Hi,
I'm working on a sandbox game engine, with mono as the scripting language.
Tonight I got it to attach a DirectX rendering context to a Windows Forms
window created by some .NET code running in mono.
I have injected two methods into the runtime:
void
On 03.03.2011 11:09, Guy Sherman wrote:
The program then continues on to process the main event loop of the C++ side
of things.
It seems like you don't start WinForms' event loop machinery
at all. This is done by invoking Application.Run(Form) or
one of its overloads.
Of course, this won't fly