Re: Info concerning 'new MSX'

2000-06-21 Thread Sander van Nunen





 On Tue, 20 Jun 2000, Alex Wulms wrote:

  It does not work like this. At least, not how I interprete it. I think
  the situation is as follows:
  1) ESE *will* develop a V9938 or V9958 clone by reverse-engineering the
  current MSX VDP and ofcourse they make a few enhancements to make it a
  better VDP

 In fact, ESE has plans to do this not just for the VDP, but for other MSX
 hardware as well. For example: SCC.

  2) ESE does not want to start talking with Yamaha. They think that
Yamaha
  will explicitly deny them the permissions to clone the VDP or that
Yamaha
  will ask a license fee for the VDP. Both are undesirable.

 A license fee may be a problem for ESE, but why should it be a problem for
 Frontline/ASCII?

Indeed. And I don't think Panasonic will produce a machine with hardware
that could be the subject of a lawsuit from Yamaha. Imagine, that Yamaha
wins the case by Japanese law! Panasonic then has to withdraw the new MSX
from the shops. I don't see this happen.

Personally, I think that ESE is developing a new MSX, they have permission
from ASCII, they don't know if they may produce a MSX VDP clone and
hopefully Panasonic will produce the new machine.

Developing a new MSX cost a lot of money, but producing and distributing
also costs a lot of money. And then you need service centres to setup and or
train. You need to find retailers who are willing to sell the new MSX
computer and software companies that are willing to produce software for the
computer.

The last TurboR machines where going over the counter for only a fraction of
the initial retail cost. Because nobody wanted to buy such a computer
anymore in Japan.

Now you can buy complete Pentium II pc's starting at prices of $500,
PlaystationII for $400, Dreamcast machines for $300.

Will Panasonic invest a few billions for producing a MSX computer that only
a few people will buy? I hope so, but I don't think so.

Will ASCII encourage people that want to produce new hardware for the MSX or
a complete new MSX? I think so, yes.

The only way to make the new MSX a success is to produce a machine that is
cheap, uses advanced hardware, and is somehow compatible with -say- directX
(dreamcast, PC, MS X-Box) so that games easely could be ported from other
platforms, has a DVD player, so that people will buy the system sooner
because they know that if no software is produced for the system, they still
can use it as a dvd player, has a build in mpeg layer III decompressor chip
(another reason for people to take a change and buy the system)

In other words: make the system compatible, and give it hardware people want
and use today.

Panasonic is making DVD players today, it won't be much of a problem for
them to produce a DVD player with a mpeg layer III decompression and
compression chip, with -let's say a 100Mhz z380 when this chip comes-, a
advanced VDP, a good audio chip, a bios and operating system so that you can
use the system as an advanced MSX(3?) compatible device and interfaces and
connectors to plug in a monitor and keyboard and other hardware devices.

Then you would have a change.

Greetings,

Sander









  3) ESE believes that if they clone the VDP and simply start producing
it,
  that they might get sued by Yamaha. However, since Yamaha never denied
  explicitly to ESE to clone the VDP, ESE believes that they can win the
  case. They believe that they can win the case because a similar case was
  spanned by Sony against the creators of the playstation emulator, who
  reversed-engineered the playstation to build that emulator. Sony lost
  that case. So, if the judge is consistent, Yamaha will loose the case
  against ESE as well.

 Using what country's law was the Sony vs PSX emulator lawsuit? Japanese or
 American or ...? I don't know much about this, but it could make a
 difference.

  4) ESE believes also that if Yamaha would have explicitly denied the
  permission to clone the VDP (black and white, on paper, with a
  signature), that ESE would loose the case.

 Maybe they think so, but is it true?

 I don't think these two situations are essentially different:
 1. ESE made a new VDP without consulting Yamaha.
 2. ESE made a new VDP after Yamaha refused to give permission.

 Either it's legal to make a clone using reverse engineering, or it's not.
 If it's not legal, both case 1 and case 2 are illegal. If it is legal,
case
 1 is OK ofcourse. And case 2 is OK as well, since ESE never needed to ask
 Yamaha in the first place and Yamaha had nothing to refuse.

