[Mlt-devel] [mltframework/mlt] 4048b4: Add qglsl consumer.

2012-12-26 Thread GitHub
Branch: refs/heads/opengl Home: https://github.com/mltframework/mlt Commit: 4048b438b5e8f449f3207926973e08f67969af4d https://github.com/mltframework/mlt/commit/4048b438b5e8f449f3207926973e08f67969af4d Author: Dan Dennedy Date: 2012-12-26 (Wed, 26 Dec 2012) Changed paths:

[Mlt-devel] [mltframework/mlt] f5eaf7: pixbuf producer: loop option to loop sequence sele...

2012-12-26 Thread GitHub
Branch: refs/heads/master Home: https://github.com/mltframework/mlt Commit: f5eaf76631b6ca68867d384b1df074dccb353c65 https://github.com/mltframework/mlt/commit/f5eaf76631b6ca68867d384b1df074dccb353c65 Author: Niv Sardi Date: 2012-12-26 (Wed, 26 Dec 2012) Changed paths:

Re: [Mlt-devel] Text alignment

2012-12-26 Thread s v Satyanarayana
Thanks a lot for providing the requested information. It is working fine with pango. On Wed, Dec 26, 2012 at 10:18 AM, Brian Matherly wrote: > >It works based on number of characters in the text. > > >When I use geometry as 0/0:50%x100%:100, it does not place text at > 0(zero'th) pixel if the

[Mlt-devel] ALSA device problem

2012-12-26 Thread j-b-m
Hi, As reported in Kdenlive issue 2841 (1), there is a problem with alsa devices in the avformat producer. I can reproduce the problem in shotcut, so the problem is probably in MLT but I am not sure where. The problem happens when you want to use another device than "default". Let's say for e

Re: [Mlt-devel] Text alignment

2012-12-26 Thread Dan Dennedy
On Tue, Dec 25, 2012 at 8:48 PM, Brian Matherly wrote: >>It works based on number of characters in the text. > >>When I use geometry as 0/0:50%x100%:100, it does not place text at >>0(zero'th) pixel if the >>* text has less number of characters (say 4 characters) >>* text alignment is ri

Re: [Mlt-devel] ALSA device problem

2012-12-26 Thread Dan Dennedy
On Wed, Dec 26, 2012 at 6:01 AM, j-b-m wrote: > Hi, > > As reported in Kdenlive issue 2841 (1), there is a problem with alsa devices > in the avformat producer. > > I can reproduce the problem in shotcut, so the problem is probably in MLT but > I am not sure where. > > The problem happens when you