On Sun, Aug 23, 2009 at 11:02 PM, Rodrigo Kumperakump...@gmail.com wrote:
Mono doesn't really needs to support tail call on all valid positions, doing
as well as MS is enough for F# workloads.
Doing well enough as MS does require callee-pops-args. If we don't
have that the most we can do is
Vitalii wrote:
Hi,
I'm facing such a problem:
https://bugzilla.novell.com/show_bug.cgi?id=532064
The situation (and the answer) haven't changed since, Vitalii - it is not
reproducible with latest
Mono, so use the latest. It was a bug in System.Web.Extensions which is
resolved now.
marek
The error is clear, LibUsbDotNet.UsbGlobals.get_HasWinUsbDriver , so
the guy wrapped only native WIN32 code, which cannot work on other
platform like Linux and so on, i already try libusbdonet and never
have it working , i asked to the author (see sourceforge project
forum) to have it working
Hi,
Unless I'm missing something, you haven't actually described what the
problem is. Nor have you mentioned what exactly happens on windows, what
happens on linux and what you actually expected to happen. Your example also
appears to be missing information which might help figure out what issue
We tested it on our Plastic SCM load tests and it worked as expected.
pablo
www.plasticscm.com
Dick Porter wrote:
Hi all
Attached is a patch to libgc that will allow it to actually unmap memory
when USE_MUNMAP is defined. Currently, the unmap code just sets the
mmap flags on a region
The central problem is described in the sentence Unless the Socket.Bind
operation is modified to bind to a different end
point based on the runtime, no packets will be received.
The meaning of listenChannel and listenEndpoint can be inferred from
their use in subsequent statements, but for sake
Hey,
At Unity we have this internal testing system where we
1) play a game, and record all inputs
2) can replay that game, based on the recorded inputs
3) whenever we do a checkin on our sourcecode, we run all games in the
testing setup against this new unity build, by making screenshots every
On Mon, Aug 24, 2009 at 1:13 PM, Lucas Meijerlu...@lucasmeijer.com wrote:
- if you can think of a better/different way to make our users code
deterministic
Perhaps use a PRNG (always with the same starting seed) for the
hashcode of an object, and store the hash as a member in Object
itself.
We just discovered this issue with Mono 2.4.2.3 on Mac OS X under the most
recent Snow Leopard build.
System.Diagnostics.Process.GetCurrentProcess().Modules fails with a crash.
Snow:MacOS dev$ csharp
Mono C# Shell, type help; for help
Enter statements below.
csharp
Forcing sys.object::hash_code to be zero will result in insertion order to
Dictionary
and cause all operations to be linear.
On Mon, Aug 24, 2009 at 10:13 AM, Lucas Meijer lu...@lucasmeijer.comwrote:
Hey,
At Unity we have this internal testing system where we
1) play a game, and record all
Hi, Lucas.
You might consider creating a version of Hashtable and Dictionary with
an iterator that depends on the order on which the elements are
introduced (and not upon the hash value of the elements). This will
introduce some overhead in performance and memory (maintaining a doubly
linked list
Please file a bug about this.
On Mon, Aug 24, 2009 at 6:27 PM, Tom Philpot tom.phil...@logos.com wrote:
We just discovered this issue with Mono 2.4.2.3 on Mac OS X under the most
recent Snow Leopard build.
System.Diagnostics.Process.GetCurrentProcess().Modules fails with a crash.
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