Re: [Mono-dev] Mono and ASP.NET vNext

2014-05-15 Thread Roope Kangas
Hi, On a tangent... It would be really nice if something like libuv would the thing behind Socket code. Could that be something to investigate? Mono could basically piggyback on nodejs development. -- Roope Kangas On 15.5.2014, at 15.00, Greg Young gregoryyou...@gmail.com wrote: So

Re: [Mono-dev] Mono and ASP.NET vNext

2014-05-15 Thread Roope Kangas
sounds very cool indeed! Awesome! -- Roope Kangas On 15.5.2014, at 21.12, Nikita Tsukanov kek...@gmail.com wrote: The main problem that someone have to implement HTTP-server and websocket-handling code on top of that, since existing implementations (Nowin, websocket implementations on top

Re: [Mono-dev] TCP (threadpool.c)

2013-04-23 Thread Roope Kangas
: softdebug LLVM: yes(2.9svn-mono) GC:Included Boehm (with typed GC) http://www.go-mono.com/mono-downloads/download.html says 2.10.11 is the latest stable release for Mac OS X. So, do I have some other problem or does recent mean more recent? -- Roope Kangas

Re: [Mono-dev] TCP (threadpool.c)

2013-04-19 Thread Roope Kangas
test framework? Or should we start developing a tester for the socket code? Something that does all the business as usual things and then tries also abuse the api =) Would be very interested in making sure the network stack works well. -- Roope Kangas / LSD, Grand Cru +358 40 869 6976 ro

Re: [Mono-dev] TCP 3.0.1/2

2013-01-21 Thread Roope Kangas
Hi! Whats the status of this issue? Is the best way on mono to implement a server by writing it against the *Async API and then settings MONO_DISABLE_AIO=1 Seems odd? -- Roope On Dec 7, 2012, at 6:44 PM, Rodrigo Kumpera kump...@gmail.com wrote: By the way, did you guys tried

Re: [Mono-dev] TCP 3.0.1/2

2012-12-01 Thread Roope Kangas
Hi guys. I dont know the history of this but. Since we are developing a mmo game on mono... Whats the situation? Is there some tcp issue I should be aware of? I am using async accept receive but not send. -- Roope Kangas On 30.11.2012, at 16.10, Rodrigo Kumpera kump...@gmail.com wrote

Re: [Mono-dev] SGen stability

2012-11-07 Thread Roope Kangas
I submitted bug bug 8254. I hope the stack trace provides some help... I will continue load tests with Boehm GC from now on. Best case would obviously be that you can spot some user error on my end =) -- roope On Nov 5, 2012, at 8:44 PM, Miguel de Icaza mig...@xamarin.com wrote: So in we

[Mono-dev] SGen stability

2012-11-05 Thread Roope Kangas
Hi! I am working on a MMO game thats written in C#. We are currently running load tests on mono 3.0.0 in linux environment. I have noticed a few times that when we cause a spike the amount of threads we run the server sometimes crashes with the following output: Native stacktrace:

Re: [Mono-dev] SGen stability

2012-11-05 Thread Roope Kangas
:16 AM, Roope Kangas ro...@grandcrugames.com wrote: Hi! I am working on a MMO game thats written in C#. We are currently running load tests on mono 3.0.0 in linux environment. I have noticed a few times that when we cause a spike the amount of threads we run the server sometimes crashes