Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-23 Thread Gerd Petermann
:-) Gerd Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von NopMap <ekkeh...@gmx.de> Gesendet: Donnerstag, 23. Februar 2017 21:32:40 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea I have tried m

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-23 Thread NopMap
I have tried mkgmap-r3819 now. I can confirm that it works properly with multiple rules for the same garmin type and mixed skipFilter values. I also switched to using --precomp-sea alone. The docs are pretty misleading in this point. :-( Maps look nice now. Thanks for the support. bye, Nop

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-21 Thread Gerd Petermann
Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von NopMap <ekkeh...@gmx.de> Gesendet: Mittwoch, 22. Februar 2017 07:58:00 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --pr

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-21 Thread NopMap
I definitely did not have a regular rule for natural=sea in my style. I need to check whether there was a rule added by code in my tooling. (or in mkgmap code) Is the observation correct, that the SeaGenerator creates many simple polygons, individually tagged as natural=sea, but not connected by

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-19 Thread Gerd Petermann
mkgmap.org.uk> im Auftrag von NopMap <ekkeh...@gmx.de> Gesendet: Sonntag, 19. Februar 2017 20:51:51 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea Hi Gerd, Gerd Petermann wrote > The default style contains this

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-19 Thread Gerd Petermann
<ekkeh...@gmx.de> Gesendet: Sonntag, 19. Februar 2017 20:51 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea Hi Gerd, Gerd Petermann wrote > The default style contains this line: > natural=sea { add mkgmap:skipSi

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-19 Thread NopMap
Hi Gerd, Gerd Petermann wrote > The default style contains this line: > natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } > [0x32 resolution 10] > > which in fact tells mkgmap to skip the size filter for the polygons > generated by precomp-sea. Thank you, that was the

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-19 Thread Gerd Petermann
ev] Terraced/pixellated coastline with --precomp-sea After playing around some more I think I found the reason for the problem. It appears that there is a conflict between the --min-size-polygon= parameter and sea generation from the precompiled files. For larger Values of --min-size-polygon, the tearra

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-18 Thread NopMap
After playing around some more I think I found the reason for the problem. It appears that there is a conflict between the --min-size-polygon= parameter and sea generation from the precompiled files. For larger Values of --min-size-polygon, the tearracing becomes worse. For smaller values it

[mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-18 Thread NopMap
Hello, I am trying to switch to --precomp-sea instead of generating the coastline directly from OSM data. For higher zoomlevels this works fine. For lower zoomlevels (scale in basecamp >=5km) the coastline appears heavily terraced/pixellated. Playing with parameters like poly reduction did not