Re: BDOS

1999-09-03 Thread Frits Hilderink
It depends on some other things. Are you using DOS 1 or DOS 2 ? What is the current slot setting and where is this memman segment located ? Do you have two memory mappers ? This gives some problems in DOS 2. [EMAIL PROTECTED] wrote: Hi, Does BDOS use the standard TPA segments if you use

Re: Afraid with Hero? Try Galaga!

1999-09-03 Thread MkII
Take a look at some native C64 games coded in assembler like Green Beret, Better have a dekko at the Spectrum version and gaze upon perfection! 8:D MARK 2 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx

Re: C64 cartridge for MSX. :)

1999-09-03 Thread MkII
Where did you get an ST with 256 color capability? Mine only has 16 out of 512. Weird... There is no Screen 10, 11 and 12 on your Turbo R? O*U*C*H*! Sorry! Once again I mistook a TR ST with an ATARI ST! Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should

Re: Snes vs Megadrive rectification

1999-09-03 Thread MkII
Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000 processor running at 7 mhz. Twice the speed of the SNES. I admit that the Snes has cool graphical features like you mentioned, but take one look at the sonic games released for the Genesis, it has so many layers most

AW: Snes vs Megadrive rectification

1999-09-03 Thread Coen van der Geest
Hi there, Yeah too bad the MSX-2 wasn't a bit more like the SNES or MegaDrive. Would have been awesome to do the kind of games those machines had on MSX. Maybe we get the chance with the new Gameboy coming from Nintendo sometime next year. Should be a PERFECT 2D-console! Was the Turbo-R not

Re: Nice number (was: Japanese voltage)

1999-09-03 Thread David Heremans
Laurens Holst wrote: By the way, the inverse is not always true: If the number of binary digits is prime, is the number itself is not guaranteed to be prime. Example: 2047. Bye, Maarten I still don't get it. ~Grauw sarcastic mode Why aren't we surprised ??? /sarcastic mode

Re: BDOS

1999-09-03 Thread Laurens Holst
Hi, Does BDOS use the standard TPA segments if you use the BDOS call random block read to read a file ? The reason i ask is that whenever i want to load the file in a segment switched by my memory manager (memman) the data is not present! It seems BDOS switches back the standard TPA segment and

Re: Snes vs Megadrive rectification

1999-09-03 Thread Laurens Holst
Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000 processor running at 7 mhz. Twice the speed of the SNES. I admit that the Snes has cool graphical features like you mentioned, but take one look at the sonic games released for the Genesis, it has so many layers most

Re: Nice number (was: Japanese voltage)

1999-09-03 Thread Laurens Holst
I still don't get it. ~Grauw sarcastic mode Why aren't we surprised ??? /sarcastic mode Sighhh, talking about a completely useless message !! You could have cut almost the entire message. No wonder that the bandwith of the Net is getting to small. I was aware of that. Still I

Re: Z-Machine

1999-09-03 Thread Laurens Holst
Laurens Holst ha escrit: No, I haven't run your program, but I can figure what's your idea. If you didn't run it, you didn't get what I mean. Ein? Laurens, you are a bit pretentious! Why do you thik I can't figure what the program does by reading it?? It is a short program and I can

Re: Z-Machine

1999-09-03 Thread Laurens Holst
Of course. But we could make a screen split. Screen 8 (or better screen 7) for the graphics and screen 2 or screen 0 for the text. It would be very fast. AB AB It seems a good idea. I thought that the best option is to use SCREEN 6 for the text. It is as fast as SCREEN 5 but it has

Fw: I have a question about JoyNet...

1999-09-03 Thread Laurens Holst
-- email me: [EMAIL PROTECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ - Oorspronkelijk bericht - Van: Senryo [EMAIL PROTECTED] Aan: [EMAIL PROTECTED] Verzonden: vrijdag

Re: Emulation problems with status register#1

1999-09-03 Thread Maarten ter Huurne
At 05:15 PM 9/2/99 +0200, you wrote: To reset a interrupt from a horizontal line interrupt (reg #19), I used to set the interupt enable bit to zero and then back on again. Turning the bit off also dropped the interrupt. This was better because I could now make the interupt line drop in lesser

Re: BDOS

1999-09-03 Thread Maarten ter Huurne
At 11:47 PM 9/2/99 +0200, you wrote: Does BDOS use the standard TPA segments if you use the BDOS call random block read to read a file ? From the DOS2 Program Interface Specification: (section 2.5) "Any disk transfers will be done to the RAM segments which are paged in when the function call is

