Re: just, want to know if I receive mail from the mailinglist.

2002-02-12 Thread Eric Boon

 carnaval? what's that? :)


[Punchline is in dutch - pettyful translation below]
Carnaval? Da's keigaaf man! Kan je eindelijk es
3 dagen helemaal jezellef zijn!
[/punchline]

The only few days in the year when you can finally
*really* be yourself! - it's by some dutch comedian,
forgot the name...

Eric
--
tänään olen vaarallinen



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Re: just, want to know if I receive mail from the mailinglist.

2002-02-12 Thread Bastiaan

It's from the comedian Hans Teeuwen!

Who would have thought this information would be worth mentioning in a
MSX-mailinglist ?!? ;-)
Bastiaan
-Original Message-
From: Eric Boon [EMAIL PROTECTED]
Newsgroups: local.msx.int
Date: Tuesday, February 12, 2002 8:08 PM
Subject: Re: just, want to know if I receive mail from the mailinglist.


 carnaval? what's that? :)


[Punchline is in dutch - pettyful translation below]
Carnaval? Da's keigaaf man! Kan je eindelijk es
3 dagen helemaal jezellef zijn!
[/punchline]

The only few days in the year when you can finally
*really* be yourself! - it's by some dutch comedian,
forgot the name...

Eric
--
tänään olen vaarallinen



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Re: just, want to know if I receive mail from the mailinglist.

2002-02-12 Thread Adriano Camargo Rodrigues da Cunha


 Are all the active MSX users going to celebrate carnaval?

Surely! :)


Adriano Camargo Rodrigues da Cunha  ([EMAIL PROTECTED])
http://www.adrpage.cjb.net  MSX: more fun per less MHz

Who? Me, worry? - Bill Gates, about problems with Windows



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Re: just, want to know if I receive mail from the mailinglist.

2002-02-12 Thread Adriano Camargo Rodrigues da Cunha


 Are all the active MSX users going to celebrate carnaval?
 carnaval? what's that? :)

The english word is carnival. Carnaval is the portuguese word. It's
a brazilian holiday, where everybody goes party, dancing samba, drinking beer,
having fun, etc. Programmers like carnival because it's the best time to stay
at home programming. :)


Adriano Camargo Rodrigues da Cunha  ([EMAIL PROTECTED])
http://www.adrpage.cjb.net  MSX: more fun per less MHz

Who? Me, worry? - Bill Gates, about problems with Windows



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RE: just, want to know if I receive mail from the mailinglist.

2002-02-12 Thread Frits Hilderink


 
 
  Are all the active MSX users going to celebrate carnaval?
  carnaval? what's that? :)
 
   The english word is carnival. Carnaval is the 
 portuguese word. It's
 a brazilian holiday, where everybody goes party, dancing 
 samba, drinking beer,
 having fun, etc. Programmers like carnival because it's the 
 best time to stay
 at home programming. :)
 

In that case...

I'm celebrating !!!


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How to converte keyboard matrix data to ASCII?

2002-02-12 Thread Daniel Caetano


  People,

  I'm translating Snatcher to portuguese and then to English.
At this time, the translation is going very well, and I'll
release betas as soon as the final programming problems
finish.
  I found a little problem that I'm not being able to solve.
The game reads the columns and lines of the keyboard to find
what key is pressed. It's the only way, since it replaces
the interrupt. But this is not the point.
  At one place, the game converts the data (line and column
got on the key matrix) to a character value, based on a 
internal table. This table originaly pointed to Kanji/Hiragana
characters (Japanese language). I converted them ASCII values
and it really works... well... in some machines.

  The problem resides in the fact the relation 
line/column - ASCII is NOT defaut. It seems to be different
on several machines, even if they are from the same country
and have similar keyboard.
  The result is: in some computers, the keys act as expected
(when you press the A key, the A appears on the screen).
But on other computers, when you press the A key, something
different appears (say, an 8 is shown).

  Once there is no default way to convert a line/colum from
keymatrix to a ASCII code (the BIOS has a table, but it's
position is not the same in every computer), I think the solution
is to preload the proper convertion table in the upper memory (say,
on the PLAY queue space) and point the game to look there.
  This would be ok IF I knew a way to detect what the hell
kind of keyboard the machine uses.
  One way to detect it is asking to the user to push some keys,
but this is very annoying and not compatible with the work I'm
doing on Snatcher.

  I'm writting here in the hope someone know a misterious way
to detect the keyboard type.

  Before someone ask me, I know the byte 0x002C of ROM says me
the keyboard type. But this means nothing. On computers with
the same value for this byte, the answer of the key matrix was
different one from another. )^=

BTW, Snatcher is non-standard in many aspects. This is one of
them. Konami never thought to release this game outside its
county (this explains why they do not worried about differente
keyboard types than the japanese one). 

  I hope someone can help me, and I can continue the translation.

  Thanx in advance.

  Daniel Caetano

PS: The actual stage of translation is somewhat more advanced than
Oasis was. But as soon as this problem is fixed, the translation
will not be hard, since I had developed several programs that
automatically replaces the texts and relocate them when they
do not fit in the space.


  []'s

  Daniel Caetano
  [EMAIL PROTECTED]

...A necessidade de criatividade e' o que contribui para a 
mudanca. A criatividade mantem o criador vivo. (Frank Herbert)
http://soulmatrix.dynodns.net/ - This OS/2 system uptime is 0 days 05:42 hours.


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Re: How to converte keyboard matrix data to ASCII?

2002-02-12 Thread konamiman

   I'm writting here in the hope someone know a misterious way
 to detect the keyboard type.

If you cannot solve it, do it the hard way: release different translation versions for 
each different MSX computer/keyboard layout. Or, just make a patch program for the 
game disks, so the user can select and try the different layouts until he founds the 
correct one for his machine.

Yeah, not a very elegant solution, but if there is not another one...


Konami Man escribiendo desde el curro
(¡qué malo soy!)
[EMAIL PROTECTED]
http://www.konamiman.com
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