Re: [Mlt-devel] Python etc wrappers in shotcut

2013-02-15 Thread Dan Dennedy
I just thought about a wrinkle in providing script bindings for Windows. The build I make for Windows is relocatable (can be placed anywhere on the filesystem), but there are many things that need to be located at run-time: plugins and various text files like profiles and presets. It does this by f

Re: [Mlt-devel] Python etc wrappers in shotcut

2013-02-14 Thread Dan Dennedy
On Wed, Feb 13, 2013 at 7:08 PM, Benjamin Bruheim wrote: > My worry is mainly windows builds. I have found a number of issues when I've > been building on windows myself. If there's a way to patch your buildchain I > would be happy to help out with that - even if I am not entirely sure how to The

Re: [Mlt-devel] Python etc wrappers in shotcut

2013-02-13 Thread Benjamin Bruheim
My worry is mainly windows builds. I have found a number of issues when I've been building on windows myself. If there's a way to patch your buildchain I would be happy to help out with that - even if I am not entirely sure how to build that environment for myself. I did build MLT on windows and di

Re: [Mlt-devel] Python etc wrappers in shotcut

2013-02-13 Thread Dan Dennedy
On Wed, Feb 13, 2013 at 2:44 PM, Benjamin Bruheim wrote: > Hey, > > I wonder if shotcut could package the bindings. It is famously hard to > compile mlt so it could aid porting of software based on bindings. Did you pick Shotcut for its cross-platform-ness or binary convenience or combination the

[Mlt-devel] Python etc wrappers in shotcut

2013-02-13 Thread Benjamin Bruheim
Hey, I wonder if shotcut could package the bindings. It is famously hard to compile mlt so it could aid porting of software based on bindings. -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall befo