Grauw wrote:
- Updated the http://banzai.msx.nu/v9990/manual.htmlGfx9000 Programmers
Manual with information about undocumented bits in R#22 that disable
screen layers in P1.
Oh, right :).
Anyways, that seems useful!
Not really, as it seems to disable sprites as well, so you end up with a
Hi,
Today Palette Editor v1.1 was released. Changes:
- BiFi logo animation can now be aborted
- exchanging 2 colors
- tweaked the scaled palettes (some more)
- added editor part fade when game starts
- added support to save to turboR internal SRAM
- fixed a bug causing a userdef palette to reset