Re: [mkgmap-dev] [PATCH] some natural points

2009-07-13 Thread Steve Ratcliffe
Hi > I tried to compile a test map to go trough POIs on my eTrex legend. > java -Xmx512m -jar mkgmap.jar test-map:all-elements > > provides me just with a list of errors: > Can't set city point index for 0x10,0x22 (too many indexed points in > division) > Can't set city point index for 0x10,0x2

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-13 Thread Marko Mäkelä
On Mon, Jul 13, 2009 at 07:49:44AM +0300, Jani Patanen wrote: > I tried to compile a test map to go trough POIs on my eTrex legend. > java -Xmx512m -jar mkgmap.jar test-map:all-elements > > provides me just with a list of errors: > Can't set city point index for 0x10,0x22 (too many indexed points i

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-12 Thread Jani Patanen
I tried to compile a test map to go trough POIs on my eTrex legend. java -Xmx512m -jar mkgmap.jar test-map:all-elements provides me just with a list of errors: Can't set city point index for 0x10,0x22 (too many indexed points in division) Can't set city point index for 0x10,0x23 (too many indexe

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-11 Thread Ben Konrath
Hi Marko, On Sat, Jul 11, 2009 at 1:41 AM, Marko Mäkelä wrote: > Hi Ben, > > I compared your patch to mine.  I only noticed two differences: > > First, in my patch, truck stops have precedence over manned fuel stations > (to make the map more useful to truck drivers): > > +amenity=fuel & fuel:HGV_

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-11 Thread Marko Mäkelä
Hi Steve, > I have applied your patch from Ben's updated patch and made your changes. > Hope that is all correct, could you check please. It merged with zero conflicts, no diff. Only this diff remains, in resources/styles/default/lines (I sent it a couple of days ago): +railway=platform {add ac

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-11 Thread Steve Ratcliffe
Hi Marko, I have applied your patch from Ben's updated patch and made your changes. Hope that is all correct, could you check please. Thanks, ..Steve > I compared your patch to mine. I only noticed two differences: > > First, in my patch, truck stops have precedence over manned fuel stations

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-10 Thread Marko Mäkelä
Hi Ben, I compared your patch to mine. I only noticed two differences: First, in my patch, truck stops have precedence over manned fuel stations (to make the map more useful to truck drivers): +amenity=fuel & fuel:HGV_diesel=yes [ 0x2f16 resolution 19 ] amenity=fuel & shop=convenience [ 0x2e06

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-10 Thread Marko Mäkelä
On Sat, Jul 11, 2009 at 12:52:10AM -0400, Ben Konrath wrote: > I meant to reply to your message entitled '[PATCH] Find Places items > from test-map:all-elements' for this patch update. Sorry for the > confusion everybody. Thanks, Ben. I have used the patch for compiling the map of Finland

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-10 Thread Ben Konrath
Hi Marko, I meant to reply to your message entitled '[PATCH] Find Places items from test-map:all-elements' for this patch update. Sorry for the confusion everybody. Cheers, Ben On Sat, Jul 11, 2009 at 12:48 AM, Ben Konrath wrote: > Hi, > > Here's an updated version of this patch in case anybody

Re: [mkgmap-dev] [PATCH] some natural points

2009-07-10 Thread Ben Konrath
Hi, Here's an updated version of this patch in case anybody is using it. Cheers, Ben On 06/20/2009 04:23 PM, Marko Mäkelä wrote: Some natural=* POI values were missing from the translation. On the Edge 705, natural=wood will be displayed with an icon. That would be useful for marking the nam

[mkgmap-dev] [PATCH] some natural points

2009-06-20 Thread Marko Mäkelä
Some natural=* POI values were missing from the translation. On the Edge 705, natural=wood will be displayed with an icon. That would be useful for marking the names of forest areas in cities. The other two (natural=rock, natural=water) will be displayed as hollow white circles by the Edge 705.