new tools at bombaman HQ

2002-06-14 Thread Arjan Bakker
Hi all, I've uploaded a tool we're using for Bombaman. This tool (mslconv, for the PC), combines multiple wavekits in one file and strips out double samples, which results in much smaller files! In our case, it will save at least 80k! Full sourcecode has been included. visit

Bombaman level editor promo

2002-06-06 Thread Arjan Bakker
with the editor already. Read the documentation for more info on the editor. Also, if you have any comments about the editor, please feel free to tell us! greetz, Arjan Bakker Team Bomba -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

source-code for midi-replayer

2001-03-30 Thread Arjan Bakker
Hi everybody, does somebody have the source-code for a midi-replayer for the MSX. Preferably one that supports all major MSX-midi devices (MM, Turbo-R and that bit2 midi-device...forgot it's name). I need the source to implement midi-music in the upcoming game Bombaman (playable @ Tilburg).

Re: fMSX 2.3 released

2000-12-10 Thread Arjan Bakker
Maarten wrote: I just tested with FD35A and that didn't work. It hangs while the text routine should be active. I'll look into this problem, it's probably related to line interrupts. Did you patch your FD35A with the patch-program that comes with FD39? If you did, it should work just fine

Re: fMSX 2.3 released

2000-12-10 Thread Arjan Bakker
Maarten wrote: I didn't patch it. Is this patch specific to FD35A or does it work on more FDs? The patch is for FD24 to FD38. Could you please tell me what the patch does? That will make it a lot easier to track the bug. Although your readers will certainly appreciate the patch, I'd rather

Re: Turbo R GT problem

2000-09-25 Thread Arjan Bakker
Hi everybody, I managed to find out why Bomberman didn't start when you go from BASIC to MSX-DOS and start the game. Stupid me forgot to initialise the memory-area where I store the VDP-copy-registers (#f562 - #f570) :(. I also hope that this is the reason why the game didn't work on a Turbo R

Turbo R GT problems

2000-09-17 Thread Arjan Bakker
Hi everybody, on the Bussum-fair it appeared that my game (Bomberman) doesn't work on a Turbo R GT. It does work on a ST so I don't know what the problem is. Also, the game only works when I start it directly in DOS, not when I go to BASIC, then to DOS and start the game. I am not doing

Random numbers

2000-08-26 Thread Arjan Bakker
I've been working on a game for some time now (Bomberman, MAYBE FutureDisk will show a demo of it on the Bussum-fair) but I'm having some troubles with generating random numbers. I'm now using the refresh register which I add to the previous offset in a look-up table, but it isn't random enough

Re: Random numbers

2000-08-26 Thread Arjan Bakker
Below I pasted an assembly source of a random number generator that uses an algorithm based on multiplication with a prime number and XOR-ing with a fixed mask. In its current form, it produces numbers in the range 0..27, but you can easily change that. You have to know that the middle

Re: Random numbers

2000-08-26 Thread Arjan Bakker
In stead of adding 'R' to the previous offset, try adding the joystick inputs. Or rotate/shift the offset every button-press. User input is often the best way of creating random numbers :) A bit of XOR'ing here and there is not a bad idea either. That sounds like a good idea too. I'll

Re: Random numbers

2000-08-26 Thread Arjan Bakker
Albert Beevendorp wrote: ld a,r ld b,a ld a,r xor b ld b,a ld a,r xor b is a better way to randomize and repeating this more should improve it. I don't think so, because the time it takes to repeat it is constant so R will be increased with the same number all the time. Greetz. Arjan

Guido's lost in Plantinus

2000-06-12 Thread Arjan Bakker
Hi everybody! A couple of days ago someone asked me if I could send hem Guido's lost in Plantinus. I accidently deleted his message (sorry) so I decided to put the game online. You can get it from http://members.xoom.com/ff7ultim/msx The game is freeware so do with it whatever you want. You can

Re: MB-Wave (Was: games)

2000-06-09 Thread Arjan Bakker
PLEASE, PLAIN TEXT!!! I really HATE HTML-formatted email, even though my email client supports it. OK. Doesn't the tone number remain the same??? So then why store it? Oh, wait, I get it. The tone number depends on the frequency number. Well, there are two options: - just store it,

Re: games

2000-06-07 Thread Arjan Bakker
:) this reminds me of a game called "Guido's lost in Plantinus"... The most terrible ugly-and-slow (and I really mean UGLY and really SLOW) Basic game I ever saw. It was priced Dfl. 25,- at the beginning of the fair. At the end, it was priced Dfl. 5,- (and I still doubt they sold copies,

Re: Authors for MCCW (MSX Computer Club magazine on the Web) wanted!

1999-01-16 Thread Arjan Bakker
~Grauw wrote: I don't write for FutureDisk because nobody ever asked me to do so and besides I don't really like the style of writing of some articles (although that doesn't mean I don't like the magazine, and the FD sold at the fair was superb! Not so negative-only anymore!). No, we've never