 Assume it's illegal. In case 2, ESE will have a hard time saying "we
didn't
 think Yamaha would object". That could influence a penalty against ESE,
but
 it doesn't influence whether it's legal or not. In case 1, ESE would still
 have to stop the production of the new VDP if it turns out to be illegal.

 There would only be a difference if Yamaha would give ESE non-public
 documents about the V9958 during the negotiations. In that case, ESE would
 no longer be reverse 

Re: Info concerning 'new MSX'

2000-06-21 Thread ag0ny

On Wed, 21 Jun 2000, Sander van Nunen wrote:

 The only way to make the new MSX a success is to produce a machine that is
 cheap, uses advanced hardware, and is somehow compatible with -say- directX
 (dreamcast, PC, MS X-Box) so that games easely could be ported from other
 platforms, has a DVD player, so that people will buy the system sooner
 because they know that if no software is produced for the system, they still
 can use it as a dvd player, has a build in mpeg layer III decompressor chip
 (another reason for people to take a change and buy the system)

What you want isn't a new MSX, but a cheaper PC! This is not the 'MSX
way'. MSX has been always an easy-to-program, user-friendly system, where
users make hardware developments and upgrades themselves. This should
continue this way. The MSX has a place in market as a cheap HOME COMPUTER
system (remember: HC, not PC!).

Don't think about professional video edition on the MSX, or graphics
renderization. Think about the children that are bought their first
computer by their parents. Think about small companies that can't afford
buying 10-15 PCs just to use the web and send email. Think about schools
and think on the MSX as a learning machine. This is what the MSX is, and
this is where the Wintel platform can't beat us. 

Regards,

"Social engineering is a very common practice in the underground, and almost
magically effective. Human beings are almost always the weakest link in
computer security."




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Re: A1 Spirit

2000-06-21 Thread d-fader

Hehehe...

Just wanted to say it's pretty cool hehe.. Never new there was an
A1-Spirit... Though I still can't figure out y the heck those KoNami guys
made it, but ok... hehe...

well.. see ya'll

d-fader, TeddyWareZ



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RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen



:  -Original Message-
:  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
:  Sent: 21 June 2000 13:56
:  To: [EMAIL PROTECTED]
:  Subject: Re: Info concerning 'new MSX'
:
:
:
:  What you want isn't a new MSX, but a cheaper PC! This is not the 'MSX
:  way'. MSX has been always an easy-to-program, user-friendly system, where
:  users make hardware developments and upgrades themselves. This should
:  continue this way. The MSX has a place in market as a cheap HOME COMPUTER
:  system (remember: HC, not PC!).
:
So, PS2 and DC are, if you forget the MSX basic, in fact, the new MSX-es.
Now all we need is a MSX interface for those machines

M



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RE: Info concerning 'new MSX'

2000-06-21 Thread ag0ny

On Wed, 21 Jun 2000, Marco Frissen wrote:

 :  What you want isn't a new MSX, but a cheaper PC! This is not the 'MSX
 :  way'. MSX has been always an easy-to-program, user-friendly system, where
 :  users make hardware developments and upgrades themselves. This should
 :  continue this way. The MSX has a place in market as a cheap HOME COMPUTER
 :  system (remember: HC, not PC!).
 :
 So, PS2 and DC are, if you forget the MSX basic, in fact, the new MSX-es.
 Now all we need is a MSX interface for those machines

You will agree that at least they're much closer to the MSX than the PC.

Regards,

"Social engineering is a very common practice in the underground, and almost
magically effective. Human beings are almost always the weakest link in
computer security."




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RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen



:  -Original Message-
:  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
:  Sent: 21 June 2000 14:21
:  To: [EMAIL PROTECTED]
:  Subject: RE: Info concerning 'new MSX'
:
:  You will agree that at least they're much closer to the MSX than the PC.
:
absolutely 100%.

that's the problem .. MSX is 'a state of mind', and people tend to compare
PCs with other computers (since PC are most common).. consoles are maybe
closest to an MSX (okay, except for the space shuttle or MIR computers :))
than anything else.
Funny how developers seem to 'go back to the future' .. first homecomputers
were made, easy to set up, plug into TV set and run it. then came PCs,
seperate machines, requiring a seperate space... and now everything is going
back to the first again...

