You just need to keep the license text as-is in the MonoTouch.Dialog source
files. Obviously since it will be closed source, no one will even see it but
if the code ever gets opened in the future it won't be forgotten.
Jeff
On Aug 8, 2011 7:02 PM, "Mg" wrote:
> I've gotten Monotouch.Dialog and th
I've gotten Monotouch.Dialog and the included sample running and it is indeed
awesome.
Does anyone know how would I include the MIT X11 license it uses if I were
to build a commercial app with it?
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> Since image processing is largely CPU intensive (and normally done using
> SIMD - which, sadly, MonoTouch does not support (maybe a feature for a
> future version?)), this might be a task best suited for a native library or
> something. Then again, maybe Apple's CoreImage does what you need, in w
Thanks, I will definitely look at that.
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Hi All
Just a general query. I have an app that's ready for enterprise deployment.
It's quite large (which isn't an issue per se) I do know of some classes that
are no longer used and potentially there may be others that I am not aware of.
Has anyone used any dead-code detection tools for in
As with anything, "it depends".
File I/O should be as fast as buffered native I/O (I did a fair bit of
testing of this for Mono a few years ago).
Most of what apps do is spent idling waiting for user events and idle time
is idle time and using the MonoTouch APIs is (for the most part) just a thin
How about once the app is launched? Does using MonoTouch impose a performance
overhead at runtime? Will things like file I/O or image processing be slower
in MonoTouch than in Objective-C?
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Just to add, MonoTouch 4.1 should improve things a fair bit. The size of
apps should be considerably smaller (the linker is a bit smarter and will
remove more unused API) and startup time is greatly reduced (depending on
what you do in your FinishedLaunching() override.
Jeff
On Mon, Aug 8, 2011 a
Not official, but:
http://www.shrinkrays.net/code-snippets/csharp/monotouch-tips-and-snippets.aspx
"Masking the startup time of Monotouch
When you build a Monotouch application with a provisioning license
(whether for the appstore or not), the startup time is generally
around 1-2 seconds. The Mo
Does Xamarin have an official statement on this in the kind of concise yet
technical format that would satisfy a skeptical CTO?
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Sent from the MonoTouch maili
Thanks Dimitris and Chris for pointing me in the right direction. I
downloaded the AVCaptureFrames sample and put it on an iPod Touch--the video
preview is distorted (squished to square rather than filling screen). Any
thoughts?
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https://developer.apple.com/news/index.php?id=06062011c
http://developer.apple.com/appstore/guidelines.html
you may need to be logged into the developer site to read those, tho!
On Mon, Aug 8, 2011 at 13:01, Bing Li wrote:
> Dear Nic,
>
> Thanks again for your fast reply!
>
> I am planning to p
Dear Nic,
Thanks again for your fast reply!
I am planning to put it into AppStore. I am really not sure if it will be
accepted by the store. How can I get the information?
It is possible that NAT might block some connections. However, I can
reestablish the multicast tree to overcome the difficul
BTW, I'm not saying it can't be done, or it will not work, but before
you get too far, check:
1. with apple's guidelines, to see if it'll be accepted into the
store. If it doesn't need to go into the store, don't worry about this
bit
2. with various telco's, to see if they block incoming ports (or
Yes true, bad example on my part, but the fact that a music player can
receive a stream to a socket while running in the background, I would
imagine it also allows outbound traffic.
Nic's remark about blocking ports is a valid one however. My experience is
virtually all mobile service providers NA
Dear Nic,
Thanks so much for your reply!
I know one famous, BitTorrent. Although I did not implement BT on iPhone,
the architecture of my system is the same. I believe such a system must get
a better load balance and high performance.
In such a system, a registry server is set up. It retains all
Hang on tho - this is the other way around.
A music player connects to the remote server, and the server responds
with the stream. The server never creates the connections, it's always
the client doing it
Just make sure you test it well, esp on slow cellular connections
(GPRS for example, or
If you app is in the foreground, then yes, it will consume battery.
The usual case for this is a GPS / SatNav type app, which has to be in
the foreground all the time to do the navigation.
Push basically uses nothing. It's "Free" with the iphone
What does the socket server _do_? And how to yo
Hi,
try declaring your request object as a HttpWebRequest object, rather than a
WebRequest object, like so:
HttpWebRequest request =
(HttpWebRequest)WebRequest.Create("http://www.twitter.com";);
Haven't tested it, but this is how i've always done it in .NET
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ht
It should be fine. I hope it will be anyway! I just finished writing my
socket code for my app, and I'm just about to start debugging now. I imagine
it will work fine with some kinds of multi-tasking. For example, internet
radio players use sockets to stream data to them while in the background to
Dear Nic,
I designed a socket server on iPhone. But it only works when the application
is started. If the application is down, the server is also closed. If so,
the battery is still consumed more than push notifications?
Thanks,
Bing
On Mon, Aug 8, 2011 at 4:57 PM, Nic Wise wrote:
> If you wan
If you want the iphone to sit there and wait for things externally to
happen, you should really look at using push notifications. thats
the point of them :)
there is a very good reason why apple discourages you from sitting
there, listening on a port. Security is one. But the main one is you
h
Hi catullum,
Many thanks for your response, I've just tried explicitly setting the
Keyboard type in code to Default and/or ASCII, but no change unfortunately.
Yes, I've questioned (in my own mind) the robustness of the whole Mono/MT/MD
environment across various versions over the last few month
The System.Net.Sockets namespace is available in MonoTouch. I haven't used it
in a project yet, but I believe it will work ok.
I have doubts if it will work with multitasking though.
Dimitris Tavlikos
Software Developer
Email: jimi...@gmail.com
Twitter: http://twitter.com/#!/dtavlikos
Blog: http
No Addins. Just Monodevelop. Hopefully there will be a new release of
something that will fix it.
Jon
Von: Jeff Stedfast [mailto:j...@xamarin.com]
Gesendet: 05 August 2011 19:20
An: Jon Hopkins
Cc: monotouch@lists.ximian.com
Betreff: Re: [MonoTouch] new mono runtime crashing monodevelop
Yes, you can.
I ever did that using BSD socket in C.
Thanks,
Bing
2011/8/8 Andreas Ploetzeneder
> Hi,
> is it possible to put a socket server on the iPhone?
> I want to program a socket client and a socket server on the iphone,..
>
> --
>
>
>
>
>
> Mit freundlichem Gruß,*
>
> Andreas Plötzened
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