Hi guys
I just want to say that after run my app for some hours, and reserving more
than 40G, the app shows the same error.
I think that in this cases, is better to dump part of the ram to disk and to
upload only the required part of code to ram again.
Is slower, but I think is the better
Hi guys
Thanks to everyone for the help that you have gave me
I have made the changes in my machine, and now the app is running.
Im allocating more than 4G and the app does not crashes, til the moment.
I have removed the old mono installation (all files), later I updated and
recompiled mono
Hi guys
I have done the next:
I have recompiled mono in my linux machine, using the options
./configure --with-gc=none --with-large-heap=yes --with-sge=yes
--prefix=/opt/mono-3.0.2
make
make install
but the error still appears.
I have been googling and I have found this
...Put crash-prone
Hello Lucas,
./configure --with-gc=none --with-large-heap=yes --with-sge=yes
--prefix=/opt/mono-3.0.2
make
make install
Since you installed your version of Mono to a different directory, you
need to set your path and other environment variables to that
directory.
You need to do this each
Hi Brandon Perry-3
Brandon Perry-3 wrote
You need to recompile mono from source. No idea how to do that on windows.
Do you know how to do that in linux?
thanks
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On 08/07/14 10:41, lucas_max wrote:
Hi Brandon Perry-3
Brandon Perry-3 wrote
You need to recompile mono from source. No idea how to do that on windows.
Do you know how to do that in linux?
Start here:
http://mono-project.com/Compiling_Mono
___
Hi guys
Thanks for the information.
I have another question: That means I need compile mono in each machine
where Im going to run the app? or I can create the exe file with a modified
version of mono, and later run this app on an any machine with out have this
problem?
thanks again
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Every machine will need a version of mono compiled with that option, to be
able to run properly your exe.
That option is not turned on by default, because it impacts negatively
elsewhere in the system for most applications, outweighing the benefits it
brings to applications with your kind of
Another option is to distribute with your application (eg dynamic/static
linking) with the appropriate settings to the custom built version this is
not too hard to do see mkbundle
On Tue, Jul 8, 2014 at 5:46 PM, Rafael Teixeira mono...@gmail.com wrote:
Every machine will need a version of mono
note: there are license restrictions involved with static linking ...
On Tue, Jul 8, 2014 at 5:50 PM, Greg Young gregoryyou...@gmail.com wrote:
Another option is to distribute with your application (eg dynamic/static
linking) with the appropriate settings to the custom built version this is
Hi guys
thanks to everyone for the answers.
1. I have downloaded and compile mono with the option ./configure
--prefix=$PREFIX --with-large-heap=yes
but, when I run the app, I get the same error.
2. I have used the mkbundle command as say Greg Young, but the error
persist.
now, im using
My solution was just to the recompiling part on every machine not to your
original problem
On Tue, Jul 8, 2014 at 6:47 PM, lucas_max lucas_max2...@yahoo.es wrote:
Hi guys
thanks to everyone for the answers.
1. I have downloaded and compile mono with the option ./configure
--prefix=$PREFIX
Hi guys
Im have installed mono in a server with linux. This server has 256GB de ram
and some processors.
I have a simulator which have been development in c#.
when I run this app, Im allocating memory (Listbool or with my name
booleanArray) until the point that I get the message
Too many heap
You should try to compile mono from source passing --with-large-heap to
configure.
Sent from a computer
On Jul 7, 2014, at 12:39 PM, lucas_max lucas_max2...@yahoo.es wrote:
Hi guys
Im have installed mono in a server with linux. This server has 256GB de ram
and some processors.
I have
Hello Brandon Perry-3
Thanks for your prompt answer.
In writing my code in windows with vs .net or xamarin.
could you tell me where I have to specify this option to compile with
--with-large-heap.
Thanks
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You need to recompile mono from source. No idea how to do that on windows.
Sent from a computer
On Jul 7, 2014, at 1:25 PM, lucas_max lucas_max2...@yahoo.es wrote:
Hello Brandon Perry-3
Thanks for your prompt answer.
In writing my code in windows with vs .net or xamarin.
could you
On 07/07/2014 19:36, Brandon Perry wrote:
You need to recompile mono from source. No idea how to do that on windows.
Sent from a computer
This is a starting point for 3.4.0 on Windows and probably still works
for the upcoming 3.6.x in the repo,
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