Talking about procedural audio for games, we recently posted this on the
auditory-list, which may be of interest to music-dsp members :
People working with environmental sounds may be interested in
downloading our synthesizer, recently made available for research purposes.
The synthesizer was
Your mean square error procedure is slightly incorrect. You should take the
final signals from both processes, say A[1..n] and B[1..n], subtract them to
get your error signal E[1..n], then the mean square error is the sum of the
squared error over n.
Sum( E[1..n]^2 ) / n
This (MSE) is a
On 3/7/13 10:10 AM, volker böhm wrote:
dear all,
i'm trying to meassure the difference between two equivalent but not identical
processes.
i sorta know know what you mean by this, maybe... but it would be
interesting to see an articulated definition of what makes processes
equivalent
On 07.03.2013, at 16:27, Thomas Young wrote:
Your mean square error procedure is slightly incorrect. You should take the
final signals from both processes, say A[1..n] and B[1..n], subtract them to
get your error signal E[1..n], then the mean square error is the sum of the
squared error
On 07.03.2013, at 16:32, robert bristow-johnson wrote:
now i'm looking for something to quantify the error signal.
from statistics i know there is something like the mean squared error.
so i'm squaring the error signal and take the (running) average.
mostly i'm getting some numbers very
On 3/7/13 1:41 PM, volker böhm wrote:
On 07.03.2013, at 16:32, robert bristow-johnson wrote:
now i'm looking for something to quantify the error signal.
from statistics i know there is something like the mean squared error.
so i'm squaring the error signal and take the (running) average.
Greetings, and apologies in advance for bringing up what must be a well-covered
topic on this list, I just couldn't find it in the archives anywhere.
I'm in the final stages of building an audio host/synth engine in C++, and of
course a large part of its realtime workload is building and
Stephen,
On 8/03/2013 9:29 AM, ChordWizard Software wrote:
a) additive mixing of audio buffers b) clearing to zero before
additive processing
You could also consider writing (rather than adding) the first signal to
the buffer. That way you don't have to zero it first. It requires having
a
Quick 2 cents of my own to re-emphasize a point that Ross made -
profile to find out which is fastest if you aren't sure (although it's
good to ask too in case different systems have different oddities you
don't know about)
Also, if in the future you have performance issues, profile before
acting
On 3/7/13 10:11 PM, Alan Wolfe wrote:
Quick 2 cents of my own to re-emphasize a point that Ross made -
profile to find out which is fastest if you aren't sure (although it's
good to ask too in case different systems have different oddities you
don't know about)
Also, if in the future you have
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