Re: [music-dsp] Oversampling and CPU + Bandlimited Distortion Effects?

2013-11-29 Thread Thomas Strathmann
On 29.11.13 09:35, Tim Goetze wrote: Harmonics in electric guitar signals tend to roll off quite fast though. There's usually not much high-frequency spectral content to worry about, relaxing this requirement greatly in practice. BTW, for those who can read some German, this book

Re: [music-dsp] Oversampling and CPU + Bandlimited Distortion Effects?

2013-11-29 Thread Nigel Redmon
Hi Stephan, I don't disagree with Robert's formula at all. I'm simply saying it doesn't apply. In a real implementation, you clip the signal as soon as you get outside of the portion of the polynomial curve you're using. And that happens very quickly. (Sure, you could say that you'll use a

Re: [music-dsp] Oversampling and CPU + Bandlimited Distortion Effects?

2013-11-29 Thread robert bristow-johnson
well, i dunno how many real-world implementation[s] use the integral of (1-x^2)^N or (1-x^N)^2 (the former was my proposal and the latter is Stephan's idea). Nigel says it doesn't apply because his premise is that he'll be clipping the polynomial anyway, so i presume the case for doesn't

Re: [music-dsp] Oversampling and CPU + Bandlimited Distortion Effects?

2013-11-29 Thread Nigel Redmon
Not to Robert so much, but for anyone who hasn't thought too deeply about guitar amps, maybe it's helpful to look at what you're up against. It's the extremely wide useful range of the distortion that fundamental to the issue. You want things to warm up a little with some mild overdrive. For a