M



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Re: Out to #FC-#FF

2000-06-21 Thread Maarten ter Huurne

On Tue, 20 Jun 2000, David Heremans wrote:

 Is there some page which could tell me how all the MSX version react on
 an in a,(#FF). I know it shouldn't be done but I'm trying to change a
 program...

In MSX turbo R and some MSX2+ machines, the upper 3 bits will always be 1.

The value read will be the selected segment in the largest mapper in the 
system.

Note that "largest" means the number of bits the mapper register is wide, 
not necessarily the amount of memory in that mapper. But I don't know of 
any case where the mapper registers are wider than is necessary for the 
amount of memory connected to them.

Bye,
Maarten


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RE: Info concerning 'new MSX'

2000-06-21 Thread ag0ny

On Wed, 21 Jun 2000, Marco Frissen wrote:

 Funny how developers seem to 'go back to the future' .. first homecomputers
 were made, easy to set up, plug into TV set and run it. then came PCs,
 seperate machines, requiring a seperate space... and now everything is going
 back to the first again...

Yes, this is why MSX can succeed if somehow ASCII manages to release a new
generation: cheaper and easier to program.

"Social engineering is a very common practice in the underground, and almost
magically effective. Human beings are almost always the weakest link in
computer security."




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Re: Info concerning 'new MSX'

2000-06-21 Thread Sander van Nunen

Mass production makes computers cheap. The question is: will any company
make that much MSX computers?

Maybe there will a new -out of the box- MSX computer. But I don't think it
will be cheap. Because there is no market.

We have moonsound, Graphics 9000, padial's z380 etc. Are those hardware
extensions cheap? Nope.

Why? Because the market is to small. I agree that the MSX computer is a HC.
But children these days are learning on the PC at school , not on a MSX.
There is more software for children on the pc now, than there ever was for
the MSX.

I don't think ASCII and ESE can beat mass production prizes to give the MSX
a big marketshare what it needs to survive on the long term. Look at the
trouble the Dreamcast has to get enough software developers for there
system.

Everybody knew Sony whould beat them with the Playstation2 before it was
launched. And with DVD and Broadband modems people will buy a playstation2
sooner than a new MSX.

- Original Message -
From: "ag0ny" [EMAIL PROTECTED]

  Funny how developers seem to 'go back to the future' .. first
homecomputers
  were made, easy to set up, plug into TV set and run it. then came PCs,
  seperate machines, requiring a seperate space... and now everything is
going
  back to the first again...

 Yes, this is why MSX can succeed if somehow ASCII manages to release a new
 generation: cheaper and easier to program.

It will only succeed if there will be enough software developers developing
for the system. And that's why Microsoft is developing a game machine that's
compatible with pc's: they know developers will not start to develop for a
new machine if they can't port there code easy.

Metal Gear Solid costed about $2.500.000  to develop. Do you really think
any big software developer will put that kind of money in a new system if
they aren't sure that they will earn a few bucks?

If there is a market for a homecomputer, why did only Panasonic develop a
new MSX (turbo R)? And why did they left MSX for 3DO? Because there wasn't a
market anymore. And they hadn't any return of investment anymore too.

Why did Commodore stop with the Amiga range? Why did Atari stop with the
1024? Why did sharp stop with the X68000? Bad marketing? Maybe that was a
part of it. But the big reason was that the PC computer, because of mass
marketing, went cheaper and cheaper, more people bought it, and more and
more software came available for cheaper prices.

The only way to get a MSX in peoples homes is to cloak it in some other
device. And even then (think about the Commodore CDTV and Philips CDI) you
have a small change of succeding.

If there is a new MSX, say MSX3, and it looks like a real MSX HC, I'm sure
some of us will buy it. I will, if it's not to expensive. And, maybe there
will be a Moonlight Saga 2 for it and a few tools. But it won't be cheaper
than a PSX2 or the cheapest pentiumII pc with a Nvidia Gforce.

The schools I know, use computers that learn children how to use computers
when they go to the next school, at home and when they go to work in the end
when they have growned up. That is a pc for 99% and a few macintosh
computers here and there.

