Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2017-01-03 Thread Greg Troxel
As I understand it, the garmin format has only a single unpaved bit. So the mkgmap style basically has to map all surface types to either paved (no tags) or unpaved (mkgmap:unpaved=1). Another approach is to set speeds on roads that you wish to avoid, using the speed as a weight. I am curious

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2017-01-03 Thread Gerd Petermann
Distinction between smooth paved/rough paved/unpaved streets Hi all, So as promised, I tested the changes and they kind of worked. The routing did indeed prefer asphalt to concrete, the problem is that it preferred too much. On some of my testes it would add six blocks to my route to avoid a

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2017-01-02 Thread Alexandre Folle de Menezes
Hi all, So as promised, I tested the changes and they kind of worked. The routing did indeed prefer asphalt to concrete, the problem is that it preferred too much. On some of my testes it would add six blocks to my route to avoid a sett street. In the end, I reverted back to the default

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2016-12-02 Thread Greg Troxel
Alexandre Folle de Menezes writes: > On 01/12/2016 11:35, Greg Troxel wrote: >> Carlos Dávila writes: >> >>> You can use something like this: >>> highway=residential & (surface=concrete | surface=asphalt) [0x06 >>> road_class=X road_speed=Y

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2016-12-02 Thread Alexandre Folle de Menezes
Yes, my plan was to add "paved" with the first group. How do I add unmarked roads? On 01/12/2016 11:35, Greg Troxel wrote: Carlos Dávila writes: You can use something like this: highway=residential & (surface=concrete | surface=asphalt) [0x06 road_class=X

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2016-12-01 Thread Greg Troxel
Carlos Dávila writes: > You can use something like this: > highway=residential & (surface=concrete | surface=asphalt) [0x06 > road_class=X road_speed=Y resolution 22] > highway=residential & (surface=sett | surface=paving_stones) [0x06 > road_class=A road_speed=B

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2016-12-01 Thread Alexandre Folle de Menezes
Hi Gerd, Yes, I see that unpaved roads appear different on the device screen and can be avoided in routing. My main concern is in routing preferably trough concrete/asphalt (smooth and silent) over sett/paving_stones (noisy). I'll test Carlos' suggestion and post my comments later this

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2016-11-30 Thread Gerd Petermann
Hi Alexandre, the default style sets special tag mkgmap:unpaved. As far as I know this is only used for the road avoidance, but you should be able to see this effect on routing. Gerd Alexandre de Menezes wrote > Hi, > > Here in my city there are basically 3 types of paving on streets: > >

Re: [mkgmap-dev] Distinction between smooth paved/rough paved/unpaved streets

2016-11-30 Thread Carlos Dávila
El 01/12/16 a las 07:16, Alexandre de Menezes escribió: Hi, Here in my city there are basically 3 types of paving on streets: * Smooth paving (concrete or asphalth) * "Rough" paving (sett or paving stones) * Unpaved I have been tagging a lot of streets hoping to improve routing, but it