Re: Z-Machine

1999-09-03 Thread Antoni Burguera Burguera
Laurens Holst ha escrit: Well run it! Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8) It looks nice and I haven't written it for nothing. You have writed it for run on a computer or for someone who can execute it on his mind. Well, here you have a comment: effects like

Re: 'the MSX page' update / atualizacao de 'the MSX page'

1999-09-03 Thread Manuel Bilderbeek
[Space Man Bow] Martos made this crack using standard BDOS calling. I can't understand why it doesn't work It seems to work, but after the Konami Logo (when it should load), the screen stays white, and beeping can be heard (probably Martos' code indicating an error) Grtjs, Manuel

Re: Snes vs Megadrive rectification

1999-09-03 Thread Daniel Jorge Caetano
On Fri, 3 Sep 1999 09:51:25 +0200, MkII wrote: A 7MHz 68000 can barely handle a single layer without additional hardware. Are you 100% sure those games use exclusively the CPU as the multilayer engine? All good game consoles (SNES, Genesis, PSX, etc), AFAIK, runs all their processors at the

Re: 'the MSX page' update / atualizacao de 'the MSX page'

1999-09-03 Thread Daniel Jorge Caetano
On Fri, 03 Sep 1999 17:26:30 +0200, Manuel Bilderbeek wrote: [Space Man Bow] Martos made this crack using standard BDOS calling. I can't understand why it doesn't work It seems to work, but after the Konami Logo (when it should load), the screen stays white, and beeping can be heard

Re: 'the MSX page' update / atualizacao de 'the MSX page'

1999-09-03 Thread Manuel Bilderbeek
Try using Mapper.com. This error happens here with Solid Snake DISK version when on BDOS2... But if I use MAPPER.COM the problem is solved. Already tried that. Doesn't make a difference. Grtjs, Manuel ((m)ICQ UIN 41947405) PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/) PPS:

Re: 'the MSX page' update / atualizacao de 'the MSX page'

1999-09-03 Thread Daniel Jorge Caetano
On Fri, 03 Sep 1999 18:13:20 +0200, Manuel Bilderbeek wrote: Try using Mapper.com. This error happens here with Solid Snake DISK version when on BDOS2... But if I use MAPPER.COM the problem is solved. Already tried that. Doesn't make a difference. Weird... Have you tried coping it on a

RE: Japanese voltage

1999-09-03 Thread Marco Antonio Simon dal Poz
On Fri, 3 Sep 1999, Maarten ter Huurne wrote: At 02:51 PM 9/2/99 -0300, you wrote: 4.5% is reasonable, but Laurens said it would change from 220V to 330V, a 50% increase! Eh... Laurens wrote 230V (I just looked it up). Well, so that's no problem. But I thought the voltage was going to

Re: Z-Machine

1999-09-03 Thread Laurens Holst
Laurens Holst ha escrit: Well run it! Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8) *sigh* It looks nice and I haven't written it for nothing. You have writed it for run on a computer or for someone who can execute it on his mind. Well, here you have a

Re: Afraid with Hero? Try Galaga!

1999-09-03 Thread Leon Lander
On 03-sep-99 09:50:33 (GMT+2) , MkII wrote ; Take a look at some native C64 games coded in assembler like Green Beret, Better have a dekko at the Spectrum version and gaze upon perfection! 8:D Nah... I use my Spectrum for toasting bread, you know what I mean ;-) Leon Lander

Re: 'the MSX page' update / atualizacao de 'the MSX page'

1999-09-03 Thread Laurens Holst
Try using Mapper.com. This error happens here with Solid Snake DISK version when on BDOS2... But if I use MAPPER.COM the problem is solved. Already tried that. Doesn't make a difference. Weird... Have you tried coping it on a DOS1 disk and boot without DOS2? Is there still no utility

Re: BDOS

1999-09-03 Thread antalvk
I don't know about MemMan (what ver. nr. are you using?), but this might help you: Using own mapperSWITCH-routines (fast!) == If you allocate memory in Dos2 environment, you get a mapperpage ID back in the A-register. This value corresponds with the value

Re: BDOS

1999-09-03 Thread Laurens Holst
However, there is a restriction on the slot the RAM must be in: "environment strings and disk transfer areas must be in the mapper RAM slot." I think "the mapper RAM slot" means the main mapper (primairy mapper slot). On turbo R, this is the internal mapper, on other MSXes this is the

Re: C64 cartridge for MSX. :)

