Hi Michael,
Hopefully one of the Xamarin.iOS devs can chime in, but the IntPtr handle
that is passed to .ctors is the native object pointer.
If you don't pass it to base, then what happens is that the Xamarin.iOS
runtime creates a new native instance.
My understanding is that you have this:
It would appear that there are 2 public MD5 structs or methods in those
native libraries and the linker doesn't know which one to use. I'm not sure
how to solve that... do you have the source code for these native libraries?
On Thu, Jan 2, 2014 at 4:44 PM, Matteo Polito map...@gmail.com wrote:
You can't currently not code-sign an iOS application bundle. What is your
reason for not wanting to code-sign?
Jeff
On Wed, Aug 7, 2013 at 8:31 AM, mobiledev1600 mobiledev1...@gmail.comwrote:
How to set the Code Signing Identity to Don't Code Sign using MonoTouch. I
dont want to code sign my
Hi Patrik,
The problem appears to be that SendTag...()'s thread uses the NSString that
gets passed to it as an argument after it has already been free'd.
1. [Export (sendTagWithCategory:)]
2. int SendTagWithCategory (string category);
This will generate code similar to this:
int
Make sure that your LinkWith attribute is correct in the binding project
and that the btouch command is adding the native library(s) with the proper
resource name (it has to match what is in the LinkWith attribute).
If those are correct, you can do click the Build / Clean menu option and
then try
Hi mkovalyk,
The reason you are getting that error for devices is because your native
library only has i386 support. You need an armv6 or armv7 (or armv7s)
native library in order for it to work on device (either that or replace
the current native library with a fat binary which includes i386
That's what I said :-)
If you want it to work on your device, you need an arm version of the
library.
Jeff
On Wed, Feb 27, 2013 at 7:46 AM, mkovalyk mishakova...@gmail.com wrote:
Hi, Jeff. Thank you for replying.
I know about i386. but I just thought that i386 is for Macbooks. because
when
Well, if the *.a is really an armv7 or armv7s library and not i386, that
would be why it's not working on Simulator either, then.
You need to make sure that the LinkWith attribute has the correct values or
things won't work. Right now, your LinkWith attribute says that the *.a is
for
Where is your actual Makefile? The snippet on stackoverflow is improperly
formatted.
Jeff
On Wed, Feb 27, 2013 at 9:00 AM, mkovalyk mishakova...@gmail.com wrote:
OK. I have spent all my day with this problem.
Maybe you can help me with another error. I'm trying to make a makefile.
because it
The first thing I notice is that you used spaces instead of tabs to indent
the build commands for each target in the makefile. Try changing them to
tabs (I'm on a Windows machine right now so can't actually test your
makefile).
Hope that helps,
Jeff
On Wed, Feb 27, 2013 at 9:16 AM, mkovalyk
Hi Kimmin,
Do you have Xcode installed? You might need to install the Command-Line
Tools package (from within Xcode's Preferences dialog, in the Downloads
tab). to get the iphoneos-optimize script, I'm not sure.
Does
Hi Xy,
I wrote my own Element subclass for this in my own side-project. You can
find the source for my DateEntryElement here:
https://github.com/jstedfast/FlightLog/blob/master/FlightLog/Elements/DateEntryElement.cs
Hope that helps!
Jeff
On Thu, Feb 21, 2013 at 2:34 AM, Xy
Hi Dennis,
I'm a bit confused about your question...
When you build your app bundle, where do the files end up? You can poke
around in the appropriate bin directory.
MonoTouch Binding Projects embed files marked as Content or BundleResource
into the dll (temporarily) for ease of sharing the
Perhaps the BundleResource and Content options only work in MonoDevelop
3.1.0?
Jeff
On Fri, Dec 14, 2012 at 4:10 PM, Dennis Welu dennisw...@motisconsulting.com
wrote:
For the record, the build action I had to set to EmbeddedResource, as
BundleResource was not available... (it's available for
Hi Guido,
You Can select the project you want to build in the Solution Tree and then
hit Command+K (instead of Command+B which builds the entire solution).
