Did I miss something? It's not on the release notes there I
normally read them at least a little bit :)
(doesn't matter now, but would be good to know if I'm smoking crack
and missed it)
On Fri, Mar 9, 2012 at 01:10, Sebastien Pouliot sebast...@xamarin.com wrote:
Hello Karl,
AFAIK
Hello Nic,
It was in the release notes [1]. However, at the time, the condition
was not reproducable by anyone (just an error in a user's application
log).
I suspect most people testing the iOS 5.1 beta releases where using
provisioned devices where the error does not occur. In retrospect we
I recommend you forget the default opengl sample, and go for a glkit based
one instead. It is very easy to use, and gives you much tighter control than
the iPhoneOSGameView based opengl sample.
You can find a good introduction to glkit here:
Well my phone got the 5.1 update last night, and now my app crashes upon
startup, i'm trying to
narrow it down, but i think its related to Console.WriteLine
It didn't crash in the Debugger.
--
View this message in context:
PS:
if I change
strValue = String.Format(This is service response: {0},e.Result);
with
Console.Write(String.Format(This is service response: {0}, e.Result);
I can read my service response on console.
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View this message in context:
Yup. It would be a hard one to track down - there is NO error
reporting in iOS, just a exited with error 255. No stack dump, no
nothing.
Atleast a rebuild fixes it.
Thanks!
On Fri, Mar 9, 2012 at 13:32, Sebastien Pouliot sebast...@xamarin.com wrote:
Hello Nic,
It was in the release notes
Mine too. Rebuilding with the current version (after 5.2.4 I think?
read back thru the threads, Sebastian was talking about it this
morning) fixed it... now I have to wait for Apple.
On Thu, Mar 8, 2012 at 20:08, efontana e...@fontanas.net wrote:
Well my phone got the 5.1 update last night, and
I'm getting the same error here. I specified the distribution profile, it
builds and bundles nicely (at least MonoDevelop build log tells me that),
and then Application Loader gives the same error as the original poster. I
only have Xcode 4.3 installed here so I assume that means I have the latest
Guys,
We've had more info on a crash that caused the rejection of our app by
Apple. It seems that the issue only reproduces when they are connected to
their wifi network. App doesn't crash when on 3G or with in airplane mode.
The crash happens during startup. The startup procedure involving
That was a fun couple of hours wading through posts.
I got it working. I have no idea why. I'm not even sure why I tried it! :)
In my last post, notice I was building RouteBoostiPhone.app. That was the
problem. I renamed my csproj to be RouteBoost.csproj, which then built
RouteBoost.app.
I'm experiencing the same problem. I have the icons in the root folder for
the main project, named Icon.png, i...@2x.png and Icon-72.png. Build action
for the icon files are set to content. But I am getting the errors:
Icon specified in the Info.plist not found under the top level app wrapper:
Hi,
On Fri, Mar 9, 2012 at 8:47 PM, Matthieu Laban mla...@gmail.com wrote:
Guys,
We've had more info on a crash that caused the rejection of our app by
Apple. It seems that the issue only reproduces when they are connected to
their wifi network. App doesn't crash when on 3G or with in
Hi,
On Fri, Mar 9, 2012 at 10:20 PM, technohead dj_technoh...@yahoo.com wrote:
I'm experiencing the same problem. I have the icons in the root folder for
the main project, named Icon.png, i...@2x.png and Icon-72.png. Build
action
for the icon files are set to content. But I am getting the
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