[Mono-bugs] [Bug 679896] OpenGL lighting reversed on certain devices in a MonoTouch OpenGL ES 1.1 project if GL_CULL_FACE is disabled

2011-08-12 Thread bugzilla_noreply

https://bugzilla.novell.com/show_bug.cgi?id=679896

https://bugzilla.novell.com/show_bug.cgi?id=679896#c


Jeffrey Stedfast  changed:

   What|Removed |Added

 Status|NEW |NEEDINFO
   InfoProvider||mike@dussault.org

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[Mono-bugs] [Bug 679896] OpenGL lighting reversed on certain devices in a MonoTouch OpenGL ES 1.1 project if GL_CULL_FACE is disabled

2011-08-12 Thread bugzilla_noreply

https://bugzilla.novell.com/show_bug.cgi?id=679896

https://bugzilla.novell.com/show_bug.cgi?id=679896#c1


--- Comment #1 from Jeffrey Stedfast  2011-08-12 20:05:46 UTC 
---
Mike, can you attach a screenshot of what it is supposed to look like?

I get the same results in the Simulator (iPhone iOS 4.2) with and without the
GL.Disable (All.CullFace);

Have you tried with MonoTouch 4.0.4.1? Does the problem persist for you?

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[Mono-bugs] [Bug 679896] OpenGL lighting reversed on certain devices in a MonoTouch OpenGL ES 1.1 project if GL_CULL_FACE is disabled

2011-08-12 Thread bugzilla_noreply

https://bugzilla.novell.com/show_bug.cgi?id=679896

https://bugzilla.novell.com/show_bug.cgi?id=679896#c


Miguel de Icaza  changed:

   What|Removed |Added

 CC||mig...@xamarin.com
 AssignedTo|mono-bugs@lists.ximian.com  |j...@xamarin.com

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