[Mono-winforms-list] Crash with BackgroundWorker. Please confirm!

2007-09-08 Thread StApostol
Hi, I am encountering a crash with the BackgroundWorker class. I have a simple form which contains a ListBox, and a BackgroundWorker that creates strings asynchronously to populate the ListBox. Attached is the crash log (obtained with mono --debug) and a code sample that generates the problem.

Re: [Mono-winforms-list] Crash with BackgroundWorker. Please confirm!

2007-09-27 Thread StApostol
Oops, I missed this email. Yes, this seems to stem from the same issue, thanks for the pointer. Oop On 9/25/07, Andy Hume [EMAIL PROTECTED] wrote: This is likely an instance of the bug I reported this weekend, bug 327608 BackgroundWorker: is UI-thread unsafe! (

Re: [Mono-winforms-list] Embed OpenGL rendering in a winform app (linux)

2008-12-04 Thread StApostol
Getting the window handle is not enough to create the OpenGL context on X11. How are you creating the context? Is this done on the C++ side or on C#? If it's the latter, you could just use an OpenTK.GLControl to create a context in your WinForms app and leave everything else the same (

Re: [Mono-winforms-list] Embed OpenGL rendering in a winform app (linux)

2008-12-04 Thread StApostol
On Thu, Dec 4, 2008 at 5:31 PM, canardlebarbare [EMAIL PROTECTED]wrote: send a window Handle. Then I guess I have only to find a way to create a graphics context from the Winforms app and then get it from the C++ side ? I started to watch OpenTK, It could be possible to create simply a

Re: [Mono-winforms-list] Embed OpenGL rendering in a winform app (linux)

2008-12-04 Thread StApostol
On Thu, Dec 4, 2008 at 5:32 PM, canardlebarbare [EMAIL PROTECTED]wrote: No. could it be quicker to use Tao instead of OpenTK to create a graphics context ? Sorry, this email just arrived. It's probably more work with Tao. since you'd have to use Tao.Platform.Windows/X11 and manually create

Re: [Mono-winforms-list] Embed OpenGL rendering in a winform app (linux)

2008-12-04 Thread StApostol
On Fri, Dec 5, 2008 at 2:09 AM, Miguel de Icaza [EMAIL PROTECTED] wrote: Hello, I wrote a tutorial using mono's System.Windows.Forms with OpenGL a long time ago. It was available on the now defunct MWF WebBlog. A quick google search shows this link as the best cache:

Re: [Mono-winforms-list] Using Windows Forms over Linux

2009-11-18 Thread StApostol
Frankly, the best way to create a cross-platform GUI is to use GTK# from the beginning. With WinForms, you'll encounter several issues that will make things rather difficult down the road: flaky databinding, slow rendering (especially for grid views), inconsistent rendering between versions,