Thanks Miguel, that does the trick! I leave it up to you guys to find out why
the other code doesn't. Should i file a bug report for it?
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Hi all,
Upgraded to Lion this weekend, then installed Xcode 4.2, then MonoDevelop
and MonoTouch.
Strange behaviour when device set to Debug|iPhoneSimulator, it won't paint
anything I just get a white screen. My app overrides UIView and the Draw
method, the UIViews are on a UIScrollView.
When
sry. it just shows loadingwhen clicking on a project and then it
crashs...but the project file worked before...
Am 15. Oktober 2011 13:05 schrieb Andreas Ploetzeneder
i...@ploetzeneder-it.com:
Hi,
since my last update of mono framework, monodevelop does show Loading
on the bottom
Hello Andrew,
I've seen a similar issue reported (yesterday). Are you building this
with LLVM ? if so does it work without it ?
Thanks
Sebastien
On Fri, Oct 14, 2011 at 7:27 PM, Andrew Young andrewdyo...@gmail.com wrote:
I just upgraded my iPhone to iOS 5 and now my app crashes where it
I've had this too. Does the debug build work on the 'phone?
For me I had to install SDK 5.0, clean *and reboot* for it to start working
again.
Cheers, Matt
On 15 October 2011 15:43, Sebastien Pouliot sebast...@xamarin.com wrote:
Hello Andrew,
I've seen a similar issue reported (yesterday).
Hmmm, Im now seeing the same behaviour when debugging on the device.
Deploying a release build to the device paints correctly, however.
Anyone else seeing different behaviour between debug and release builds?
Should I try reverting to a pre MonoTouch 5 build? Im not using any iOS5
specific
Not got to the bottom of it yet, but my simple code to create new thread and
then within do an XDocument.Load() to read an RSS feed just fails to
return/call complete delegate on iOS 5. All works fine on iOS 4.
Anyone else hit any threading issues on iOS 5 that have caused you to need
to do
They keep coming up when im debugging and hit an error in MY code.
System.NullReferenceException: Object reference not set to an instance of an
object
at MonoDevelop.Debugger.ObjectValueTreeView.SetValues (TreeIter parent,
TreeIter it, System.String name, Mono.Debugging.Client.ObjectValue val)