Re: Info concerning 'new MSX'

2000-06-21 Thread Sander van Nunen
> On Tue, 20 Jun 2000, Alex Wulms wrote: > > > It does not work like this. At least, not how I interprete it. I think > > the situation is as follows: > > 1) ESE *will* develop a V9938 or V9958 clone by reverse-engineering the > > current MSX VDP and ofcourse they make a few enhancements to ma

Re: Info concerning 'new MSX'

2000-06-21 Thread ag0ny
On Wed, 21 Jun 2000, Sander van Nunen wrote: > The only way to make the new MSX a success is to produce a machine that is > cheap, uses advanced hardware, and is somehow compatible with -say- directX > (dreamcast, PC, MS X-Box) so that games easely could be ported from other > platforms, has a DV

Re: A1 Spirit

2000-06-21 Thread d-fader
Hehehe... Just wanted to say it's pretty cool hehe.. Never new there was an A1-Spirit... Though I still can't figure out y the heck those KoNami guys made it, but ok... hehe... well.. see ya'll d-fader, TeddyWareZ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and pu

RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen
: -Original Message- : From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] : Sent: 21 June 2000 13:56 : To: [EMAIL PROTECTED] : Subject: Re: Info concerning 'new MSX' : : : : What you want isn't a new MSX, but a cheaper PC! This is not the 'MSX : way'. MSX has been always an easy-t

RE: Info concerning 'new MSX'

2000-06-21 Thread ag0ny
On Wed, 21 Jun 2000, Marco Frissen wrote: > : What you want isn't a new MSX, but a cheaper PC! This is not the 'MSX > : way'. MSX has been always an easy-to-program, user-friendly system, where > : users make hardware developments and upgrades themselves. This should > : continue this way. Th

RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen
: -Original Message- : From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] : Sent: 21 June 2000 14:21 : To: [EMAIL PROTECTED] : Subject: RE: Info concerning 'new MSX' : : You will agree that at least they're much closer to the MSX than the PC. : absolutely 100%. that's the problem

Re: Out to #FC-#FF

2000-06-21 Thread Maarten ter Huurne
On Tue, 20 Jun 2000, David Heremans wrote: > Is there some page which could tell me how all the MSX version react on > an in a,(#FF). I know it shouldn't be done but I'm trying to change a > program... In MSX turbo R and some MSX2+ machines, the upper 3 bits will always be 1. The value read wil

RE: Info concerning 'new MSX'

2000-06-21 Thread ag0ny
On Wed, 21 Jun 2000, Marco Frissen wrote: > Funny how developers seem to 'go back to the future' .. first homecomputers > were made, easy to set up, plug into TV set and run it. then came PCs, > seperate machines, requiring a seperate space... and now everything is going > back to the first again

Re: Info concerning 'new MSX'

2000-06-21 Thread Sander van Nunen
Mass production makes computers cheap. The question is: will any company make that much MSX computers? Maybe there will a new -out of the box- MSX computer. But I don't think it will be cheap. Because there is no market. We have moonsound, Graphics 9000, padial's z380 etc. Are those hardware ext

RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen
: -Original Message- : From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] : Sent: 21 June 2000 17:20 : To: [EMAIL PROTECTED] : Subject: Re: Info concerning 'new MSX' : : Everybody knew Sony whould beat them with the Playstation2 before it was : launched. Not quite true.. Maybe mar

Re: Info concerning 'new MSX'

2000-06-21 Thread Sander Zuidema
Hey, Let's not forget the MSX had one major advantage: All the information on how to program the computer was available for the users themselves... No expensive developer kits, qn easy to use basic for beginners and easy to learn assembly for the advanced users. This is a major advantage the MSX

Re: Info concerning 'new MSX'

2000-06-21 Thread Maarten ter Huurne
On Tue, 20 Jun 2000, ag0ny wrote: > > >Maybe a greater advance in the new MSX graphics scheme would be > > > RAM-mapped VRAM (it is VRAM being directly accesible by the CPU). In > > > this way, all VRAM access by the CPU would be MUCH faster: just put > > > the value you want where you want, inst

Re: Info concerning 'new MSX'

2000-06-21 Thread Ricardo Bittencourt Vidigal Leitao
On Wed, 21 Jun 2000, Maarten ter Huurne wrote: > - low level: the VRAM IC is accessed by CPU and VDP at the same time. In the ADVRAM this never happens, because the dynamic rams used in the msx are replaced by static ram, much faster. Since the rate the VDP request data to vram is the sa

