Re: [music-dsp] FFTW Help In C

2015-06-21 Thread Jacob Møller
Hi Connor, I noticed that you are still struggling with implementing the fftw lib. I did not read all your posts in this thread in detail, but maybe my implementation of fftw, can be of help to you. I have recently implemented the fftw in a VST-plugin (using JUCE API). Here is where I implement

Re: [music-dsp] FFTW Help In C

2015-06-20 Thread Connor Gettel
Hey guys, So i’ve used a typedef struct for the FFT stuff, accessing the fftbuffer with - notation in the callback (learning lots!). Can anyone confirm that this makes sense? It’s compiling fine, still crashing though. typedef struct _FFTW3{ double *fftbuffer; int

Re: [music-dsp] FFTW Help In C

2015-06-18 Thread Connor Gettel
Just realised how ridiculous my last post sounded. Mass confusion. Please ignore. Cheers, Connor. On 18 Jun 2015, at 18:15, Connor Gettel connorget...@me.com wrote: Hello Everyone, Ross, Bjorn, Danny, Richard and Bogac, Thank you for your insightful feedback and advice with my project.

Re: [music-dsp] FFTW Help In C

2015-06-18 Thread Connor Gettel
Hello Everyone, Ross, Bjorn, Danny, Richard and Bogac, Thank you for your insightful feedback and advice with my project. I haven’t had time to look over all the material just yet, but i surely will over the next couple days. I’ve hit a bit wall with one specific part of the code, this mainly

Re: [music-dsp] FFTW Help In C

2015-06-18 Thread Daniel Varela
Hi Connor. At first look when you do in = malloc(sizeof(double)); you are allocating memory only for one double, so when you do fftbuffer++ it would access uninitialised memory. Cant you just use the inputBuffer data buffer as the fftbuffer instead of coying it ? If not you can just do the

Re: [music-dsp] FFTW Help In C

2015-06-18 Thread Bjorn Roche
Calling malloc in the callback shouldn't cause a crash on most platforms. The problem you have is a bit more subtle and has to do with how pointers are interpreted. If I understand what you're doing, there are a few problems: - in/userData isn't big enough.

Re: [music-dsp] FFTW Help In C

2015-06-18 Thread Bjorn Roche
oops, hit send before I was ready. Calling malloc in the callback shouldn't cause a crash on most platforms. The problem you have is a bit more subtle. If I understand what you're doing, there are a few problems: - userData isn't big enough. You want something like this (not in you callback):

Re: [music-dsp] FFTW Help in C

2015-06-12 Thread Ross Bencina
Hey Bjorn, Connor, On 12/06/2015 1:27 AM, Bjorn Roche wrote: The important thing is to do anything that might take an unbounded amount of time outside your callback. For a simple FFT, the rule of thumb might bethat all setup takes place outside the callback. For example, as long as you do all

Re: [music-dsp] FFTW Help in C

2015-06-12 Thread Connor Gettel
Dear Phil, Just wanted to say thanks for your thorough response. It was very helpful and raised a few questions. When you mention driving graphic’s displays, did you mean software or hardware? The project i’m working at the moment is based on a raspberry pi, FFT is all conducted there, output

Re: [music-dsp] FFTW Help in C

2015-06-12 Thread Bjorn Roche
Ross and Conner, It's absolutely true that each callback must respond in a certain amount of time. The maximum execution time of each callback is something you need to consider. Ross' language is more precise, but maybe some arm-wavy examples will help: - If each callback does the same amount of

Re: [music-dsp] FFTW Help in C

2015-06-11 Thread Danny van Swieten
When setting up the audio callback for PortAudio you can give it a void* to some data. Set up the fft plan and set the fft object as the void*. In the callback you can use a cast to get the fft object from the void* Good luck Sent from my iPhone On 11 Jun 2015, at 16:20, Connor Gettel

Re: [music-dsp] FFTW Help in C

2015-06-11 Thread Richard Dobson
If it is purely for graphic display, the interesting aspect coding-wise will be timing, so that the display coincides closely enough with the audio it represents. In this regard, the update rate for a running display rarely needs to be more than 60 fps, and can often be slower - so you would

Re: [music-dsp] FFTW Help in C

2015-06-11 Thread Phil Burk
Hello Connor, If you just wanted to do a quick FFT and then using the spectrum to control synthesis, then I would recommend staying in the callback. If you are doing overlap-add then set framesPerBuffer to half your window size and combine the current buffer with the previous buffer to feed into

Re: [music-dsp] FFTW Help in C

2015-06-11 Thread Athos Bacchiocchi
You may find this article useful: http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing It deals with the things to do and not to do when processing audio in realtime using callbacks. Athos On 11 June 2015 at 16:20, Connor Gettel connorget...@me.com wrote: