As I understand it, the garmin format has only a single unpaved bit. So
the mkgmap style basically has to map all surface types to either paved
(no tags) or unpaved (mkgmap:unpaved=1).
Another approach is to set speeds on roads that you wish to avoid, using
the speed as a weight.
I am curious
Distinction between smooth paved/rough paved/unpaved
streets
Hi all,
So as promised, I tested the changes and they kind of worked. The
routing did indeed prefer asphalt to concrete, the problem is that it
preferred too much. On some of my testes it would add six blocks to my
route to avoid a
Hi all,
So as promised, I tested the changes and they kind of worked. The
routing did indeed prefer asphalt to concrete, the problem is that it
preferred too much. On some of my testes it would add six blocks to my
route to avoid a sett street. In the end, I reverted back to the
default
Alexandre Folle de Menezes writes:
> On 01/12/2016 11:35, Greg Troxel wrote:
>> Carlos Dávila writes:
>>
>>> You can use something like this:
>>> highway=residential & (surface=concrete | surface=asphalt) [0x06
>>> road_class=X road_speed=Y
Yes, my plan was to add "paved" with the first group. How do I add
unmarked roads?
On 01/12/2016 11:35, Greg Troxel wrote:
Carlos Dávila writes:
You can use something like this:
highway=residential & (surface=concrete | surface=asphalt) [0x06
road_class=X
Carlos Dávila writes:
> You can use something like this:
> highway=residential & (surface=concrete | surface=asphalt) [0x06
> road_class=X road_speed=Y resolution 22]
> highway=residential & (surface=sett | surface=paving_stones) [0x06
> road_class=A road_speed=B
Hi Gerd,
Yes, I see that unpaved roads appear different on the device screen and
can be avoided in routing. My main concern is in routing preferably
trough concrete/asphalt (smooth and silent) over sett/paving_stones
(noisy). I'll test Carlos' suggestion and post my comments later this
Hi Alexandre,
the default style sets special tag mkgmap:unpaved. As far as I know this is
only used
for the road avoidance, but you should be able to see this effect on
routing.
Gerd
Alexandre de Menezes wrote
> Hi,
>
> Here in my city there are basically 3 types of paving on streets:
>
>
El 01/12/16 a las 07:16, Alexandre de Menezes escribió:
Hi,
Here in my city there are basically 3 types of paving on streets:
* Smooth paving (concrete or asphalth)
* "Rough" paving (sett or paving stones)
* Unpaved
I have been tagging a lot of streets hoping to improve routing, but it