[music-dsp] Thesis topic on procedural-audio in video games?

2013-03-07 Thread verron charles
Talking about procedural audio for games, we recently posted this on the auditory-list, which may be of interest to music-dsp members : People working with environmental sounds may be interested in downloading our synthesizer, recently made available for research purposes. The synthesizer was

Re: [music-dsp] meassuring the difference

2013-03-07 Thread Thomas Young
Your mean square error procedure is slightly incorrect. You should take the final signals from both processes, say A[1..n] and B[1..n], subtract them to get your error signal E[1..n], then the mean square error is the sum of the squared error over n. Sum( E[1..n]^2 ) / n This (MSE) is a

Re: [music-dsp] meassuring the difference

2013-03-07 Thread robert bristow-johnson
On 3/7/13 10:10 AM, volker böhm wrote: dear all, i'm trying to meassure the difference between two equivalent but not identical processes. i sorta know know what you mean by this, maybe... but it would be interesting to see an articulated definition of what makes processes equivalent

Re: [music-dsp] meassuring the difference

2013-03-07 Thread volker böhm
On 07.03.2013, at 16:27, Thomas Young wrote: Your mean square error procedure is slightly incorrect. You should take the final signals from both processes, say A[1..n] and B[1..n], subtract them to get your error signal E[1..n], then the mean square error is the sum of the squared error

Re: [music-dsp] meassuring the difference

2013-03-07 Thread volker böhm
On 07.03.2013, at 16:32, robert bristow-johnson wrote: now i'm looking for something to quantify the error signal. from statistics i know there is something like the mean squared error. so i'm squaring the error signal and take the (running) average. mostly i'm getting some numbers very

Re: [music-dsp] meassuring the difference

2013-03-07 Thread robert bristow-johnson
On 3/7/13 1:41 PM, volker böhm wrote: On 07.03.2013, at 16:32, robert bristow-johnson wrote: now i'm looking for something to quantify the error signal. from statistics i know there is something like the mean squared error. so i'm squaring the error signal and take the (running) average.

[music-dsp] Efficiency of clear/copy/offset buffers

2013-03-07 Thread ChordWizard Software
Greetings, and apologies in advance for bringing up what must be a well-covered topic on this list, I just couldn't find it in the archives anywhere. I'm in the final stages of building an audio host/synth engine in C++, and of course a large part of its realtime workload is building and

Re: [music-dsp] Efficiency of clear/copy/offset buffers

2013-03-07 Thread Ross Bencina
Stephen, On 8/03/2013 9:29 AM, ChordWizard Software wrote: a) additive mixing of audio buffers b) clearing to zero before additive processing You could also consider writing (rather than adding) the first signal to the buffer. That way you don't have to zero it first. It requires having a

Re: [music-dsp] Efficiency of clear/copy/offset buffers

2013-03-07 Thread Alan Wolfe
Quick 2 cents of my own to re-emphasize a point that Ross made - profile to find out which is fastest if you aren't sure (although it's good to ask too in case different systems have different oddities you don't know about) Also, if in the future you have performance issues, profile before acting

Re: [music-dsp] Efficiency of clear/copy/offset buffers

2013-03-07 Thread robert bristow-johnson
On 3/7/13 10:11 PM, Alan Wolfe wrote: Quick 2 cents of my own to re-emphasize a point that Ross made - profile to find out which is fastest if you aren't sure (although it's good to ask too in case different systems have different oddities you don't know about) Also, if in the future you have