Re: Illusion City on MSX2 machines

1999-08-16 Thread Rieks W. Torringa

Hey

I wonder everybody is talking about Illusion City for MSX2 machines but 
even
when it's running on a MSX2 machine lots of us still can't understand what
it's about, So my question is: Is it going to be translated aswel or is it
going to be just an msx2 version

Hahahaha... You just wouldn't think being able to play Illusion City on your
MSX2 is enough ? But hey, ofcourse everyone knows that it would be quite
a good thing to translate the game. Ofcourse I'm willing to give it a shot, 
but
I need someone who is able to implement the English texts, preferrably by 
some
kind of editor. And even if there is someone able to do this, the language 
of
Illusion City is said to be quite difficult, as the setting of the story is 
Hong
Kong and there are some Chinese things included, too...

Even if you don't understand a word of Japanese, Illusion City remains to be
a great game.

Bye
Rieks


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Re: Illusion City on MSX2 machines

1999-08-13 Thread Laurens Holst

   I ran Illusion City(IC) in Turbo-R's Z80 mode.
 How? Easy, on Mega
   SCSI's FD emulation I can change CPU mode pressing
 Z (Z80) or R
   (R800) when a disk "change". People is so slow,
 very slow, you can
   sleep playing!
 
   Without jokes, the music and animations ran in
 normal speed but the
   characters move is boring, is like a MSX-emulator!
 But in MSX running
   at 7Mhz the game can be more playable.

Well, that was the idea.
And besides, the code is really written POORLY. I think I might be able
to optimiye some things. However, I have to be careful with that. I
will first try to get it working.


~Grauw


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Re: Illusion City on MSX2 machines

1999-08-13 Thread Laurens Holst

 I wonder everybody is talking about Illusion City
 for MSX2 machines but even
 when it's running on a MSX2 machine lots of us still
 can't understand what
 it's about, So my question is: Is it going to be
 translated aswel or is it
 going to be just an msx2 version

One thing at a time. First lets get it working, and maybe a translation
later. That's a completely different part of the program, you know. Not
part of the Illusion City BIOS, like memory mapping and Z80/R800
switching/detection.


~Grauw


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Re: Illusion City on MSX2 machines

1999-08-13 Thread Laurens Holst


 Where can I get a version that supports slot 3-2 ?
 
 Or..
 
 What do I have to patch to make it use slot 3-2 ?

Aargh!!! Wait, please! I'm working on it!

by the way, If you have a 256k or larger mapper in slot 3-2 Illusion
City already supports it.


~Grauw


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Re: Illusion City on MSX2 machines

1999-08-02 Thread Frits Hilderink


Where can I get a version that supports slot 3-2 ?

Or..

What do I have to patch to make it use slot 3-2 ?

Daniel Jorge Caetano wrote:

   Daniel,

   Hey!

  Well, if someone adapt it to NOT detect TurboR, I can test it.
   This game was created to run on Turbo-R, then you must be a very like
   Turbo-R MSX2 computer.

   If the only suposition of IC is that the RAM is in slot 3.0, my computer is
 perfectly good to test it... (-: I just need the Carchano's Kanji Cartridge... (-:

  []'s Daniel Caetano

 Windows practical joke: Write a program that works.
 +---+
 |[EMAIL PROTECTED] -  www.os2brasil.com.br/novidades/drivers.shtml|
 |MSXPage: www.fudeba.cjb.net - OS/2: www.os2brasil.com.br/novidades/|
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Re: Illusion City on MSX2 machines

1999-07-31 Thread Richard Bosch


Hi

I wonder everybody is talking about Illusion City for MSX2 machines but even
when it's running on a MSX2 machine lots of us still can't understand what
it's about, So my question is: Is it going to be translated aswel or is it
going to be just an msx2 version

Richard Bosch

You can contact me at

[EMAIL PROTECTED]
[EMAIL PROTECTED]

and by snail mail

Duivelmolen 5
5345 ZR  Oss

Phone
0621-885554

  People,

  Hi!