If you visit www.amiga.com, you can read that they are busy with
re-introducing a new amiga. It uses pc hardware, and it will run Linux as
the operating system. Why? read this article again..

Maybe we can safely conclude that the HC era is over, not for us, but for
the big market. Can ASCII and ESE restart this era? Let's pray for it.

-Sander








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RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen



:  -Original Message-
:  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
:  Sent: 21 June 2000 17:20
:  To: [EMAIL PROTECTED]
:  Subject: Re: Info concerning 'new MSX'
:
:  Everybody knew Sony whould beat them with the Playstation2 before it was
:  launched.
Not quite true.. Maybe marketing wise, but for developers, PS2 is hell,
compared to the DC. then again, Sony has the money to change that in an
instant, so it'll change..

What should be considered is if there's an actual _need_ for a new MSX...
And IMO, there is no need at all. 99% of the people don't know MSX at all,
the MSX crowd consists of die-hards, of which 80% is using emulators.
If someone can give good arguments why a new MSX should be developed, please
do so... And I don't mean the 'oh MSX is so nice, with MSX basic, etc'
stuff, no, real valid arguments... like:
- PC architecture sucks (true)
- need for a real standard (also true)

etc..
but it would need *huge* marketing efforts, lots of money, and very
aggresive commercialisation... who's willing to do that? Panasonic? Nah, it
would need a consortium...

oh well, we'll se what happens. I'll -as I said before- buy one anyway, just
because I'm a geek :-)

M



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Re: Info concerning 'new MSX'

2000-06-21 Thread Sander Zuidema

Hey,

Let's not forget the MSX had one major advantage:
All the information on how to program the computer
was available for the users themselves...
No expensive developer kits, qn easy to use basic for beginners
and easy to learn assembly for the advanced users.
This is a major advantage the MSX has. I think a new MSX COULD help to
learn a lot of young people more about how computers work, and how
they can be programmed (efficiently).
Just like it was for almost everybody who was MSX-fanatic in the nineties ;)

Greetings,

Sander



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Re: Info concerning 'new MSX'

2000-06-21 Thread Maarten ter Huurne

On Tue, 20 Jun 2000, ag0ny wrote:

  Maybe a greater advance in the new MSX graphics scheme would be
   RAM-mapped VRAM (it is VRAM being directly accesible by the CPU). In
   this way, all VRAM access by the CPU would be MUCH faster: just put
   the value you want where you want, instead of OUTing the address and
   then the value.

This is what the Brazilian ADVRAM project is about.
It doesn't even need a new VDP, it can be done with V9938/58.

  I don't think that is such a good idea, because of accidentally
  overwriting vdieo-data with other data and you could get an access
  conflict between CPU and VDP when they try to access both at the same
  time. It's pretty hard to get that working properly and even still...
  timing, as for a game timing is everything.

 We currently have this problem, because we're using a CPU without memory
 protection. Any memory area can be (accidentally or not) overwritten.
 This problem is already there, and adding RAM-mapped VRAM wouldn't add
 any new trouble.

Agreed, accidental overwriting is not an additional problem of direct VRAM 
access. Besides, it is not very likely. Most programs will page in VRAM 
only when they need it.

VRAM being accessed by both CPU and VDP at the same time is also not a big 
problem. There are two levels at which it can go wrong:
- low level: the VRAM IC is accessed by CPU and VDP at the same time.
- high level: e.g. a VDP copy command overwrites directly written data.

The high level problem already exists with the current VDP, it is not 
specific to direct VRAM access. Also, this type of problem is very rare in 
most practical programs.

The low level problem is solvable in hardware. In fact, it must be solved 
in hardware.

One solution is to use dual ported RAM (RAM ICs that can handle two 
accesses at the same time). I heard this type of RAM is expensive, but I'm 
not sure if that's also true for small amounts (128K).

Another solution is to delay the CPU when the VRAM is being used by the 
VDP. The VDP can also be delayed, but not much, because it will need the 
VRAM to create its display signal.

In my view, there is only one big disadvantage of direct VRAM access: 
existing MSXes don't have it.

