didn't find any search or something similar to get the raw text in the
documentation!
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Can you post some code? I assume you are doing a CommitAnimations at the end?
On Mon, Mar 19, 2012 at 05:09, Dean Cleaver
dean.clea...@xceptionsoftware.com wrote:
Hi,
I’ve got some animations that work, and some that don’t and I can’t figure
out why. For example, I have a UISegmentedControl
Hey Guys,
Just wanted to let you know, a new Mono Touch app is in the App Store!
Infinite Flight has been approved yesterday and is now available.
http://itunes.apple.com/us/app/infinite-flight/id471341991?ls=1mt=8
Big thanks to the guys at Xamarin for the awesome tools you guys provided,
this
Hi,
i have got an app, which crashes in moment, and i do not find the reason
why it crashes:
Stacktrace:
at (wrapper managed-to-native)
MonoTouch.UIKit.UIApplication.UIApplicationMain
(int,string[],intptr,intptr) IL 0x0009f, 0x
at MonoTouch.UIKit.UIApplication.Main
e (System.String Taste) [0x7] in
/Users/c.steiner/test/Archiv/pharaoapp/BedienteilConnector.cs:540
async3
objc[41987]: Object 0x99fbe60 of class __NSArrayReverseEnumerator
autoreleased with no pool in place - just leaking - break on
objc_autoreleaseNoPool() to debug
objc[41987]: Object
Just now I had MonoDevelop notify me of an update.
MonoTouch 5.2.9 (Beta)
Isn't 5.2.9 out of beta already?
Also, the details link is incorrect. It should be
http://docs.xamarin.com/ios/releases/MonoTouch_5/MonoTouch_5.2; instead of
I thought 5.2.5 was the last stable release. I'm getting prompted for
5.3.0 alpha, but not 5.2.9
I agree that dates on the release notes would help. It would also be nice
to have a single page that lists the latest stable/beta/alpha release and
date for each part of the toolchain.
On Mon, Mar
Yup, I asked someone (whoever's behind @xamarinhq) for a page in the
docs saying whats current, and with what versions. Replied with thats
a good idea, but I'm yet to see the page.
My assumptions are:
Stable with xcode 4.3.1:
MT 5.2.9
MD? not sure, I usually use betas
Stable with XC 4.3:
MT
...I refused it, but then found the issue previously reported about
breakpoints not working and that was fixed in the latest MD beta. So I
downloaded that + the Mono binaries too. But I didn't download MT 5.2.9 (the
stable 'beta'). Unfortunately my env was hosed, breakpoints weren't lining
up, a
Do you just upload the .ipa file that gets generated by MonoTouch in
bin/release?
I have tried that and my tester using TestFlight to download is getting a
download/installation failure.
Thanks
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We hope so, thanks Dominique for your help throughout those two weeks ;)
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Matt
On Mon, Mar 19, 2012 at 6:05 PM, domini...@savagesoftwaresolutions.comwrote:
Hi Matt,
Congratulations to everyone at Flying Development Studio on getting this
excellent title out.
I know it has been tough the
It looks like a MonoTouch bug to me. The Obj-C selector being sent to the
instance is wrong. It should be apportionsSegmentWidthsByContent and not
setApportionsSegmentWidthsByContent.
What iOS version is your iPad running?
ApportionsSegmentWidthsByContent is iOS5 only. Using that property seems to
work on my iPad with iOS5.1 installed...
You could try something like this to avoid 'unknown selector' errors
if (*yourSegmentedControl*.RespondsToSelector(new
Sebastien,
I just thought about that now as I was driving home. My devices are iOS5.1 -
his iPad is older I believe. I'll have to conditionally do something different
for each version.
Dino
-Original Message-
From: Sebastien Pouliot [mailto:sebast...@xamarin.com]
Sent: Monday, March
Thanks Sebastien, sorry, I stand corrected and educated!
To be honest, I figured I was mistaken moments after writing the line The
property was added in iOS 5.0. But I'd instinctively clicked the Send
button and it was too late.
On 19 March 2012 16:36, Sebastien Pouliot sebast...@xamarin.com
Strange, I just now did a check for update, and it automatically started
loading MonoTouch 5.2.10
On Mar 19, 2012, at 9:48 AM, Nic Wise wrote:
Yup, I asked someone (whoever's behind @xamarinhq) for a page in the
docs saying whats current, and with what versions. Replied with thats
a good
Full message:
Application failed codesign verification. The signature was invalid,
contains disallowed entitlements, or it was not signed with an iPhone
Distribution Certificate.
I'm getting this error every once in a while when pushing a build to the app
store using Application Loader. I'm not
Aaarghhh...
Now I'm getting the error:
This bundle is invalid. The key UIRequiredDeviceCapabilities in the
Info.plist may not contain values that would prevent this application from
running on devices that were supported by previous versions.
I checked the Info.plist and it is identical to
I was finally successful in uploading the app to the app store by unchecking
the Use LLVM optimizing compiler. I had the supported architecture set to
Arm v7 and Use Thumb-2 instruction set for ARMv7 when using the LLVM
compiler.
It appears that was causing the errors I was seeing, although I'm
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