Video of the session on Unity's work-in-progress IL2PP technology:
https://www.youtube.com/watch?v=Bfa9ILwlsFw
And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
This is their alternative to signing a new licensing deal with Xamarin
after the fall-out of
Hi,
I have done a fix for a bug I raised a while back (16256) which I would like to
eventually submit, with some unit tests. Is there a way of easily running the
NUnit tests, preferably from a Linux command line?
Thanks,
Peter
___
Mono-devel-list
Nunit-console ?
On Wednesday, August 27, 2014, Peter Dobson p...@shout-telecoms.com wrote:
Hi,
I have done a fix for a bug I raised a while back (16256) which I would
like to eventually submit, with some unit tests. Is there a way of easily
running the NUnit tests, preferably from a
On 27/08/14 08:07, Bob Summerwill wrote:
Video of the session on Unity's work-in-progress IL2PP technology:
https://www.youtube.com/watch?v=Bfa9ILwlsFw
And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
This is their alternative to signing a new licensing
On 27/08/14 17:51, Andres G. Aragoneses wrote:
On 27/08/14 08:07, Bob Summerwill wrote:
Video of the session on Unity's work-in-progress IL2PP technology:
https://www.youtube.com/watch?v=Bfa9ILwlsFw
And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
This is
Unity contains a fork of Mono-2.6 which they signed a commercial license
with Novell for, back in ~2009. Rather than signing a new commercial
license with Xamarin to get the latest-and-greatest Mono into Unity3D, so
that Unity3D developers could join the delightful world of C# 5.0, with the
Hello Jesse,
(cross posting to Mono Development list because it seems to be a
problem in Mono git master)
I checked the specific revision of Mono that still worked to build MonoDevelop:
https://github.com/mono/mono/commit/8020aafc3b2cfe43696b8f0e9d784c7ead432380
My next build of Mono was based