On Sunday 30 July 2017 17:00:40 code dz wrote:
> Hi
> mseide exited when docking this way . i tried debug it but its not a
> crash , it just exited
>
> https://i.imgur.com/FLLZs2Q.gif
>
A very special window layout. ;-)
Please try again with git master 11e5692ad84ec11599f509a6fc69cb058d605dec.
On Monday 31 July 2017 00:38:13 Fred van Stappen wrote:
> > Maybe all will be ok, so sorry for the noise. (no web connexion in 3
> > minutes...).
>
> Just tested with last msegui + recompiled mseide.
>
>
> noisegen.prj compiles ok but crash at run.
>
> See attachment.
>
Works for me on two
On Sunday 30 July 2017 16:25:00 Fred van Stappen wrote:
> > Please try again with git master
> > ae9819b12f83976252955de4c206cf357682a7c9,
>
> See attachment.
> Where is defaultskinmo ?
>
In ../../skin (samples/skin).
Martin
On Sunday 30 July 2017 23:24:19 Fred van Stappen wrote:
>The ide crash after loading
> defaultskinmo. See attachment.
>
Can not reproduce. Does it happen in original MSEide too?
> Also there are new error messages (that was not in previous commit):
>
> Compiling main.pas
> main.pas(74,48) Error:
On Monday 31 July 2017 00:38:13 Fred van Stappen wrote:
> > Maybe all will be ok, so sorry for the noise. (no web connexion in 3
> > minutes...).
>
> Just tested with last msegui + recompiled mseide.
>
>
> noisegen.prj compiles ok but crash at run.
>
> See attachment.
>
> Also last mseide
On Monday 31 July 2017 00:38:13 Fred van Stappen wrote:
> > Maybe all will be ok, so sorry for the noise. (no web connexion in 3
> > minutes...).
>
> Just tested with last msegui + recompiled mseide.
>
>
> noisegen.prj compiles ok but crash at run.
>
> See attachment.
>
> Also last mseide
On Monday 31 July 2017 16:55:59 Fred van Stappen wrote:
> > Works for me on two different computers with 32 bit and 64 bit Linux. I
> > don't know where to dig.
>
> Hello Martin.
>
> Sorry, I never give up.
>
Me neither. ;-)
> What I did:
>
> 1) Copy from a earlier working mseuniverse-noisegen:
>
> Works for me on two different computers with 32 bit and 64 bit Linux. I don't
> know where to dig.
Hello Martin.
Sorry, I never give up.
What I did:
1) Copy from a earlier working mseuniverse-noisegen:
- main.mfm
- main_mfm.pas
2) Paste (and overwrite) those files into last
On 28.07.2017 19:51, Fred van Stappen wrote:
Huh, ... , and do you think it could be possible to compile a fpGUI
app with mse console ?
Something similar this is what tried some years ago (with some help
from Martin)ad gave up
-Michael
Hello Martin.
I found a guilty for my system: tsplitter1.
object tsplitter1: tsplitter
...
linkleft = scope
linkright = fft
...
end
In new main.mfm tsplitter1 is placed before object scope and fft.
I did move in code object tsplitter1 after object scope/fft and all comes ok.
Re-hello Martin.
Huh, after check, I need to replace also previous main_mfm.pas.
Otherwise noisegen crash at run.
So the steps for the solution.
1) - Unzip mseuniverse.zip from git.
2) - Replace /noisegen/main.mfm and main_mfm.pas with previous main.mfm
and main_mfm.pas (see attachment)
On Tuesday 01 August 2017 00:52:48 Fred van Stappen wrote:
> > That means main.mfm has been loaded as text? Can you reproduce it again
> > with
> >
> > untouched files from git? If yes, please report the exact steps. Which
>
> Hello Martin.
>
>
> The steps for the crash.
>
> 1) - Unzip
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