You can also right-click on the project you'd like to build in the Solution
Tree and select Build ProjectName.
Hope that helps,
Jeff
On
You're welcome and congratulations!
Jeff
On Mon, Dec 3, 2012 at 8:44 PM, dermotos m...@dermotos.com wrote:
Well, after 18 months of spare time development learning, I've finally
released my first app on the App Store.
(more info: www.groovepond.com)
I just wanted to thank everyone in this
Hi Iki,
I think what you want to do is:
// Select and scroll to a particular element
//
// From Apple's documentation:
//
// To scroll to the newly selected row with minimum scrolling, select the
row using
// selectRowAtIndexPath:animated:scrollPosition: with
UITableViewScrollPositionNone,
//
? If so, which one? Might also
explain why I've not had errors back from users on this one for a
while :)
Thanks Jeff!
On Wed, Nov 28, 2012 at 11:41 PM, Jeff Stedfast j...@xamarin.com wrote:
Hi Nic,
That sounds a lot like this bug:
https://bugzilla.xamarin.com/show_bug.cgi?id=7599
Hi Nic,
That sounds a lot like this bug:
https://bugzilla.xamarin.com/show_bug.cgi?id=7599
Jeff
On Wed, Nov 28, 2012 at 11:20 AM, Nic Wise n...@fastchicken.co.nz wrote:
... if anyone happens to be looking into the MT proxy code:
If I set a proxy (using the iOS one, usually, but I think it
Hi Dennis,
For what it's worth, you don't need to create a fat binary to contain all
architectures. You can also do the following:
[assembly: LinkWith (libMapView-armv7.a, LinkTarget.ArmV7,
Frameworks = CoreFoundation CoreLocation QuartzCore UIKit
Foundation CoreGraphics,
Hi Miljenko
The problem you are hitting is that the .xib specifies that the type of
that outlet is a UIImageView. In Xcode's UI Designer, you can select that
UIImageView and then specify a custom class name to use in the property
editor.
Hope that helps,
Jeff
On Wed, Oct 17, 2012 at 3:11 AM,
Hi Kris,
It sounds like you probably haven't installed the Apple Mobile Provisioning
profile. To do this, you'll need to log in to Apple's developer site and go
to the iOS Provisioning Portal and create a provisioning profile for your
app/company and then download/install it (if I recall
L2 Cache: 4 MB
Memory: 4 GB
Bus Speed: 800 MHz
I am contemplating a quad core 15 with a solid state hdd with 8gb of ram,
I need to reduce the compile round trip times significantly if I can, is it
worth investigating this route?
ATB
Alex
On 27 Sep 2012, at 17:05, Jeff Stedfast
it a hammering over the next couple of days.
Whilst this has been frustrating to say the least, I am really happy with
the support I am getting and I am sure we will get to the bottom of things.
ATB
Alex
On 28 Sep 2012, at 15:20, Jeff Stedfast j...@xamarin.com wrote:
Hi Alex,
It's worth
Hi Alex,
On Thu, Sep 27, 2012 at 7:24 AM, Alex White alexwhit...@gmail.com wrote:
Hi Jeff,
thanks for the reply,
This problems has been occurring on and off for months, but in the last
week 100% of the Xcode updates are no making their way into MonoDevelop it
has forced me to recode my
Hi Justin,
I *think* that as long as you continue to target an iOS older than 6.0 and
keep Xcode 4.4 (don't upgrade to 4.5), you can continue to build for armv6
and it will still work on iPhone5
You just can't use iOS6 APIs.
Hope that helps,
Jeff
On Thu, Sep 27, 2012 at 3:47 PM, Justin Hansen
FWIW, I've actually got a fix for that performance issue in the works. I
just need to land it.
Now that I've been reminded, hopefully I'll land it tonight :-)
Jeff
On Thu, Sep 27, 2012 at 4:26 PM, Sebastien Pouliot sebast...@xamarin.comwrote:
Hello Alex,
UITableView can handle any number of
Patch landed!
Jeff
On Thu, Sep 27, 2012 at 5:19 PM, Jeff Stedfast j...@xamarin.com wrote:
FWIW, I've actually got a fix for that performance issue in the works. I
just need to land it.
Now that I've been reminded, hopefully I'll land it tonight :-)
Jeff
On Thu, Sep 27, 2012 at 4:26 PM
Hi Alex,
You should not be having to recreate them from scratch. There is clearly a
bug in MonoDevelop's Xcode syncing, somewhere.
Is it possible for you to file a bug about this on
http://bugzilla.xamarin.com and attach your XcodeSyncdate.log file (you
can attach it and mark it private). This
Hi Alex,
I implemented support for this back at the end of July, but it looks like
it didn't make it into 3.0.4. It should be included in the next major
release of MonoDevelop, though.
Hope that helps,
Jeff
On Thu, Sep 20, 2012 at 10:20 AM, Alex Soto dxdr...@gmail.com wrote:
Hello I'm
...@gmail.com wrote:
Yikes thats awesome Jeff thanks a lot for that awesome feature I will be
looking forward next release of MD hope it doesn't take to much time to come
Alex
El 20/09/2012, a las 10:28, Jeff Stedfast j...@xamarin.com escribió:
Hi Alex,
I implemented support for this back
Hi Iain,
I'm not sure if this will work, but it might be worth a try...
Does it work if you add -lgcc_eh to the gcc_flags?
Jeff
On Tue, Sep 11, 2012 at 8:03 AM, mcleodia mcleo...@gmail.com wrote:
Dear all.
We are compiling a static library built in c++ into our monotouch app, as
per
Yikes, that's a pretty major regression in battery usage! Could you submit
a bug report about that? Hopefully the MonoTouch guys can figure out what
changed between 5.2.12 and 5.2.13 that may have caused that and fix it.
Jeff
On Tue, Sep 4, 2012 at 10:40 AM, Dean Cleaver
Hi Rene,
Can you file a bug with this info?
I suspect that MonoDevelop's logic for determining if a new build is
required might be broken. (It seems that MD did not force a rebuild when
you changed the App Id)
Thanks!
Jeff
On Mon, Aug 13, 2012 at 5:38 AM, René Ruppert
Hi Alex,
Unfortunately not yet, but it is on the TODO list @
https://bugzilla.xamarin.com/show_bug.cgi?id=4093
We haven't yet figured out how to include the 1024x1024 iTunesArtwork image
(I should check the latest Xcode versions to see if/how they do it).
Once we figure that out (i.e. do we
Does LLVM have a static library you can link against to get those symbols?
Jeff
On Thu, Aug 9, 2012 at 9:43 AM, cmckeegan
charlie.mckee...@totalmobile.co.uk wrote:
I've made a little progress. I've narrowed it down to the openssl project
that SQLCipher uses. If I try to link in just the
Hi,
It looks like the library was written in c++ and so you'll need to use the
c++ linker.
To do this, edit the LinkWith attribute for the libScanAPI.a and set IsCxx
to true, like this:
[assembly::LinkWith (libScanAPI.a, LinkTarget.ArmV7, IsCxx = true)]
Hope that helps,
Jeff
On Thu, Aug 9,
., Jeff Stedfast j...@xamarin.com
escribió:
Hi Shawn,
I recently added feature which adds a Resources folder where you can add
things like the ArcGIS.bundle files.
I think it landed in MonoDevelop 3.0.4 (you'll have to create the
Resources folder manually, though)
Jeff
On Mon, Aug 6, 2012
I'll poke the docs team about this.