Re: Info concerning 'new MSX'

2000-06-21 Thread Maarten ter Huurne
On Wed, 21 Jun 2000, Sander van Nunen wrote: > The only way to make the new MSX a success is to produce a machine that > is cheap, uses advanced hardware, and is somehow compatible with -say- > directX (dreamcast, PC, MS X-Box) so that games easely could be ported > from other platforms, has a DV

Re: Info concerning 'new MSX'

2000-06-21 Thread Alex Wulms
] On Wed, 21 Jun 2000, Sander van Nunen wrote: ] The easiest way to get an extremely fast Z80 compatible CPU would be to ask ] Transmeta to develop a Crusoe with Z80 code morphing... Or ask Zilog to start producing that eZ80 they promised a while ago... Kind regards, Alex Wulms -- Visit The MS

Re: Out to #FC-#FF

2000-06-21 Thread Alex Wulms
] On Tue, 20 Jun 2000, David Heremans wrote: ] ] > Is there some page which could tell me how all the MSX version react on ] > an in a,(#FF). I know it shouldn't be done but I'm trying to change a ] > program... ] ] In MSX turbo R and some MSX2+ machines, the upper 3 bits will always be 1. ] ]

Re: A1 Spirit

2000-06-21 Thread Tristan
> Hehehe... > > Just wanted to say it's pretty cool hehe.. Never new there was an > A1-Spirit... Though I still can't figure out y the heck those KoNami guys > made it, but ok... hehe... Isn't it very obvious that it's a promotional item made for Panasonic? Pana simply paid Konami big bucks to

Re: A1 Spirit

2000-06-21 Thread d-fader
> Isn't it very obvious that it's a promotional item made for > Panasonic? Pana simply paid Konami big bucks to put their hit game > title with that steering wheel. Yeah, guess indeed BIG bucks are paid for it! Big business for Konami... hehe.. With that money the Snatcher and SD-Snatcher project

Re: A1 Spirit

2000-06-21 Thread Ivan Latorre
d-fader wrote: > > The A1 logo is also in a similar font as the FS-A1ST and FS-A1GT > > markings. > Think it was a bit of a promotion for the Turbo-R?? Hmmm.. then it's even > more odd!! hehe... Yes, it is more old (1987). So de A1 logo is referring to Panasonic FS-A1, FS-A1mkII and/or FS-A1F M

Re: Info concerning 'new MSX'

2000-06-21 Thread Maarten ter Huurne
On Wed, 21 Jun 2000, Alex Wulms wrote: > ] The easiest way to get an extremely fast Z80 compatible CPU would be to > ] ask Transmeta to develop a Crusoe with Z80 code morphing... > > Or ask Zilog to start producing that eZ80 they promised a while ago... As I understood it, Zilog made a design fo

Re: PLEASE PAY ATTENTION! IMPORTANT!

2000-06-21 Thread Ricardo Jurczyk Pinheiro
At 09:09 AM 6/20/00 +0200, you wrote: >RJP wrote Hey, it´s me! > [Eric was a naughty boy and wrote blahblah in *dutch*] =) >>Please, I want mustard too. And don´t forget my soft-drink... >> >>;-) > >Pepsi or Coke? ;-) Pepsi (dislike monopolies...)

RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen
I think the easiest, fastest and cheapest way for a 'new MSX' is to build a dedicated MSX emulator for DC and/or PS2. The machines are powerful enough for it. The other advantage is that you can build a new MSX emulator: so, what you want in a real machine: code it in the emulator, and you'll have

Re: Info concerning 'new MSX'

2000-06-21 Thread Mauricio Braga
ag0ny wrote: > > The only way to make the new MSX a success is to produce a machine that is > > cheap, uses advanced hardware, and is somehow compatible with -say- directX > > (dreamcast, PC, MS X-Box) so that games easely could be ported from other > > platforms, has a DVD player, so that people

Re: Info concerning 'new MSX'

2000-06-21 Thread TFH/Fony
- Original Message - From: Marco Frissen <[EMAIL PROTECTED]> > I think the easiest, fastest and cheapest way for a 'new MSX' is to build a > dedicated MSX emulator for DC and/or PS2. The machines are powerful enough > for it. The other advantage is that you can build a new MSX emulator: s