Bye,
Maarten


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Re: Info concerning 'new MSX'

2000-06-21 Thread Ricardo Bittencourt Vidigal Leitao

On Wed, 21 Jun 2000, Maarten ter Huurne wrote:

 - low level: the VRAM IC is accessed by CPU and VDP at the same time.

In the ADVRAM this never happens, because the dynamic rams
used in the msx are replaced by static ram, much faster. Since the
rate the VDP request data to vram is the same, and the memory is faster,
there are lots of "windows" where the cpu can read the data from vram.
That's why vdp commands can run in parallel with cpu reads/writes.


Ricardo Bittencourt   http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED]  "Ricardo is subtle, but malicious he is not"
-- Uniao contra o forward - crie suas proprias piadas --



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Re: Info concerning 'new MSX'

2000-06-21 Thread Maarten ter Huurne

On Wed, 21 Jun 2000, Sander van Nunen wrote:

 The only way to make the new MSX a success is to produce a machine that
 is cheap, uses advanced hardware, and is somehow compatible with -say-
 directX (dreamcast, PC, MS X-Box) so that games easely could be ported
 from other platforms, has a DVD player, so that people will buy the
 system sooner because they know that if no software is produced for the
 system, they still can use it as a dvd player, has a build in mpeg layer
 III decompressor chip (another reason for people to take a change and buy
 the system)

It would be easier to write an MSX emulator for PS2 or DC. Or for Dolphin 
or X-Box, when they are released.

PS2 can already play DVD movies. Adding such a feature to the new MSX would 
only make it more expensive. MSX itself doesn't need DVD.

And don't forget that selling the console hardware is not profitable. 
Consoles are sold at cost level, sometimes even below cost. Companies like 
Sony make money on the licenses they sell to game publishers. If you make a 
machine that is compatible with an existing console, you won't get license 
fees and you'll be competing with under-priced hardware.

I don't think new MSX should be targeted at the masses. They are quite 
happy with PC, Mac and consoles. New MSX would be a niche market, hopefully 
a niche that is large enough to make it commercially feasible.

Using programmable ICs as components (like ESE does), it's not necessary to 
build a production line for the new MSX ICs. This decreases the initial 
investment, so there is a smaller risk for Panasonic.

 Panasonic is making DVD players today, it won't be much of a problem for
 them to produce a DVD player with a mpeg layer III decompression and
 compression chip, with -let's say a 100Mhz z380 when this chip comes-, a
 advanced VDP, a good audio chip, a bios and operating system so that you
 can use the system as an advanced MSX(3?) compatible device and
 interfaces and connectors to plug in a monitor and keyboard and other
 hardware devices.

Even the announced 33MHz Z380 was never made. I don't think there will ever 
be a 100MHz Z380.

The easiest way to get an extremely fast Z80 compatible CPU would be to ask 
Transmeta to develop a Crusoe with Z80 code morphing...

Bye,
Maarten


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Re: Info concerning 'new MSX'

2000-06-21 Thread Alex Wulms

] On Wed, 21 Jun 2000, Sander van Nunen wrote:
] The easiest way to get an extremely fast Z80 compatible CPU would be to ask 
] Transmeta to develop a Crusoe with Z80 code morphing...
Or ask Zilog to start producing that eZ80 they promised a while ago...

Kind regards,
Alex Wulms

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 The MSX newsgroup: comp.sys.msx
 The MSX IRC channel: #MSX on Undernet




Re: Out to #FC-#FF

2000-06-21 Thread Alex Wulms

] On Tue, 20 Jun 2000, David Heremans wrote:
] 
]  Is there some page which could tell me how all the MSX version react on
]  an in a,(#FF). I know it shouldn't be done but I'm trying to change a
]  program...
] 
] In MSX turbo R and some MSX2+ machines, the upper 3 bits will always be 1.
] 
] The value read will be the selected segment in the largest mapper in the 
] system.
Unfortunately this is not the case on the MSX turbo R when you insert an 
external mapper with a size larger then 512kB. The MSX turbo R has 
low-impedance pull-up registers for the 3-upper bits. They pull the line up 
stronger then the average external mapper can pull the line down. Hence, the 
3-upper bits will always be 1. Even if the external mapper tries to pull one 
of those bits down to 0.

