Re: [Mono-dev] [Patch] to significantly shorten Char.cs

2008-07-08 Thread Rodrigo Kumpera
-devel' Betreff: Re: [Mono-dev] [Patch] to significantly shorten Char.cs I have some comments even without reading your application/octet-stream patch (I ususally don't read them). - Sometimes we have some code pieces that look like duplicates exactly because of performance

Re: [Mono-dev] [Patch] to significantly shorten Char.cs

2008-06-29 Thread Andreas Nahr
-dev] [Patch] to significantly shorten Char.cs Andreas, How about splitting your patches in two? One with the lesser risky CheckParameter changes and other with the Is*** changes. The CheckParameter changes look lovely, go ahead commit then. I would like to do some testing on other changes

Re: [Mono-dev] [Patch] to significantly shorten Char.cs

2008-06-27 Thread Rodrigo Kumpera
)); } And no, IsWhiteSpace did not get optimized away ;) -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:mono-devel-list- [EMAIL PROTECTED] Im Auftrag von Atsushi Eno Gesendet: Donnerstag, 26. Juni 2008 23:25 An: 'mono-devel' Betreff: Re: [Mono-dev] [Patch] to significantly

Re: [Mono-dev] [Patch] to significantly shorten Char.cs

2008-06-26 Thread Atsushi Eno
I have some comments even without reading your application/octet-stream patch (I ususally don't read them). - Sometimes we have some code pieces that look like duplicates exactly because of performance improvements. - For performance improvements there should be some benchmark results with

Re: [Mono-dev] [Patch] to significantly shorten Char.cs

2008-06-26 Thread Rodrigo Kumpera
Your patch have a huge ammount of useless whitespace changes, these make reviews a lot hard. Please provide some benchmarks so we can run it locally and see the performance improvements. I would say that moving the argumento checks to a funcion is a bad idea. We should move the exception raising

Re: [Mono-dev] [Patch] to significantly shorten Char.cs

2008-06-26 Thread Andreas Nahr
23:25 An: 'mono-devel' Betreff: Re: [Mono-dev] [Patch] to significantly shorten Char.cs I have some comments even without reading your application/octet-stream patch (I ususally don't read them). - Sometimes we have some code pieces that look like duplicates exactly because