Hi,
Do you have more than one AppDelegate classes? I have strange issues before
when there were two AppDelegate classes (in different namespaces)
registered as 'AppDelegate' to the Objective-C runtime, and at runtime
which one is picked is completely random.
The easiest way to check this is to
Hi Rolf,
The easiest way to check this is to install the 6.3.4 beta and try your
app in the simulator - you will get an exception at startup if there are
more than one class registered with the same Objective-C name.
Only one AppDelegate there. Tried this under the stable, beta and alpha
On Mon, Apr 29, 2013 at 4:13 PM, Paul Johnson
p...@all-the-johnsons.co.ukwrote:
Hi Rolf,
The easiest way to check this is to install the 6.3.4 beta and try your
app in the simulator - you will get an exception at startup if there are
more than one class registered with the same Objective-C
Hi,
There is always the low-tech solution of riddling your code with calls
to Console.WriteLine...
Did that too - AppDelegate ignored. Now something has just occurred to
me and I'm not sure if it happens in monotouch as it does in monodroid.
When the compiler hits an event, the event code
Hi,
On Mon, Apr 29, 2013 at 6:43 PM, Paul Johnson
p...@all-the-johnsons.co.ukwrote:
Hi,
There is always the low-tech solution of riddling your code with calls
to Console.WriteLine...
Did that too - AppDelegate ignored. Now something has just occurred to me
and I'm not sure if it
Hi,
What is the actual behavior you're seeing on the screen? Does the app
show up as expected, or does it exit?
I get a splash screen. It is then supposed to put up a message to say
loading data (UIAlert) and then another UIAlert to say welcome. Now here
is the reason why I think it was at
On Mon, Apr 29, 2013 at 11:19 PM, Paul Johnson
p...@all-the-johnsons.co.ukwrote:
Hi,
What is the actual behavior you're seeing on the screen? Does the app
show up as expected, or does it exit?
I get a splash screen. It is then supposed to put up a message to say
loading data (UIAlert)
Is is being ignored, or just no debugging?
What happens if you put Console.WriteLine or Debug.WriteLine in there?
do you see output?
What happens if you install the sims?
On 28 April 2013 01:52, Paul Johnson p...@all-the-johnsons.co.uk wrote:
Hi,
Got an interesting problem here. I have the
Hi,
Is is being ignored, or just no debugging?
Being ignored
What happens if you put Console.WriteLine or Debug.WriteLine in there?
do you see output?
See nothing
What happens if you install the sims?
Nothing.
One thing I did find was that if it ignores the first instance of an
Very strange. I've not seen this before - I'd guess version
differences with X.iOS, but I'm not sure... Can you remote into the
other machine and have a play?
On 28 April 2013 17:01, Paul Johnson p...@all-the-johnsons.co.uk wrote:
Hi,
Is is being ignored, or just no debugging?
Being
Hi,
Very strange. I've not seen this before - I'd guess version
differences with X.iOS, but I'm not sure... Can you remote into the
other machine and have a play?
It is an odd one. I remoted onto the Australian box which is how I fixed
it. I can't fix at this end as I can't see where the
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