1999-09-03 Thread Leon Lander
On 03-sep-99 09:50:20 (GMT+2) , MkII wrote ; Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should compare a 1982 C64 against a 1983 MSX1 instead. Add a MSX2 to that... Bear in mind that a Commodore freak could very well start speaking of the 1985 Amiga. Or, provided

Re: BDOS

1999-09-03 Thread antalvk
From the DOS2 Program Interface Specification: (section 2.5) "Any disk transfers will be done to the RAM segments which are paged in when the function call is made, even if they are not the original TPA segments." So, if Memman tells DOS2 which segments are selected (I assume it does), this is

Re: Z-Machine

1999-09-03 Thread Antoni Burguera Burguera
Laurens Holst ha escrit: Yes, good idea. Wow! It is really Laurens saying such a thing? 8) And by the way, if you decrease the timing to .1 or so (do the effect twice per interrupt) it is speeded up a lot. Yes. The problem is that, when you have played the game, and you have a map on a

Re: BDOS

1999-09-03 Thread Alex Wulms
] manager (memman) the data is not present ! It seems BDOS switches back = ] the standard TPA segment and ] places the data in the standard TPA segment whenever loading. After that = ] my segment is placed back... ? ] This is indeed the case with MSXDOS2. MSXDOS2 always loads data to the

DOS System variables

1999-09-03 Thread Jon De Schrijder
current DOS kernels (DOS12) use the memorylocations from #f1c9..#f37F. I've never seen any official document describing their contents as 'standard'. However many locations can't be changed in future DOS versions, because of compatibility reasons (example: F36E hook used by diskroms, F34D also

disktransfers

1999-09-03 Thread Jon De Schrijder
disktransfers: +always use page 2 or 3 (#8000-#fffe) +In MSX-DOS (12) environment it is also possible to pass parameters in page 0 and 1, but it is slower (diskrom needs additional slotswitching) +Always make sure that the transferarea is located in the primary ramslot. (in the official way you

Re: BDOS

1999-09-03 Thread Jon De Schrijder
[EMAIL PROTECTED] wrote: "environment strings and disk transfer areas must be in the mapper RAM slot." ... Is there a workaround for this problem ? no you must allocate a primary mapper segment for your disktransfers or use a TPA segment for that purpose. And copy the data to another

Compass

1999-09-03 Thread Jon De Schrijder
Another question remains: how can i arrange that compass (development env) does not use the primary mapper so that that one is free for my program.. because i need segments for that mapper and not from the 1Mb mapper that resides in slot 1.. you can just change the memorysettings in the

Re: 'the MSX page' update / atualizacao de 'the MSX page'

1999-09-03 Thread Daniel Jorge Caetano
On Fri, 3 Sep 1999 20:23:08 +0200, Laurens Holst wrote: Weird... Have you tried coping it on a DOS1 disk and boot without DOS2? Is there still no utility like FIXDISK for Dos1??? To make a disk Dos1-compatible??? (By the way, FIXDISK is meant to convert Dos1 disks to Dos2, but it also works

Re: C64 cartridge for MSX. :)

1999-09-03 Thread MkII
Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should compare a 1982 C64 against a 1983 MSX1 instead. Add a MSX2 to that... Why? MSX1 has already a year advantage over a C64. If you add a 1985 MSX2 the Commodore user would add the 1985 Amiga. Bear in mind that a Commodore

Re: Snes vs Megadrive rectification

1999-09-03 Thread MkII
A 7MHz 68000 can barely handle a single layer without additional hardware. Are you 100% sure those games use exclusively the CPU as the multilayer engine? I'm 100% sure they don't :) The SNES and the MegaDrive both have VDP's that do the scrolling for them. The Sega Genesis has 2 layers with

Re: Snes vs Megadrive rectification

1999-09-03 Thread Daniel Jorge Caetano
On Sat, 4 Sep 1999 02:32:41 +0200, MkII wrote: I'm 100% sure they don't :) The SNES and the MegaDrive both have VDP's that do the scrolling for them. The Sega Genesis has 2 layers with hardware scroll etc. Just like the Gfx9000 P1-modus, only with colors from a smaller palette (which doesn't

Re: Fw: I have a question about JoyNet...

1999-09-03 Thread MARUJO
K_master wrote: Hi. I am a Computer Engineer at Brazil. I was starting a project like the JoyNet. ( About 2 weeks ago ) Good! JoyNet is a child dream! Forever sleeps. The ideia is USE A PARALEL CABLE BETWEEN MSX AND PC. The different thing, it's like the CABLE will Be done, ( HAS