That's a bit frustrating then.
so my MT solution will have a number of projects in it - one being the
MonoTouch iPad project. The rest being normal .NET 4.0 class library proj's.
So this means i need to add a reference the .dll's in the release (or debug)
folder, which each of these class
you can reference other library projects in a solution just like you do
with VS.NET
What Sebastien is saying is that a DLL built in VS.NET is not compatible
with MT. You have to build the library with MD/MT. You can either build
it standalone and reference the DLL, or include the project in
I have an objective C library that is distributed as Framework (not .a file), I
have difficulties to link it with MonoTouch project. Using the -framework
switch on gcc flags seems not picking it up.
Any ideas/advices?
Any help is much appreciated.
-Pavel
--
Pavel Sich
@sichy
Hi Pavel,
Most Frameworks are really the same as statically linked libraries, so you
can just rename MyFramework.framework/MyFramework to libMyFramework.a and
then use them like a normal static library.
Hope that helps,
Jeff
On Sun, Mar 25, 2012 at 4:18 PM, Pavel Sich pavel.s...@me.com wrote:
is UIDevice.CurrentDevice.CheckSystemVersion() broken?? it always returns true
no matter what params I use
Debug.WriteLine(UIDevice.CurrentDevice.CheckSystemVersion (5, 0));
Debug.WriteLine(UIDevice.CurrentDevice.CheckSystemVersion (4, 0));
Hello guys just to let you know that you can find the MonoTouch binding for
iRate here https://github.com/dalexsoto/AlexTouch.iRate I worked on this
yesterday so please let me know if you encounter any issues with it
Alex
___
MonoTouch mailing list
Hi Alex
If you're running on an iOS 5.x device then it has the APIs for iOS 5, iOS
4 and iOS 3, which I think is what MonoTouch is telling you with those
return values.
If you're running on an iOS 4.x device then I'd expect
CheckSystemVersion(5, 0) to return false - which it does for me.
Roy
No problem =) also thanks to you Roy since you shared the iRate link first hehe
Alex
On Mar 24, 2012, at 12:38 PM, Roy Goode wrote:
Fantastic, thanks for sharing!
On 24 March 2012 13:26, Alex Soto a...@alexsoto.me wrote:
Hello guys just to let you know that you can find the MonoTouch
Hello guys just to let you know that you can find the MonoTouch binding for
iRate here https://github.com/dalexsoto/AlexTouch.iRate I worked on this
yesterday so please let me know if you encounter any issues with it
Alex___
MonoTouch mailing list
is UIDevice.CurrentDevice.CheckSystemVersion() broken?? it always returns true
no matter what params I use
Debug.WriteLine(UIDevice.CurrentDevice.CheckSystemVersion (5, 0));
Debug.WriteLine(UIDevice.CurrentDevice.CheckSystemVersion (4, 0));
Hmm. ok. this is confusing. :blush:
Sorry - i'm a real newbie at this, so apologies for my really simple
questions.
What Sebastien is saying is that a DLL built in VS.NET is not compatible
with MT. You have to build the library with MD/MT.
Hmm. ok. So if i reference dll's in MonoDevelop -BUT-
So if i reference dll's in MonoDevelop
-BUT- the project is a simple .NET4.0 class library..then there should be
no problems
Incorrect - sorry :-(
To avoid confusion, **don't reference DLLs at all** (there are caveats to
this if they're already built for the correct platform, but for now just
I wouldn't characterize it as fragile - there are many large scale projects
out there sharing massive amounts of code across platforms. And it sure as
heck beats re-writing the code in Objective-C and Java!
So now this means I can't do any of that :(
well, no - you can still do *most* of that.
Thanks again Craig :) i'll give the suggestions in here a try and report back
with any success or more questions.
But I will keep giving it a go :)
And your input is really helpful, btw. Ta!
-PK-
--
View this message in context:
Will look forward to your first AppStore approval ;)
On Mon, Mar 26, 2012 at 4:28 PM, Pure Krome
pure.kr...@world-domination.com.au wrote:
Thanks again Craig :) i'll give the suggestions in here a try and report
back
with any success or more questions.
But I will keep giving it a go :)
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