There is a related issue, "Scripts" ought to be read/parsed BEFORE other
elements that might refer to them, e.g. Aliases/Actions/Keys/Triggers
and Timers can all use functions/variables defined in a script so
scripts should be loaded AFTER Variables but before these others...
For example the
Compilation does not resolve run-time functions. For example, take a Lua
script, run it through luac, and it'll run fine. Compilation just helps us
detect syntax errors in scripts.
As far as I know, we don't have any order loading issues in 2.1 and nor in
3.0 except _maybe_ for the variables
** Also affects: mudlet
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1670586
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