I would like to submit this patch to correct a minor mistake in the
DefaultWatcher.cs source.
The change corrects an instance of unsynchronized access to shared state
and is probably the intent of the original code.
Kamujin
Index: class/System/System.IO/DefaultWatcher.cs
I use GetBuffer() quite often and I tend to think of memory stream as a
more OO mapping to a vanilla byte[]. ChunkedStream is something else.
I do not challenge the potential benefits of a ChunkedStream
implementation. However, this more advanced implementation should not be
forced on to the
I am trying to learn more about a problem that I am having with
monodevelop and I need some guidance.
Symptoms: Monodevelop frequently exhibits a behavior where it pins one
of my CPU's indefinitely. This often occurs at startup and after
operations such as compiling. This can not be explained by
example also appears to be missing information which might help figure
out what issue it is you're seeing, what are listenChannel and
listenEndpoint?
Alan.
On Mon, Aug 24, 2009 at 3:20 AM, James P Michels III
james.p.mich...@gmail.com mailto:james.p.mich...@gmail.com wrote:
I have
I have observed a difference in behavior between the Mono runtime and
.NET runtime with respect to multi-cast support.
Unless the Socket.Bind operation is modified to bind to a different end
point based on the runtime, no packets will be received. The workaround
that I am using is shown in the
Can anyone tell me if there is a fix in 2.4.2 for the regression the
prevents compiling functions with generics constraints?
The specific regression I am referring to is described in
https://bugzilla.novell.com/show_bug.cgi?id=492265
Thanks
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