  I ran Illusion City(IC) in Turbo-R's Z80 mode. How? Easy, on Mega
  SCSI's FD emulation I can change CPU mode pressing Z (Z80) or R
  (R800) when a disk "change". People is so slow, very slow, you can
  sleep playing!

  So, I think the game DO NOT use R800 opcodes, right? (-:

  Without jokes, the music and animations ran in normal speed but the
  characters move is boring, is like a MSX-emulator! But in MSX running
  at 7Mhz the game can be more playable.

  Well, if someone adapt it to NOT detect TurboR, I can test it.

 []'s Daniel Caetano

Dos: Venerable.  Windows: Vulnerable.  OS/2: Viable.
+---+
|[EMAIL PROTECTED] -  www.os2brasil.com.br/novidades/drivers.shtml|
|MSXPage: www.fudeba.cjb.net - OS/2: www.os2brasil.com.br/novidades/|
+---+





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Re: Illusion City on MSX2 machines

1999-07-31 Thread Giovanni R. Nunes


  Daniel,

 So, I think the game DO NOT use R800 opcodes, right? (-:

  May be, remeber that MicroCabbin games was made using a commom and
  multi-plataform programing language and then, compiled to MSX. Perhaps
  IC only needs a fast CPU. But remember, R800 is at least five
  times faster than classical Z80... Peharps MicroCabin programmers
  optimized their "commom multi-..." to Turbo-R...
  
 Well, if someone adapt it to NOT detect TurboR, I can test it.

  This game was created to run on Turbo-R, then you must be a very like
  Turbo-R MSX2 computer.


  ---
  Giovanni Nunes, [EMAIL PROTECTED]
  Ciclop mode ON. P)




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Re: Illusion City on MSX2 machines

1999-07-31 Thread Daniel Jorge Caetano

  Daniel,

  Hey!

 Well, if someone adapt it to NOT detect TurboR, I can test it.
  This game was created to run on Turbo-R, then you must be a very like
  Turbo-R MSX2 computer.

  If the only suposition of IC is that the RAM is in slot 3.0, my computer is
perfectly good to test it... (-: I just need the Carchano's Kanji Cartridge... (-:

 []'s Daniel Caetano

Windows practical joke: Write a program that works.
+---+
|[EMAIL PROTECTED] -  www.os2brasil.com.br/novidades/drivers.shtml|
|MSXPage: www.fudeba.cjb.net - OS/2: www.os2brasil.com.br/novidades/|
+---+





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Re: Illusion City on MSX2 machines

1999-07-30 Thread Daniel Jorge Caetano

On Thu, 29 Jul 1999 20:36:50 -0300 (EST), Giovanni R. Nunes wrote:

  People,

  Hi!

  I ran Illusion City(IC) in Turbo-R's Z80 mode. How? Easy, on Mega
  SCSI's FD emulation I can change CPU mode pressing Z (Z80) or R
  (R800) when a disk "change". People is so slow, very slow, you can
  sleep playing!

  So, I think the game DO NOT use R800 opcodes, right? (-:

  Without jokes, the music and animations ran in normal speed but the
  characters move is boring, is like a MSX-emulator! But in MSX running
  at 7Mhz the game can be more playable.

  Well, if someone adapt it to NOT detect TurboR, I can test it.

 []'s Daniel Caetano

Dos: Venerable.  Windows: Vulnerable.  OS/2: Viable.
+---+
|[EMAIL PROTECTED] -  www.os2brasil.com.br/novidades/drivers.shtml|
|MSXPage: www.fudeba.cjb.net - OS/2: www.os2brasil.com.br/novidades/|
+---+





MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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Illusion City on MSX2 machines

1999-07-29 Thread Giovanni R. Nunes


  People,

  I ran Illusion City(IC) in Turbo-R's Z80 mode. How? Easy, on Mega
  SCSI's FD emulation I can change CPU mode pressing Z (Z80) or R
  (R800) when a disk "change". People is so slow, very slow, you can
  sleep playing!

  Without jokes, the music and animations ran in normal speed but the
  characters move is boring, is like a MSX-emulator! But in MSX running
  at 7Mhz the game can be more playable.


  ---
  Giovanni Nunes, [EMAIL PROTECTED]




MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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