Re: [music-dsp] Approximating convolution reverb with multitap?

2015-03-18 Thread Alan Wolfe
Thanks a bunch you guys. It seems like the problem is more complex than I expected and so the solutions are a bit over my head. I'll start researching though, thanks!! On Wed, Mar 18, 2015 at 11:21 AM, Ethan Duni wrote: > Yeah if you simply pick out a few peaks you can get the general shape of

Re: [music-dsp] Approximating convolution reverb with multitap?

2015-03-18 Thread Ethan Duni
Yeah if you simply pick out a few peaks you can get the general shape of the reverb decay, but you miss all of the dense reflections. Multi-tap delay on its own is fine for the early reflections, but the rest of the reverb response is more dense as Steffan says. Keun Sup Lee did some work along th

Re: [music-dsp] Approximating convolution reverb with multitap?

2015-03-18 Thread STEFFAN DIEDRICHSEN
Hi Alan, With most IRs, you don’t see discrete peaks, it’s a continuous signal. This is due to the response of the speaker and microphone being used. This causes some smear. You might “segment” the IR by doing an integration of the energy from the tail to the start (IIRC, that’s a backward en

[music-dsp] Approximating convolution reverb with multitap?

2015-03-18 Thread Alan Wolfe
Hey Guys, Let's say you have an impulse response recording of your favorite reverb location. Are there any known algorithms for taking that impulse response and convert it to N taps for use in a multitap reverb implementation? I was trying to think about this and one hand it seems like maybe you