I just thought about a wrinkle in providing script bindings for
Windows. The build I make for Windows is relocatable (can be placed
anywhere on the filesystem), but there are many things that need to be
located at run-time: plugins and various text files like profiles and
presets. It does this by f
On Wed, Feb 13, 2013 at 7:08 PM, Benjamin Bruheim wrote:
> My worry is mainly windows builds. I have found a number of issues when I've
> been building on windows myself. If there's a way to patch your buildchain I
> would be happy to help out with that - even if I am not entirely sure how to
The
My worry is mainly windows builds. I have found a number of issues when
I've been building on windows myself. If there's a way to patch your
buildchain I would be happy to help out with that - even if I am not
entirely sure how to build that environment for myself. I did build MLT on
windows and di
On Wed, Feb 13, 2013 at 2:44 PM, Benjamin Bruheim wrote:
> Hey,
>
> I wonder if shotcut could package the bindings. It is famously hard to
> compile mlt so it could aid porting of software based on bindings.
Did you pick Shotcut for its cross-platform-ness or binary convenience
or combination the
Hey,
I wonder if shotcut could package the bindings. It is famously hard to
compile mlt so it could aid porting of software based on bindings.
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