Hi,
Which library?
Thanks,
Alex
On Sat, Oct 13, 2018, 22:42 he can jog wrote:
> The library is easy to work with. Having enough of a working knowledge of
> phase vocoders to make use of an existing implementation and implementing
> one from scratch are two different levels of complexity.
>
> On
The library is easy to work with. Having enough of a working knowledge of
phase vocoders to make use of an existing implementation and implementing
one from scratch are two different levels of complexity.
On Sat, Oct 13, 2018 at 2:31 PM Daniel Varela
wrote:
> Complex stuff have no easy fix
>
>
Complex stuff have no easy fix
El sáb., 13 oct. 2018 20:43, he can jog escribió:
> Paul Batchelor has a great port of the csound 'mincer' phase vocoder in
> his SoundPipe library:
> https://github.com/PaulBatchelor/Soundpipe/blob/master/modules/mincer.c
>
> That's definitely beyond my
Paul Batchelor has a great port of the csound 'mincer' phase vocoder in his
SoundPipe library:
https://github.com/PaulBatchelor/Soundpipe/blob/master/modules/mincer.c
That's definitely beyond my understanding to re-implement, but his library
is designed to be embedded and has a really nice API,
Hi,
Where can I find a simple explanation and code example(supported RealTime
and multi threading) ?
I found https://breakfastquay.com/rubberband/index.html but it very
difficult undersand how it work, I need to integrate this code into android
that should run on an audio buffer.
Thanks,
Alex
Because the o stands for overlap.
https://ieeexplore.ieee.org/document/319366. I'm not specifically familiar
with wsola, but if it's like the other overlap-add techniques then starting
with some overlap and modifying that relationship is the fundamental way to
change the sound.
Wikipedia has a
Hi,
Could you explain why we need an overlap parameter in the WSOLA ? How can I
find optimal values ? What effect will I get if I use bigger or smaller
value ?
Thanks,
Alex
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