februar 2017 20:51:51
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea
Hi Gerd,
Gerd Petermann wrote
> The default style contains this
<ekkeh...@gmx.de>
Gesendet: Sonntag, 19. Februar 2017 20:51
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea
Hi Gerd,
Gerd Petermann wrote
> The default style contains this line:
> natural=sea { add mkgmap:skipSi
Hi Gerd,
Gerd Petermann wrote
> The default style contains this line:
> natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 }
> [0x32 resolution 10]
>
> which in fact tells mkgmap to skip the size filter for the polygons
> generated by precomp-sea.
Thank you, that was the
ev] Terraced/pixellated coastline with --precomp-sea
After playing around some more I think I found the reason for the problem. It
appears that there is a conflict between the --min-size-polygon= parameter
and sea generation from the precompiled files.
For larger Values of --min-size-polygon, the tearra
After playing around some more I think I found the reason for the problem. It
appears that there is a conflict between the --min-size-polygon= parameter
and sea generation from the precompiled files.
For larger Values of --min-size-polygon, the tearracing becomes worse. For
smaller values it
Hello,
I am trying to switch to --precomp-sea instead of generating the coastline
directly from OSM data.
For higher zoomlevels this works fine. For lower zoomlevels (scale in
basecamp >=5km) the coastline appears heavily terraced/pixellated. Playing
with parameters like poly reduction did not
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