Jeff
On Thu, Aug 2, 2012 at 1:04 AM, spcware sh...@spcware.com wrote:
I guess I should have searched this mailing list for the answer first. I
saw
a previous post saying that the framework file inside the *.framework file
is usually a static library that
We should be releasing a new MonoDevelop this week with support for
Mountain Lion (and I'm pretty sure new MonoTouch and MonoDroid as well).
It's in the QA process right now afaik
Hope that helps,
Jeff
On Wed, Jul 25, 2012 at 10:23 AM, Dean Cleaver
dean.clea...@xceptionsoftware.com wrote:
I
The core runtime team will need to stabilize release Mono 2.12 before the
MonoTouch team will begin updating their runtime (which probably won't
happen until after MonoTouch 6.0).
Late fall or winter is when I might expect MonoTouch to have async/wait,
but probably not much sooner.
Jeff
On
Hi Phil,
This appears to be a bug in MonoDevelop's logic for calculating the .nib
paths to be embedded into the resulting dll.
Would you mind submitting a bug report about this to
http://bugzilla.xamarin.com? I'll be taking a look into fixing this issue
shortly.
Thanks!
Jeff
On Wed, Jul 18,
I wish we could have it sooner, but it's probably too risky to get it in
for MonoTouch 6.0 (for iOS 6)
Jeff
On Thu, Jul 19, 2012 at 5:43 PM, JB jeff.butterwo...@softwareresults.com.au
wrote:
Gulp. Am just thinking of the code I'm going to have to rewrite for the
async/await i've used :-(
Hi Phil,
Never mind about submitting a bug report (I've just fixed it, so it should
end up in the next release; 3.0.4 or 3.0.3.5 or whatever it ends up being).
Jeff
On Thu, Jul 19, 2012 at 4:46 PM, Jeff Stedfast j...@xamarin.com wrote:
Hi Phil,
This appears to be a bug in MonoDevelop's
Hi,
Async/Await features are available in the alpha releases of Mono (ie. 2.11)
but not MonoTouch (yet). I think the plan for these features being included
in MonoTouch Mono 4 Android is this fall (although I'm not on that team,
so I could be wrong).
Hope that helps,
Jeff
On Wed, Jul 18, 2012
Hi Jeff,
What version of MonoDevelop are you using? Earlier emails in this thread
suggest 2.8.6.5, but a lot of improvements have gone into MonoDevelop in
this area since then...
Jeff
On Mon, Jul 16, 2012 at 7:17 PM, Jeff Kesselman jef...@gmail.com wrote:
Okay, so here's the ela.
This has
Hi,
On Fri, Jul 13, 2012 at 3:30 PM, tkacem thabe...@hotmail.com wrote:
Jeff,
Thanks for your reply.
1. The Dll's size (on disk) is bit over the native library size (30.6 MB vs
30.5 MB) but when I reference it in the new project the window finder shows
it has 29.1 MB which is a bit
On Fri, Jul 13, 2012 at 4:39 PM, tkacem thabe...@hotmail.com wrote:
when I create the Dll by:
*/Developer/MonoTouch/usr/bin/btouch -e GDBinding.cs AssemblyInfo.cs
-s:StructsAndEnums.cs -x:Extra.cs*
are you no longer using --link-with?
then when I reference it in the sample project, I
The easiest way to bind these types of classes is to subclass one of them
and then manually bind the other class's methods.
Hope that helps,
Jeff
On Tue, Jul 10, 2012 at 11:23 AM, tkacem thabe...@hotmail.com wrote:
Hi Nic,
Thanks for your reply. The interface definition is as follows:
That makes me think that the native library isn't being linked into the
final app.
1. Make sure that the binding dll is larger than the size of the native
library (this is just a quick easy way of determining if the dll has the
native library embedded in it)
2. Make sure that you are targeting
You can set that value to anything you want, it's just an option to help
shrink the size of your bundled application by removing classes/methods/etc
that your program doesn't use.
