Hi Daniel,
Firstly, I'll only talk about the authorized development scene for the
device. If you don't already know or can't find out about alternate
methods, then you'll probably have little success with them if I pointed
you in their direction.
Firstly you're going to need to get a mac to
Sorry guys probably I missing something but I can't get the monodevelop
integrated debugger addin working in my Fedora 10, if I enable rawhide
repos I can install the monodevelop alpha 2 preview but still not gdb or
mdb paquages...any chance of have it on f10?
Thanks
Mauricio
Mariner, David wrote:
Hi Daniel,
Firstly, I'll only talk about the authorized development scene for the
device. If you don't already know or can't find out about alternate
methods, then you'll probably have little success with them if I pointed
you in their direction.
In my case, I'm
I'm only interested in legitimate means.
I registered at the Apple Developer Program for info on the iPhone, and I
looked around the site reading docs and watching videos. Yet, I was unable to
find anything about the minimum RAM and recommended RAM requirements on the
development machine for
Buy or have a Intel Mac with Mac OS X at least 10.5 Leopard. Do an update to
the latest version of Mac OS X. A Mac Mini will work just fine.
Go here to the Apple iPhone Developer Program web site:
http://developer.apple.com/iphone/program/
If you need to register, go to this site:
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To whom it may concern,
I was migrating some code from Mono 1.x to .NET 3.5 and came across a
very small bug. I was calling MonoMethod.Invoke like so:
MethodInfo method = type.GetMethod(Foo); // Foo(int i, string name);
method.Invoke(obj,
I have been working for the last three weeks on trying to get Mono running on
the iPhone. I have been fairly successful and I am able to run small pieces
of managed code now. However, I am a long, long way from being able to write
the whole app in managed code. The only way to get things on the
On Tue, Feb 24, 2009 at 7:04 AM, LCID Fire lcid-f...@gmx.net wrote:
Looking at the System.IO.File.Open/System.IO.MonoIO.Copy method I
noticed some oddities in the implementation.
First off it does a File.Exists check on the destination file which is
IMO too early since the destination file is
Sorry, I was messing up the subject ;) - corrected now :)
Rodrigo Kumpera wrote:
On Tue, Feb 24, 2009 at 7:04 AM, LCID Fire lcid-f...@gmx.net
mailto:lcid-f...@gmx.net wrote:
So for consistency and to get the actual check more atomic I'd propose
to just delete the first check in
Hi guys.
At some point on Sunday March 1st, around 1am EST, we will be upgrading
subversion to the new fsfs 'sharded' layout in mono-cvs.ximian.com.
If you are an anonymous SVN user, this does NOT affect you.
If you use mono-cvs.ximian.com, this might affect you, but probably
not... The
There are the tests that are part of corlib and System but they might not be
enough for your purposes.
On Fri, Feb 27, 2009 at 7:30 PM, LCID Fire lcid-f...@gmx.net wrote:
Sorry, I was messing up the subject ;) - corrected now :)
Rodrigo Kumpera wrote:
On Tue, Feb 24, 2009 at 7:04 AM, LCID
On Fri, 2009-02-27 at 09:50 -0500, Matthew Metnetsky wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
To whom it may concern,
I was migrating some code from Mono 1.x to .NET 3.5 and came across a
very small bug. I was calling MonoMethod.Invoke like so:
MethodInfo method =
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