Hi all,
I've uploaded a tool we're using for Bombaman. This tool (mslconv, for the
PC), combines multiple wavekits in one file and strips out double samples,
which results in much smaller files! In our case, it will save at least 80k!
Full sourcecode has been included.
visit
with the editor
already. Read the documentation for more info on the editor. Also, if you
have any comments about the editor, please feel free to tell us!
greetz,
Arjan Bakker
Team Bomba
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hi everybody,
does somebody have the source-code for a midi-replayer for the MSX.
Preferably one that supports all major MSX-midi devices (MM, Turbo-R and
that bit2 midi-device...forgot it's name). I need the source to implement
midi-music in the upcoming game Bombaman (playable @ Tilburg).
Maarten wrote:
I just tested with FD35A and that didn't work. It hangs while the text
routine should be active. I'll look into this problem, it's probably
related
to line interrupts.
Did you patch your FD35A with the patch-program that comes with FD39? If you
did, it should work just fine
Maarten wrote:
I didn't patch it. Is this patch specific to FD35A or does it work on more
FDs?
The patch is for FD24 to FD38.
Could you please tell me what the patch does? That will make it a lot
easier
to track the bug. Although your readers will certainly appreciate the
patch,
I'd rather
Hi everybody,
I managed to find out why Bomberman didn't start when you go from BASIC to
MSX-DOS and start the game. Stupid me forgot to initialise the memory-area
where I store the VDP-copy-registers (#f562 - #f570) :(. I also hope that
this is the reason why the game didn't work on a Turbo R
Hi everybody,
on the Bussum-fair it appeared that my game (Bomberman) doesn't work on a
Turbo R GT. It does work on a ST so I don't know what the problem is. Also,
the game only works when I start it directly in DOS, not when I go to BASIC,
then to DOS and start the game.
I am not doing
I've been working on a game for some time now (Bomberman, MAYBE FutureDisk
will show a demo of it on the Bussum-fair) but I'm having some troubles with
generating random numbers. I'm now using the refresh register which I add to
the previous offset in a look-up table, but it isn't random enough
Below I pasted an assembly source of a random number generator that uses
an
algorithm based on multiplication with a prime number and XOR-ing with a
fixed mask.
In its current form, it produces numbers in the range 0..27, but you can
easily change that. You have to know that the middle
In stead of adding 'R' to the previous offset, try adding the joystick
inputs. Or rotate/shift the offset every button-press. User input is often
the best way of creating random numbers :)
A bit of XOR'ing here and there is not a bad idea either.
That sounds like a good idea too. I'll
Albert Beevendorp wrote:
ld a,r
ld b,a
ld a,r
xor b
ld b,a
ld a,r
xor b
is a better way to randomize and repeating this more should improve it.
I don't think so, because the time it takes to repeat it is constant so R
will be increased with the same number all the time.
Greetz.
Arjan
Hi everybody!
A couple of days ago someone asked me if I could send hem Guido's lost in
Plantinus. I accidently deleted his message (sorry) so I decided to put the
game online. You can get it from http://members.xoom.com/ff7ultim/msx
The game is freeware so do with it whatever you want. You can
PLEASE, PLAIN TEXT!!!
I really HATE HTML-formatted email, even though my email client supports
it.
OK.
Doesn't the tone number remain the same??? So then why store it?
Oh, wait, I get it. The tone number depends on the frequency number. Well,
there are two options:
- just store it,
:) this reminds me of a game called "Guido's lost in Plantinus"...
The most terrible ugly-and-slow (and I really mean UGLY and really SLOW)
Basic game I ever saw. It was priced Dfl. 25,- at the beginning of the
fair.
At the end, it was priced Dfl. 5,- (and I still doubt they sold copies,
~Grauw wrote:
I don't write for FutureDisk because nobody ever asked me to do so and
besides I don't really like the style of writing of some articles (although
that doesn't mean I don't like the magazine, and the FD sold at the fair
was
superb! Not so negative-only anymore!).
No, we've never
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