Hope that answers your question,
Jeff
On Mon, Jun 25, 2012 at 6:20 PM, rnendel11 rnende...@gmail.com wrote:
For
Hi Nic,
This was a bug, but I've looked at the code and it appears to have been
fixed in git master (the first button title was passed to the base ctor and
then added again in the UIAlertView ctor).
Hope that helps,
Jeff
On Mon, Jun 25, 2012 at 2:48 PM, Nic Wise n...@fastchicken.co.nz wrote:
Hi,
This is a bug that will be fixed in the next release of MonoDevelop which
will hopefully be out in the next few days.
Hope that helps,
Jeff
On Sat, Jun 16, 2012 at 7:21 PM, vulclanccit
chuckcond...@clearchannel.comwrote:
I am following a tutorial on Pluralsight (ProteinTracker).
Hi Pure,
The Objective-C projects generated by MonoDevelop and exported to Xcode are
not meant to be buildable, they are simply meant to allow you to construct
your UIs and connect Actions Outlets.
Hope that helps,
Jeff
On Wed, Jun 13, 2012 at 12:52 AM, Pure Krome
Hi John and Kerry,
This bug has been fixed in the 3.0.3.1 beta. Can you verify?
Jeff
On Wed, Jun 13, 2012 at 2:35 AM, Kerry Street kcsw...@live.com wrote:
Kerry Street kcswork@... writes:
I submitted bug 5627 to Xamarin bugzilla:
https://bugzilla.xamarin.com/show_bug.cgi?id=5627
Hi Martin,
The way to build the bindings is to run the `make` command at the
command-line while in the toplevel monotouch-bindings directory (or the
binding directory of the binding you want).
It looks like you tried to actually run the Makefile file, but it is not a
script - it is meant to be
Hi Martin,
If you are using the Makefiles found in the monotouch-bindings project, you
can ignore the TARGET variable. That variable is only used for compiling
native Xcode projects. The only Makefile rule you should have is the .dll
rule.
Hope that helps,
Jeff
On Wed, Jun 13, 2012 at 9:33 AM,
Hi,
I think what you want to do is change this:
[BaseType (typeof(NSObject))]
interface TcpPrinterConnection : ZebraPrinterConnection
to this:
[BaseType (typeof(ZebraPrinterConnection))]
interface TcpPrinterConnection
On Wed, Jun 13, 2012 at 4:19 AM, Дмитрий Надеждин
Hi Felix,
I've not experienced this, so I don't know... but it won't hurt to submit a
bug report about it.
Hope that helps,
Jeff
On Tue, Jun 12, 2012 at 5:31 PM, Felix Collins fe...@intranel.com wrote:
Anyone, anyone? Has no one else experienced this?
On 11/06/2012 1:43 p.m., Felix
Can you try the MonoDevelop 3.0.3.1 beta? It *should* be fixed now...
Thanks,
Jeff
On Thu, Jun 7, 2012 at 5:09 PM, rnendel11 rnende...@gmail.com wrote:
Right now it is a pain. There seems also to be a problem with Actions
being
stripped from the resulting monotouch files. You can load the
Hi Elena,
Could you submit a bug report to http://bugzilla.xamarin.com (file it under
MonoDevelop / iPhone Add-in)?
Once thing you could try, if you aren't already doing it, is to go to each
of the files you've changed in Xcode and saving them before swapping back
to MonoDevelop. This might
://bugzilla.xamarin.com/show_bug.cgi?id=5569
I've seen a few others on the list with the same problem. I dont
normally use IB, so I've not seen it until today
On Thu, Jun 7, 2012 at 5:36 PM, Jeff Stedfast j...@xamarin.com wrote:
Hi Elena,
Could you submit a bug report to http
Hi Alex,
When you create a UISearchDisplayController, you can pass it a UISearchBar.
