Re: [mkgmap-dev] White tiles in the sea

2012-10-12 Thread toc-rox
Excellent Henning - thanks for pointing to this ... Yes you are right - the problem was caused by the avoidance of the "--no-trim" parameter in splitter. In the past I had touble with this paramater. Under special circumstances the parameter leads to an exception. The exception occurs on some sea

Re: [mkgmap-dev] White tiles in the sea

2012-10-09 Thread Henning Scholland
Hi, are you sure, that it is a real tile, which stays empty or is it just a region, which isn't covered with real tiles. This could happen, if you split your osm-files without --no-trim. Henning ___ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.

[mkgmap-dev] White tiles in the sea

2012-10-09 Thread toc-rox
I'm using the new strategy with "predefined sea tiles" for building my maps. Occasional I have a problem with "white tiles": Questions: - Has someone else similar problems ? - Has someone an idea what the p