[Mudlet-makers] [Bug 1671978] Re: Variables Data in Profile save file located and read after Lua code that may use them is compiled

2017-03-14 Thread Stephen Lyons
There is a related issue, "Scripts" ought to be read/parsed BEFORE other elements that might refer to them, e.g. Aliases/Actions/Keys/Triggers and Timers can all use functions/variables defined in a script so scripts should be loaded AFTER Variables but before these others... For example the

Re: [Mudlet-makers] [Bug 1671978] Re: Variables Data in Profile save file located and read after Lua code that may use them is compiled

2017-03-14 Thread Vadim Peretokin
Compilation does not resolve run-time functions. For example, take a Lua script, run it through luac, and it'll run fine. Compilation just helps us detect syntax errors in scripts. As far as I know, we don't have any order loading issues in 2.1 and nor in 3.0 except _maybe_ for the variables

[Mudlet-makers] [Bug 1670586] Re: /usr/games/mudlet:11:QExplicitlySharedDataPointer:QNetworkConfiguration::~QNetworkConfiguration:QHashData::free_helper:QHash:QHash

2017-03-14 Thread Vadim Peretokin
** Also affects: mudlet Importance: Undecided Status: New -- You received this bug notification because you are a member of Mudlet Makers, which is subscribed to Mudlet. https://bugs.launchpad.net/bugs/1670586 Title: