Re: [mkgmap-dev] Precomp-sea problem solved

2019-12-15 Thread DD8KQ
Hi all inspired from the discussion about polygon type 0x3d i made some tests yesterday and modified the polygon to be transparent. The data looks like this : [_polygon] Type=0x3d ;GRMN_TYPE: Water Areas/LAKE_30MI, LARGE_LAKE/Large lake, typically between 30 and 500 sq mi in area/Non NT

[mkgmap-dev] Precomp-sea problem solved

2019-12-14 Thread David
Hi Gerd, Thank you for you to point me about the 0x3d polygon type used for bay. I removed it from my polygon style file and the result is good. I still cannot be able to compute any route with BaseCamp (MacOs). Strangely, the combo box of transport option is greyed except when I select «