> Robert
>
>
> On 03.03.2016 19:28, Jonathan Mitchell wrote:
>> HI Robert
>>
>> Thanks for that.
>> I think you are right.
>> I call hundreds of methods that take Obj`1 arguments with out issue but I
>> see that I have had to construct a number of helper m
Hi
At present I use an InternalCalls for my callbacks and conditional compilation
(see end) in our cross platform code
In this we assign a Func directly to an extern static string
FilePathCallback(string EmployerName);
In future I would like to support calling methods such as
x.net> wrote:
>
> On 03.03.2016 14:36, Jonathan Mitchell wrote:
>> HI
>>
>> I want to call the following constructor via the embedded API:
>>
>> public CloudClient(Func<string, string> filePathCallback)
>>
>> All my other embe
HI
I want to call the following constructor via the embedded API:
public CloudClient(Func filePathCallback)
All my other embedded method and constructor calls work okay but there is an
issue with this one - it is the only place I use a System.Func.
The API reports that a
Hi
On Mono 4.0.4.4
My app uses the embedded API to run managed code in a Cocoa OS X environment.
Just recently, having updated some of my managed code, I have been getting
errors from the managed configuration system.
Error initialising the configuration system
I can build Mono 4.0 64bit on OS X 10.10 without issue.
The 4.2 build dies:
./../../external/referencesource/System.Data.SqlXml/System/Xml/Xsl/Xslt/Scripts.cs(117,48):
error CS0117: System.CodeDom.Compiler.CodeDomProvider' does not contain a
definition forGetCompilerInfo'
> On 10 Nov 2015, at 10:01, Numpsy wrote:
>
> I've built the 4.2.1.91 tarball successfully on 64bit OSX, though that was
> using a downloaded 32bit 4.2 build as the compiler.
>
Thanks for that.
I tried building the latest 4.2 GitHub branch using the current 32 bit 4.2
Robert
> On 4 Oct 2015, at 19:02, Robert Jordan <robe...@gmx.net> wrote:
>
> Hey Jonathan,
>
> On 03.10.2015 16:25, Jonathan Mitchell wrote:
>>
>>
>> Under the Boehm collector objects seem to stay pinned as requested.
>> Under SGEN they don’t i
In my ObjC->Mono bridge I have been using the Boehm collector and pinned memory
(as an expedient).
I now want to move to SGEN and moveable memory.
As a first step I have switched to SGEN and left pinning enabled.
My ObjC code wraps a MonoObject * in an NSObject.
When the MonoObject is set it is
On 8 Aug 2015, at 05:52, Daniel Lo Nigro li...@dan.cx wrote:
I recently spend a while debugging an issue I was having with Entity
Framework, only to find that it was happening because Mono ships with a beta
version in its GAC. Would it be possible to either update this to the latest
On 5 Aug 2015, at 18:19, Alexander Köplinger alex.koeplin...@outlook.com
wrote:
You can build the MDK with
https://github.com/mono/bockbuild#the-mono-mac-distribution, but I'm not sure
if that includes debug symbols (I think it does).
Nice to see that bockbuild now has some usage
-
From: Jonathan Mitchell [mailto:jonat...@mugginsoft.com]
Sent: Thursday, August 06, 2015 3:03 AM
To: Howard Rubin howard.ru...@hl.konicaminolta.us
Subject: Re: [Mono-dev] Compiling Mono with debug symbols to diagnose an
issue with embedded Mono 4.0.2.5
On 5 Aug 2015, at 21:55, Howard
On 5 Aug 2015, at 02:12, jean-michel.perr...@csiro.au wrote:
I am trying to debug C code, mostly to step through the mono runtime itself.
I too would like to debug the Mono runtime itself and so would really, really,
really like to able to build an MDK with debug symbols and source code
On 4 Aug 2015, at 08:26, jean-michel.perr...@csiro.au wrote:
* build/install mono from source (I know that) but with debug symbols
I would second this.
* If the above is done, can I use MonoDevelop or other graphical front-end to
attach to the process with embedded Mono and step through
HI
Some of us use 64 bit Mono on OS X.
The current binary download is currently deficient by 32bits.
So:
1. Is there a timeline for a 64 bit OS X framework release? A few months ago
the answer was no.
2. I think that Xamarin.mac supports 64 bits. Does this use a discrete 64
library build as
I would like to build a 64 bit version of the Mono MDK for OS X.
It looks as if the current Mono OS X release is still 32 bit only.
How do I configure an MDK build?
Thanks
Jonathan
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On 21 Nov 2014, at 07:05, techi eth techi...@gmail.com wrote:
Hey,
I have following point to check before start.
1) 1) How can I achieve small footprint from mono. I have followed the
below link but it produces install directory which is more than 100 MB with
mono 3.10.0.
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