Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Steinar H. Gunderson
On Sat, Mar 15, 2014 at 01:58:18PM +0100, Ed Rogalsky wrote: > I don't know how stable it is but Steinar merged his code into > kdenlive/master and dropped support for SDL what > makes current HEAD unusable who use the build script. It compiles but on > starting movit is not found and kdenlive exit

Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Brian Matherly
>@Brian: > >BTW: here the patch  The patch looks good. I committed it. -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. Writ

Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Dan Dennedy
On Sat, Mar 15, 2014 at 9:49 AM, Steinar H. Gunderson < sgunder...@bigfoot.com> wrote: > On Sat, Mar 15, 2014 at 09:40:46AM -0700, Brian Matherly wrote: > > Sorry, I was off by a digit. I should have said that my laptop suports > 3.1 > > but Shotcut requires 3.2 to use movit filters. > > I don't k

Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Steinar H. Gunderson
On Sat, Mar 15, 2014 at 06:26:25AM -0700, Brian Matherly wrote: > My opinion would be that SDL support should *not* be removed. Hi! First of all, I'm grateful that you phrase this as “exciting stuff”, because I'm excited, too. :-) > My laptop has an i5 with the Intel graphics. I can't use OpenGL

Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Steinar H. Gunderson
On Sat, Mar 15, 2014 at 09:40:46AM -0700, Brian Matherly wrote: > Sorry, I was off by a digit. I should have said that my laptop suports 3.1 > but Shotcut requires 3.2 to use movit filters. I don't know offhand what this requirement is for. Maybe GL_ARB_sync (I added a dependency on this to MLT at

[Mlt-devel] movit in kdenlive build script

2014-03-16 Thread Ed Rogalsky
Hi Brian, some plans to integrate movit into kdenlive build script like in shotcut? Steinar is integrating openGL into kdenlive but without movit it is useless in the script build version. regards eddrog -- Learn Graph

Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Steinar H. Gunderson
On Sat, Mar 15, 2014 at 01:58:18PM +0100, Ed Rogalsky wrote: > I don't know how stable it is but Steinar merged his code into > kdenlive/master and dropped support for SDL what > makes current HEAD unusable who use the build script. Strictly speaking, I don't have write access to the Kdenlive repo

Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Ed Rogalsky
In my opinion to have support for 10 years old hardware is more than enough and to drop support for SDL is ok for me. SDL did the job the last years so far but GL has great potential. Absolutely smooth running with several filters applied to hd material is pretty cool. In this point I'm with Stein