Hi Everyone,
Does anyone know if there's a standard way to calculate pan laws for
stereo-wide panning ?
By stereo-wide I mean panning something beyond the speakers by using
180-degree shifted signal in the opposite speaker. For example, for
beyond hard left you would output full gain signal
My thoughts exactly :)
Thanks.
On 06/02/2012 16:28, Rich Breen wrote:
I don't suppose there's any chance this class can be taken remotely?
thanks,
rich
On Feb 6, 2012, at 2:11 AM, music-dsp-requ...@music.columbia.edu wrote:
Subject: [music-dsp] ANN: audio programming course
Hello everyone,
Just putting this out there in case anyone has some suggestions. We are
currently looking at a multichannel panning method for 3D audio, we have
found a paper that describes the Speaker-Placement Correction Amplitude
Panning (SPCAP) method which seems to be an improvement over
L = ((1+w)L + (1-w)R)/2
R = ((1+w)R + (1-w)L)/2
0=w=2
0 = mono
1 = normal
2 = full wide
Tom
On 07-Feb-12 11:20, Ross Bencina wrote:
Hi Everyone,
Does anyone know if there's a standard way to calculate pan laws for
stereo-wide panning ?
By stereo-wide I mean panning something beyond the
Beyond needs to be defined. It may be worth remembering that the
mostly standard pan law is predicated on the virtual source passing
along an arc of a circle centred on the listener (constant power), so
going beyond has to be defined in that context - the motion between
the speakers with
There is no valid psychoacoustic method to accomplish this and so there can
be no valid pan laws to accomplish this. The stereo illusion is like an
optical illusion and is quite restricted. The only reason that one can on
rare occasions here something beyond the angle of the speakers (in the 60
@Ross, Nigel: Thanks for information. That was enlightening. :)
I'd be really grateful if someone would suggest a book audio filter
design where I can see all of these comparisons in form of
mathematical equations ?
Regards,
Shashank
On Tue, Feb 7, 2012 at 12:44 PM, Nigel Redmon
On 02/07/2012 06:04 AM, robert bristow-johnson wrote:
so it looks like you have 31 biquads in cascade, right? and they are
all peaking-EQ filters from the cookbook, right? (perhaps the bottom
band and the top band are shelving EQs.)
i would suggest not using Q, but use the BW option in the
Ambiophonics (actually Panambiophonics) requires four speakers to reproduce
a full 360 degrees of direct sound localization in the horizontal plane. It
deliberately does not employ HRTFs. The basic program is RACE which stands
for Recursive Ambiophonic Crosstalk Elimination. It is a shame that
Unless I am completely mixing this up with some other system, I recall
some demo soundfile you posted some while back (must have been via
sursound) using two adjacent speakers, and getting a
quasi-surround/widening effect. I recall it particularly, because just
using my two toy Apple speakers
On Tue, Feb 7, 2012 at 12:20 PM, Ross Bencina
rossb-li...@audiomulch.com wrote:
Hi Everyone,
Does anyone know if there's a standard way to calculate pan laws for
stereo-wide panning ?
By stereo-wide I mean panning something beyond the speakers by using
180-degree shifted signal in the
That was mine. There are several demo tracks on the Ambiophonic website
that you can download. But you should get the free Apple/Android(not free)
Ambiophonic app or the free Hotto Transcoder and play your own favorite
recordings via good speakers. Angelo Farina and others on the Sursound list
To me the (really) old invert a channel trick has never been a proper way
to get surround, while I'd avoid it because it's totally not mono-friendly
(obviously), I like the idea of enhancing a panning knob with it, as to me
it's always useful to have a section (in a sequencer or synth) that's
test.
--
r b-j r...@audioimagination.com
Imagination is more important than knowledge.
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Thanks for the responses,
Seems like I may have asked the wrong question.
Ralph Glasgal wrote:
There is no valid psychoacoustic method to accomplish this and so
there can be no valid pan laws to accomplish this.
In this instance I'm not really concerned with psychoacoustics. What I
need is
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