I will say that using a UISearchDisplayController can be very confusing the
first time you use it, so I might suggest taking a look at
https://github.com/jstedfast/MonoTouch.SQLite
You'll see how I setup a
just try and figure out how you have done
stuff and make changes to my program, it is early days for this project so
big changes can happen without too many issues.
Thanks again
Alex
On 5 Jun 2012, at 16:31, Jeff Stedfast wrote:
Hi Alex,
When you create a UISearchDisplayController, you
Hi Anthony, etc
The reason that we continue to report Unix is for historical reasons (the
MacOSX enum value was not in the original specifications and so Mono
started out reporting Unix). We cannot start reporting MacOSX as the
PlatformID because it would break any existing applications that
Hi Stuart,
On Fri, May 25, 2012 at 9:02 AM, slodge m...@slodge.com wrote:
Hi All
I'm still plugging away at trying to get Portable Library projects to work
fully across wp7, winrt, droid and touch.
I'm especially trying this as it will deliver lots of benefits in terms of
refactoring and
Thanks Stuart, I'll look into these issues.
Jeff
On Fri, May 25, 2012 at 11:25 AM, Stuart Lodge m...@slodge.com wrote:
Just logged the two issues and also updated the Gist so it shows slightly
more public member info in the profile dump -
https://gist.github.com/2788579
Hope that helps
It's possible that the native pointer address has been reused (e.g. the
runtime thinks the old object is still around even tho it is not).
Jeff
On Thu, May 17, 2012 at 4:46 AM, Rolf Bjarne Kvinge r...@xamarin.comwrote:
Hi,
I just looked at the source and this is something that should not
Hi Nic Steve,
The recent files list is ~/.recently-used - it sounds like maybe that file
is corrupted? (I'm poking Michael Hutchinson to look at this email in case
I'm wrong).
Hope that helps,
Jeff
On Thu, May 17, 2012 at 12:35 PM, Nic Wise n...@fastchicken.co.nz wrote:
From memory,
Hi Felix,
Can you submit a bug report about empty arrays being added to the
Entitlements.plist?
That should be fixed to not happen.
I wonder also if that is the *actual* cause of the first problem you
mentioned...
I'll look into getting this fixed ASAP.
Jeff
On Wed, May 16, 2012 at 11:36 PM,
Hi Neal,
Can you check to see if you have empty array values in your
Entitlements.plist, too?
Then, if you could, try removing those empty array key/value pairs from the
Entitlements.plist using a text editor and then recompile your app. Do you
still get the error when installing on device?
I
Hi Guido,
Try running `xcode-select -switch /Applications/Xcode.app`
Then you might not even need to replace the path to xcodebuild
Hope that helps,
Jeff
On Mon, Apr 30, 2012 at 7:24 AM, Guido Van Hoecke gui...@gmail.com wrote:
Trying to build the CorePlot bindings found at
Looks like you need to install command-line tools in Xcode 4.3
Xcode - Preferences - Downloads and then click the install button next to
Command Line Tools.
Jeff
On Mon, Apr 30, 2012 at 2:47 PM, Guido Van Hoecke gui...@gmail.com wrote:
Jeff,
On Mon, Apr 30, 2012 at 18:56, Jeff Stedfast j
Hi,
For the upcoming MonoDevelop 3.0 release, I've implemented support for
Microsoft's Portable Library projects which Mono4Android and MonoTouch
projects will be able to reference.
This solves the problem you are facing in a much simpler and more robust
way.
Hope that helps,
Jeff
On Fri, Apr
Hi Miljenko,
No, there is no designer with MonoDevelop 2.9.4, but there is with 2.9.5
which was just released last night.
Hope that helps,
Jeff
On Wed, Apr 25, 2012 at 1:43 AM, Miljenko Cvjetko mcvje...@holisticware.net
wrote:
Hi Jeff
On 4/23/12 5:29 PM, Jeff Stedfast wrote:
Hi
Hi Miljenko,
Could you try MonoDevelop 2.8.8.4 or 2.9.4? The version of MonoDevelop that
you are running is basically MonoDevelop 2.8.6 + the new resolver changes,
but not many of the Xcode sync changes that went into 2.8.8.x.
You could also try 2.9.4, although I think that also lacks some fixes
Hi Dermot,
The Xcode sync project is stored in the 'obj' directory of the MonoTouch
project.
I suspect that deleting that won't matter, though, because MonoDevelop
generally deletes and re-syncs everything when you launch Xcode on a xib.
I would suggest taking a look at your
Hi Dermot,
Someone else just reported this the other day too.
https://bugzilla.xamarin.com/show_bug.cgi?id=4467
Would it be possible to get a copy of your project (while it still has this
problem) so that I could take a look and try to figure out what is wrong?
Thanks!
Jeff
On Thu, Apr 19,
wasn't c++ or if I didnt know what it was
written in?
Eitherway I will post the binding project to my github
github.com/dermotoslater today or tomorrow for anyone else who comes across
this.
On Tue, Apr 17, 2012 at 5:50 AM, Jeff Stedfast j...@xamarin.com wrote:
Hi Dermot,
From the build
proposedChannelID);
.
.
.
[BaseType (typeof (NSObject))]
interface BumpClient{
[Export(BumpEventBlock:)]
void BumpEvent(BumpEventBlock evt);
[Export(BumpEventBlock:)]
void BumpMatchBlock(ulong proposedChannelID);
.
.
.
}
On Sat, Apr 14, 2012 at 12:45 AM, Jeff Stedfast j
Hi Dermot,
Let me try to better explain how blocks are bound...
On Thu, Apr 12, 2012 at 10:22 PM, dermotos m...@dermotos.com wrote:
Im trying to bind the latest version of the bump api (version 3).
This version uses blocks as callbacks when events occur.
The header file, located here:
I've not tested performance, but another option might be to try Ionic.Zip
and see how that fares.
Jeff
On Thu, Apr 12, 2012 at 6:13 PM, johnHolmes francesco.colo...@gmail.comwrote:
Hi,
In my app I need to unzip a big file (~200mb) when the application run for
the first time after
Heh, I was gonna say I'm pretty sure Ionic.Zip would build ok for MonoDroid
since it builds for MonoTouch (they use the same subset of the class
libraries), but I guess if it doesn't have a stream API, then that makes a
damn good argument as to why you can't use it ;-(
Oh well, it was worth a
Hi Rafael,
Try this:
void msgSelected (DialogViewController dvc, UITableView tv,
NSIndexPath path)
{
var body = ((MessageElement) dvc.Root[path.Section][path.Row]).Body;
}
Hope that helps,
Jeff
On Thu, Mar 29, 2012 at 7:45 PM, rafaelc rafaelc...@hotmail.com wrote:
Hello, I´m using
-wizard of
MonoDevelop)
Versions:
MonoDevelop 2.8.6.5 (or 2.8.8.1 if I install the version you linked)
Mono 2.10.8
XCode 4.2
Mac OS X: 10.7.3
Any help would be much appreciated. Thanks in advance.
Sincerly,
Vincent Jünemann
Jeff Stedfast wrote
Hi Marcus,
Do you have a C# class
X: 10.7.3
Any help would be much appreciated. Thanks in advance.
Sincerly,
Vincent Jünemann
Jeff Stedfast wrote
Hi Marcus,
Do you have a C# class with the same name as the .xib?
If not, then this isn't a bug; MonoDevelop doesn't create header files
from
.xibs, it creates
.
Do you have, by any chance, an ETA when this fix will be pushed into the
stable release?
