[Mono-dev] [PATCH] XmlSchemeExporter for typed DataTable

2008-01-29 Thread Arina Itkes
Hi I added a new test for exporting of a typed DataTable and a typed DataSet by the same XmlSchemaExporter and a fix for the XmlSchemaExporter. Generated typed DataTable and typed DataSet have an identical schema and an identical TargetNamespace. This fix is a workaround for this specific

[Mono-dev] [PATCH] IXmlSerializable.ReadXml fix.

2008-01-29 Thread Arina Itkes
Hi all, I fixed IXmlSerializable.ReadXml implementation in the DataTable class. And removed Ignore attribute from the tests that failed before this fix. Please review. Thanks. SystemDataReadXml.patch Description: SystemDataReadXml.patch ___

[Mono-dev] New code to build interface vtables

2008-01-29 Thread Massimiliano Mantione
Hello, this is the new code, posted for review. The reason for the rewrite is explained in the comment here: https://bugzilla.novell.com/show_bug.cgi?id=319930 Now that monster piece of code (point [4] in the comment) is gone, and the new code is hopefully easy to understand. The patch still

[Mono-dev] crossAppDomain memory leak UPDATE

2008-01-29 Thread Shawn Schaerer
Hi all, I think we isolated the problem with the crossAppDomain memory problem. It looks like the problem comes from passing lists between appdomains. If we pass a list of classes / objects across appdomain boundries, the memory usage sky rockets. Even accessing a list.Count, causes the

Re: [Mono-dev] [PATCH] XmlSchemeExporter for typed DataTable

2008-01-29 Thread Atsushi Eno
Hello, You cannot add reference to System.Data.dll when building System.Xml. Add your DataSet related test under System.Data. The fix itself looks ok, except for coding style. I don't think it was your first contribution though ...? http://www.mono-project.com/Coding_Guidelines Atsushi Eno

[Mono-dev] Second Life

2008-01-29 Thread Dennis Hayes
Congratulations to all on getting Mono to beta status as a scripting engine for Second Life. I have been following Second Life integration all along and am impressed with what it required, including memory usage, leaks, and stability. Second Life is a very demanding application, quite