Hi,
On a tangent...
It would be really nice if something like libuv would the thing behind Socket
code.
Could that be something to investigate?
Mono could basically piggyback on nodejs development.
--
Roope Kangas
On 15.5.2014, at 15.00, Greg Young gregoryyou...@gmail.com wrote:
So
sounds very cool indeed! Awesome!
--
Roope Kangas
On 15.5.2014, at 21.12, Nikita Tsukanov kek...@gmail.com wrote:
The main problem that someone have to implement HTTP-server and
websocket-handling code on top of that, since existing implementations
(Nowin, websocket implementations on top
: softdebug
LLVM: yes(2.9svn-mono)
GC:Included Boehm (with typed GC)
http://www.go-mono.com/mono-downloads/download.html says 2.10.11 is the latest
stable release for Mac OS X.
So, do I have some other problem or does recent mean more recent?
--
Roope Kangas
test framework?
Or should we start developing a tester for the socket code? Something that does
all the business as usual things and then tries also abuse the api =)
Would be very interested in making sure the network stack works well.
--
Roope Kangas / LSD, Grand Cru
+358 40 869 6976 ro
Hi!
Whats the status of this issue?
Is the best way on mono to implement a server by writing it against the
*Async API and then settings MONO_DISABLE_AIO=1
Seems odd?
--
Roope
On Dec 7, 2012, at 6:44 PM, Rodrigo Kumpera kump...@gmail.com wrote:
By the way, did you guys tried
Hi guys. I dont know the history of this but. Since we are developing a mmo
game on mono...
Whats the situation? Is there some tcp issue I should be aware of?
I am using async accept receive but not send.
--
Roope Kangas
On 30.11.2012, at 16.10, Rodrigo Kumpera kump...@gmail.com wrote
I submitted bug bug 8254. I hope the stack trace provides some help...
I will continue load tests with Boehm GC from now on. Best case would obviously
be that you can spot some user error on my end =)
-- roope
On Nov 5, 2012, at 8:44 PM, Miguel de Icaza mig...@xamarin.com wrote:
So in we
Hi!
I am working on a MMO game thats written in C#. We are currently running load
tests on mono 3.0.0 in linux environment.
I have noticed a few times that when we cause a spike the amount of threads we
run the server sometimes crashes with the following output:
Native stacktrace:
:16 AM, Roope Kangas ro...@grandcrugames.com wrote:
Hi!
I am working on a MMO game thats written in C#. We are currently running load
tests on mono 3.0.0 in linux environment.
I have noticed a few times that when we cause a spike the amount of threads
we run the server sometimes crashes