Re: [Mlt-devel] segfault on frame_close

2013-07-01 Thread Tomas Neme
>> I think my team has already contacted you several times. We're making >> a FOSS TV broadcasting suite based on melted, this is the base repo, >> https://github.com/inaes-tic/mbc-playout/ and this is the backend / >> playlist handler https://github.com/inaes-tic/mbc-mosto > > oh yeah, it's a nice

Re: [Mlt-devel] segfault on frame_close

2013-06-30 Thread Dan Dennedy
On Sun, Jun 30, 2013 at 1:26 PM, Tomas Neme wrote: >> If you want my help, then please describe the closed vs. open source >> nature of the project or this particular code. I am not helping >> non-open source projects at this time and not available for hire/paid >> support at this time either. If

Re: [Mlt-devel] segfault on frame_close

2013-06-30 Thread Dan Dennedy
On Sun, Jun 30, 2013 at 3:20 PM, Tomas Neme wrote: > I don't exactly know why, but the segfault disappeared. Now I'm back > to the speed problem. If I run this, the "current position" counter in > melt stays put in 0 > > $ melt -producer avformat:bm.mp4 -consumer posixshm > > but if I run it with

Re: [Mlt-devel] segfault on frame_close

2013-06-30 Thread Tomas Neme
I don't exactly know why, but the segfault disappeared. Now I'm back to the speed problem. If I run this, the "current position" counter in melt stays put in 0 $ melt -producer avformat:bm.mp4 -consumer posixshm but if I run it with the -debug flag, I get this: [producer avformat] bm.mp4 0

Re: [Mlt-devel] segfault on frame_close

2013-06-30 Thread Tomas Neme
> If you want my help, then please describe the closed vs. open source > nature of the project or this particular code. I am not helping > non-open source projects at this time and not available for hire/paid > support at this time either. If you plan to contribute this code to > the project, pleas

Re: [Mlt-devel] segfault on frame_close

2013-06-30 Thread Dan Dennedy
If you want my help, then please describe the closed vs. open source nature of the project or this particular code. I am not helping non-open source projects at this time and not available for hire/paid support at this time either. If you plan to contribute this code to the project, please post the