Re: [music-dsp] Playing a Square Wave

2018-06-17 Thread Theo Verelst
First, let me agree with the notion that through interference of the supersonic elements, audible artifacts through reverberation can come into existence. The early reverb can easily transfer some energy into the audio band and the (partially non-linear) reverb tail of any non-dead listening

Re: [music-dsp] Blend two audio

2018-06-17 Thread Joseph Larralde
Using linear ramps going synchronously from 1 to 0 and 0 to 1 as amplitude factors for each respective source should work fine. Multiply your inputs by these signal ramp values and add the results while crossfading. That's it ! To ensure constant volume (e.g. if when cross-fading between two