Kind regards,
Alex Wulms

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Re: A1 Spirit

2000-06-21 Thread Tristan

 Hehehe...
 
 Just wanted to say it's pretty cool hehe.. Never new there was an
 A1-Spirit... Though I still can't figure out y the heck those KoNami guys
 made it, but ok... hehe...

Isn't it very obvious that it's a promotional item made for 
Panasonic? Pana simply paid Konami big bucks to put their hit game 
title with that steering wheel.

The A1 logo is also in a similar font as the FS-A1ST and FS-A1GT 
markings.

But indeed, it's a cool and very rare item :]


Tristan 

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Re: A1 Spirit

2000-06-21 Thread d-fader

 Isn't it very obvious that it's a promotional item made for
 Panasonic? Pana simply paid Konami big bucks to put their hit game
 title with that steering wheel.

Yeah, guess indeed BIG bucks are paid for it! Big business for Konami...
hehe.. With that money the Snatcher and SD-Snatcher project is payed...
...ofcourse... how stupid of me :) *just kiddin'*

 The A1 logo is also in a similar font as the FS-A1ST and FS-A1GT
 markings.
 Think it was a bit of a promotion for the Turbo-R?? Hmmm.. then it's even
more odd!! hehe...

 But indeed, it's a cool and very rare item :]
Just exactly how RARE is it?? Does any1 on this list has a copy, or knows
someone who has the original???

Just curious...

 Tristan
d-fader



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Re: A1 Spirit

2000-06-21 Thread Ivan Latorre

d-fader wrote:

  The A1 logo is also in a similar font as the FS-A1ST and FS-A1GT
  markings.
  Think it was a bit of a promotion for the Turbo-R?? Hmmm.. then it's even
 more odd!! hehe...

Yes, it is more old (1987). So de A1 logo is referring to Panasonic FS-A1,
FS-A1mkII and/or FS-A1F MSX2 computers (these are the first computers
made by Panasonic with the A1 logo)

Greets





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Re: Info concerning 'new MSX'

2000-06-21 Thread Maarten ter Huurne

On Wed, 21 Jun 2000, Alex Wulms wrote:

 ] The easiest way to get an extremely fast Z80 compatible CPU would be to
 ] ask Transmeta to develop a Crusoe with Z80 code morphing...

 Or ask Zilog to start producing that eZ80 they promised a while ago...

As I understood it, Zilog made a design for the eZ80, but wasn't going to 
produce it. Companies that want to use the eZ80 can license the design and 
find a manufacturer themselves. This is probably because the eZ80 is 
intended as part of a "everything on a single IC" solution, where the other 
components in the same IC will be different for every customer.

By the way, I think Z80 Crusoe would be faster than eZ80. But it's only a 
theoretical processor. I don't think Transmeta themselves will write Z80 
code morphing and I doubt that they will release the specs so that someone 
else can create it.

Bye,
Maarten


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Re: PLEASE PAY ATTENTION! IMPORTANT!

2000-06-21 Thread Ricardo Jurczyk Pinheiro

At 09:09 AM 6/20/00 +0200, you wrote:
RJP wrote

Hey, it´s me!   

 [Eric was a naughty boy and wrote blahblah in *dutch*]

=)  

Please, I want mustard too. And don´t forget my soft-drink...

;-)

Pepsi or Coke? ;-)

Pepsi (dislike monopolies...)   

I misaddressed that mail, I already said I was sorry.
I'll be a good boy and and behave, ok? :-)


=D




Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola  Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!)  |_ Sola Gratia  |
UFF - Niteroi - RJ - Brazil  -  [EMAIL PROTECTED]_|  Sola Fide  |
MSX, ST, B5, X-F, Anime, Christian, Maths, CuD, Linux!_|  Solo Cristi  |
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RE: Info concerning 'new MSX'

2000-06-21 Thread Marco Frissen

I think the easiest, fastest and cheapest way for a 'new MSX' is to build a
dedicated MSX emulator for DC and/or PS2. The machines are powerful enough
for it. The other advantage is that you can build a new MSX emulator: so,
what you want in a real machine: code it in the emulator, and you'll have an
emu that supports MSX1,2,2+,TR,3(?)

cheers,

Marco



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