Thanks for the help,
Vincent Junemann
Jeff Stedfast wrote
Hi Kroan,
When I said it was fixed in 2.8.8, I meant 2.8.8.3, not 2.8.8.1 (which
was
already in beta before I even heard
Hi sibzsangreal,
I'm not entirely clear on what exactly you want to do, but what you'll need
to do is to implement a UITableViewDelegate for tableview1 and implement
the RowSelected() method, where it could use the NSIndexPath into
tableview1's data model to extract the data item and then pass it
Hi Chris,
One possibility would be to wrap your ScreenStart view controller in a
UINavigationController. Then, in your Click() event handler, you could
push your DataSplitView.
e.g.:
ScreenStart _srcStart; // declared at AppDelegate class level
AppDelegate.FinishedLaunching()
{
window
Hi,
Yes, Roy's interpretation of how this method is supposed to work is
correct. You can think of it as a check for = the version you pass in.
Hope that helps,
Jeff
On Sun, Mar 25, 2012 at 9:49 PM, Roy Goode r...@roygoode.com wrote:
Hi Alex
If you're running on an iOS 5.x device then it
Hi Pavel,
Most Frameworks are really the same as statically linked libraries, so you
can just rename MyFramework.framework/MyFramework to libMyFramework.a and
then use them like a normal static library.
Hope that helps,
Jeff
On Sun, Mar 25, 2012 at 4:18 PM, Pavel Sich pavel.s...@me.com wrote:
Hi Chris,
You could always write a new UIToolbar subclass that adds all of the right
items to itself. That's probably how I would do it.
Hope that helps,
Jeff
On Wed, Mar 21, 2012 at 1:52 PM, Chris House chrisho...@proag.com wrote:
I’m currently developing an iPad app with MT. The general
Hi Chris,
On Wed, Mar 21, 2012 at 2:21 PM, Chris House chrisho...@proag.com wrote:
Thanks Jeff. I actually came to that same conclusion shortly after I sent
my email, but I’m glad to have some validation of my approach as I’m still
quite new to MT. So far it seems to be working just like
I'm interested in knowing the answer to this as well (getting close to
publishing my own app, woo!).
Jeff
On Tue, Mar 20, 2012 at 10:07 AM, Nic Wise n...@fastchicken.co.nz wrote:
Hi there
I have my normal dev account, lets say the apple id is fastchicken.
I pay the 99$ a year.
I've been
Hi Jon,
Most people seem to use Frank Krueger's SQLite-Net binding as opposed to
System.Data because it's a bit simpler for most people.
As luck would have it, I'm working on trying to make a very easy to use /
generic (literally!) MonoTouch library for displaying data from a sqlite
database in
Hi John,
You probably want to add yourself to the Cc on this bug:
https://bugzilla.xamarin.com/show_bug.cgi?id=3591
If you can provide any additional info, that would be great.
Thanks,
Jeff
On Wed, Mar 14, 2012 at 11:54 AM, johnHolmes francesco.colo...@gmail.comwrote:
Hi,
I'm facing the
Hey Andy,
Could you submit a bug report about this for MonoTouch (maybe it's a bug in
MonoTouch? I can't find anything that MonoDevelop is doing wrong) at
http://bugzilla.xamarin.com?
Let me know the bug # when you submit it so that I can Cc myself on it.
Thanks,
Jeff
On Wed, Mar 14, 2012 at
Hi Andy,
I've got a few more things for you to check...
In your MonoTouch project's .xib, does it refer to the images as
ImageName.png or ImageName? It should be using the latter form, but it
sounds like it is maybe using the former.
How about for your working Xcode project? Which form does it
Hi Josh,
If you are writing a binding to a native library, you probably want to take
advantage of LinkWithAttribute(s) instead of specifying gcc flags in
MonoDevelop.
The LinkWithAttribute is an assembly level attribute that you probably want
to either put in your AssemblyInfo.cs, or, if you are
Thanks Andy,
I can reproduce here. I'll try to figure out what the issue is...
Jeff
On Tue, Mar 13, 2012 at 1:38 PM, AndyW andywh...@gmail.com wrote:
I've created a test project here using MonoTouch, if you look at the images
and then run the simulator and then retina simulator, you'll see
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